Hi folks, It's that time of the month when I bitch, whine and moan until you commit your changes to the repository! COMMIT FREEZE FOR 6.5.0 alpha 2: 00:00...
Hi folks, I've got a proposal for making the map tag toolbar a little more user friendly, which I'll implement tomorrow if there aren't any major objections. ...
Eh, replying to myself. :P ... Slightly modified: "Tag side" will not be removed, but "Add to tagged" will succeed if nothing is tagged yet. Peter -- Quake II...
... user ... Just a couple of things you should consider before you do these and committing changes. One overall comment it that when the toolbar was setup it...
... add ... special ... more ... making ... tagged" ... I guess I should have elaborated on that more in my previous posting, but that is why the error or...
This is my responce to a posting made on the quark board. ... I can certainly understand that, but for H-L2, unfortunately no and probably never will since two...
... Sure, and that seems like a sensible way of going about it. However, the problem is that the right-click menu is organized so that the most commonly used...
Hi folks, I've just committed a new file to the repository: quarkpy/tagging.py This module provides a new API for tagging objects. Feel free to check it out,...
... A quick note: the drawing functions won't actually work until I've changed the current tagging module to emulate the current functionality using the new...
Hi folks, I just merged my tagging branch. Please let me know about any regressions. The CVS tag is 'peter-b_tagging_api_merge1'. I had a lot of problems...
... If you want chapter and verse on how the $Log$ keyword is dangerous: http://ximbiot.com/cvs/manual/cvs-1.11.20/cvs_12.html#SEC102 Peter -- Quake II build...
News: QuArK 6.5.0 alpha 4 with new Quick Object Makers & 2D Rulers Options now released! for more information please visit the Offical QuArK website -...
Opps! Unaware that is was going to be so quick to add, a tack-on zip file for the recently released QuArK 6.5.0 alpha 4 for the new Quick Object Makers Hollow...
For years people have asked for detailed documentation of QuArK's Source and Python code files. Well NOW they're here ! Because of their size and detail, two ...
Well NOW they're here ! Because of their size and detail, two independent sets have been made. One for the source files, quark-TechelpSource-6.5.0alpha6.zip ...
Lol, just found this old posting! ... Same thing here. But now I'm creating a Counter-Strike map of the school I'm at. And I've gotta say it's fun to use QuArK...
This bug is giving me head aches. I'm willing to track that bug nest down and burn it once and forever. Can anyone of you help me with this? It was a long time...
nerdiii ? HAY Marco, glad to see you back ;-) I haven't been able to spend much time on the Lockup Bug..I hate that thing as much as you do...BUT I certainly...
... Do you assume there is a connection between both of the bugs? ... Sounds pretty easy to solve, but after 5 years of coding you know better... ... I'dont...
... that ... work on ... usage! ... No, I don't really think so, although it might. But as the Texture Browser eats up system memory it definitely effects the...
Uh... does anyone know what the 'FNext' attribute to the QTextureLnk class does? I need to break the texture links to free texture memory but I am not sure how...
Well, as you probably already know, it's declared as a "protected" item in the QTextureLnk = class(QTexture) (line 232 of QkTextures.pas) with a comment for...
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Hi everybody, Due to inactivity, we (the QuArK team) have decided to disable posting to this yahoogroup. We advise everybody that's still interested in support...