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Messages 6489 - 6518 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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6489
... Very good idea ! We really needed that kind of configuration data. -- best regards Alexander...
alexander
alexsourceforge
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Dec 2, 2004
6:53 pm
6490
... pick up ... they ... Glad you like it, I should but a reference to it in the InfoBase as well, I'll do that tomorrow. Thank you, cdunde...
cdunde
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Dec 3, 2004
8:53 am
6491
Hi ! a thing that might require a similar organization effort as the game codes are the "qobject" codes. (I do not know at all what the concept behind that is...
alexander
alexsourceforge
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Dec 3, 2004
10:14 am
6492
I would be glad to but I have no idea what the bases is either? If someone can give me some detail behind it please let me know. Thank you, cdunde...
cdunde
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Dec 3, 2004
6:37 pm
6493
(snip) ... Done. 8-) cdunde...
cdunde
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Dec 3, 2004
6:54 pm
6494
I've forgetten what the char does, but basically when you make a new subclass of QObjects, you register it in order to enable various kinds of automagic....
tiglari4
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Dec 3, 2004
9:24 pm
6495
Something screwy is going on with the Quake3 misc_models entity. You can select a model to use two ways, 1) From the file selector 2) From the list selector...
cdunde
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Dec 3, 2004
11:33 pm
6496
... Excerpt from QkObjectClassList.pas: procedure RegisterQObject(Q: QObjectClass; Prior: Char); { (Comment by Decker 2001-01-21) Function to register a...
Rowdy
terminalmaniak
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Dec 4, 2004
7:52 am
6497
Because of the question about the teleporter, I have been doing some testing of the Q3 misc_model entity. A lot, if not all, of the models in the game pak file...
cdunde
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Dec 5, 2004
12:18 am
6498
This morning I could see the info_player_deathmatch (sarge) in my Q3 map. I wanted to see if I could pick up some weapon entities from MOHAA from the demo, so...
cdunde
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Dec 6, 2004
6:28 am
6499
Well I just answered my own question, apparently to see the misc_models in the game you need to extract the model files, but NOT the player models, if you do...
cdunde
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Dec 6, 2004
7:49 am
6500
... If you exit QuArK and restart, select Quake 3 mode from the main menu, and then open your map, does the problem go away? Maybe it is something wrong with...
Rowdy
david@...
Send Email
Dec 6, 2004
9:08 pm
6501
... IIRC Quake 3 works by searching the directory structure, if it can't find the file it is looking for then it searches the pak files in reverse alphabetical...
Rowdy
david@...
Send Email
Dec 6, 2004
9:12 pm
6502
... can't ... looking ... any ... under ... distributed ... and ... sometimes ... vaguely ... the ... Q3 ... properly. ... before. ... Sorry, I don't mean to...
cdunde
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Dec 7, 2004
1:59 am
6503
... There is a lot of source code, and I don't think anyone really understands all of it. Much (all!) of it is brilliantly written, but there is so much that...
Rowdy
david@...
Send Email
Dec 7, 2004
3:11 am
6504
Hi all, I've been thinking about the various proposals for a new QuArK website. I agree that a Wiki system to replace the Infobase would be a good idea, ...
Peter TB Brett
BRETTP98
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Dec 7, 2004
5:40 pm
6505
Hey cool !! I like this idea very much and have only good to say about the software. We are using MoinMoin as an intranet info system at work. It "works" since...
alexander
alexsourceforge
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Dec 7, 2004
5:52 pm
6506
Hi There, after todays sdk update we're able to compile HL2 maps from quark again.. .. sometimes bugreports seem to help :) You have to put a gameinfo.txt in...
alexander
alexsourceforge
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Dec 7, 2004
5:52 pm
6507
... This would require hosting on a server that supports Python scripting/CGI. ... This would need someone willing to monitor it, and take appropriate action...
Rowdy
terminalmaniak
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Dec 8, 2004
10:49 am
6508
... ...such as SourceForge. <http://sourceforge.net/docman/display_doc.php?docid=753&group_id=1#projectweb> ... Well, if you're using FireFox all you need to...
Peter TB Brett
BRETTP98
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Dec 8, 2004
12:02 pm
6509
... If you are going to incorporate the Infobase where anyone can add to it, it sounds like it is turning into nothing more than a message board. The Infobase...
cdunde
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Dec 8, 2004
12:40 pm
6510
... Anyone will be able to add to it, yes. That means it'll be easier for us to update the Infobase, it'll be easier for people to get the latest information...
Peter TB Brett
BRETTP98
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Dec 8, 2004
1:30 pm
6511
... (various snips) ... to get the latest ... contribute ... Yes, that seems to be an advantage and things of significant value should be added, but with all...
cdunde
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Dec 8, 2004
6:16 pm
6512
... We could make a setup that allows only us developers to do changes using the acess control feature.. -- best regards Alexander...
alexander
alexsourceforge
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Dec 8, 2004
7:13 pm
6513
On Wed, 8 Dec 2004 08:26:52 -0500 (EST), Peter TB Brett ... Good idea ! At work i use a python web server to provide a maintenance interface to our application...
alexander
alexsourceforge
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Dec 8, 2004
7:40 pm
6514
... The idea will to have defined areas for game-related stuff outside the user manual (the bit that will be incorporated with the QuArK distribution). So...
Peter TB Brett
BRETTP98
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Dec 9, 2004
8:49 am
6515
... We *could*. However, I think there are only a small number of pages that we'd want to have for developers to edit only. For example, it would be nice to...
Peter TB Brett
BRETTP98
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Dec 9, 2004
8:58 am
6516
... Sounds reasonable. ... There is not much game-related stuff in there at the moment, at least not much compared to other content. ... We could try it for,...
Rowdy
david@...
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Dec 9, 2004
8:44 pm
6517
... Agreed. The problem will be changing the QuArK help links to and from wiki format: I'll maintain the changes as a set of patches and then at the end of the...
Peter TB Brett
BRETTP98
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Dec 10, 2004
12:50 pm
6518
Hi all, I've now deployed the QuArK wiki to SourceForge! Get stuck in at <http://quark.sf.net/cgi-bin/moin.cgi>. Please create yourself an account and add your...
Peter TB Brett
BRETTP98
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Dec 10, 2004
3:13 pm
Messages 6489 - 6518 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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