Hi....
First time I write here...
Well im working on a RTRT (like almost everyone here) and I'm
planning on implementing spatial subdivision... son guy told me they
add to much overhead for simple scenes... any of u has tryed any
spatial subdivision scheme and could tellme if he got any
significant speed improvement high deph reflective and refractive
rendered scenes?
and.. what algorythms did u guys use to compute what are the
possible objects that are inside the "3d cell"
btw here is my new page about rtrt (still under construction)
http://www.geocities.com/morbidpixel/