Hi ! As you may already have seen, i've been working on the content of the quark wiki. I want to put all developer related material from the infobase into the...
Hi ! QuArK understands now how to access steam directly ( steam must be running for that) I reckon it is a good time for a snapshot :) Two environment...
Hey there, I was just checking out the sources, and I realized that the new GameCodeList.txt file is in the "runtime" directory. That mean's it'll be included...
Hi everyone, On the QuArK team most of us just use CVS very simply -- we don't worry about branches, commit conflicts, diffs or other similar complexities. ...
... it'll be ... That is correct and I see no harm in that and size is certainly not an issue. It also gives alot of info on the games that Quark supports, who...
Hi ! Does anyone work on the crystal space stuff in infobase ? Who the f*ck is uid4181 ??? :-/ I tried to do a tag for a snapshot - it failed on infobase :-( ...
Could be that SF is doing some maintenance to that CVS repository. They'd have to lock the repository using e.g. cvslock ... try again in an hour or so....
... Huh? Why'd you be doing a tag for a snapshot? Usually we provide the date of a snapshot, so to get the snapshot you just do: cvs export <module> -d<date>...
... Hi Peter, i did that because a tag doesnt cost me anything and anyone can reproduce the snapshot based on the tag. And because it is good software...
... True. However, I always perceived snapshots as a good way of getting bleeding edge versions of QuArK out into userland without users needing to learn the...
Hi Peter, i'd appreciate that very much. I think it would be good to have the snapshot now, before i start the model support for HL2. the snapshot tag is...
New QuArK snapshots are now available from http://quark.sourceforge.net/ - Compiled Infobase: http://quark.sourceforge.net/download/quark-help-20050105.zip -...
... Probably a stupid question, but you *did* read http://quark.sf.net/cgi-bin/moin.cgi/SupportedGames/Source, didn't you? If you did, and you still have...
that fixed most of the problems but i still cant get quark to read the textures.It says Cannot intialize Steam File system access when steam is in "Offline...
... Hi ! Thanks for trying the snapshot. Please report the content of the quarksteamfs log Can you access the textures, when you are in online mode ? -- best...
Hi ! I read about some people having problems to get the steam access for QuArK running. Please report also when you have success For just testing the access...
... Too complicated, too much risk for code instability because it would require a call from the c++ (dll) side to the Quark delphi code. -- best regards alex...
It says [Non-text portions of this message have been removed] Did you attach the log file ? this does not work at yahoogroups. Please embed the first 20...
Its probably not a problem... ... probably ;-) After thinking a while about hl1 and steam i think it may require a seperate game code, because some special...
Hi ! Tonight i committed some HL2 releated enhancements: - QuArK Loads HL2 models and render yellow transparent boxes with the models size and orientation in...
Probably simple, also only the files that cause quark to access game data need to be changed. But some source code change will be needed also: - new game code ...
... Probably a daft question, but why do we need a new game code? Surely anybody who's developing for HL1 nowadays will be using Steam...? Or is that wrong? ...