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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Spatial subdivision questions   Message List  
Reply | Forward Message #276 of 314 |

Hi....

First time I write here...
Well im working on a RTRT (like almost everyone here) and I'm
planning on implementing spatial subdivision... son guy told me they
add to much overhead for simple scenes... any of u has tryed any
spatial subdivision scheme and could tellme if he got any
significant speed improvement high deph reflective and refractive
rendered scenes?

and.. what algorythms did u guys use to compute what are the
possible objects that are inside the "3d cell"


btw here is my new page about rtrt (still under construction)
http://www.geocities.com/morbidpixel/





Sat Mar 2, 2002 12:34 am

morbidpixel
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Message #276 of 314 |
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Hi.... First time I write here... Well im working on a RTRT (like almost everyone here) and I'm planning on implementing spatial subdivision... son guy told me...
morbidpixel
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Mar 2, 2002
1:20 am

Hi.. Yes, they do add overhead to simple scenes. However, these are generally VERY simple scenes. For even a few (2 or 3 thousand) polygons, a spatial...
S Nirenstein
crowley9crow...
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Mar 3, 2002
6:23 pm

heya shaun :) i'm working on rendering an image using naive path tracing in a very difficult setting. i'm rendering with 192x192 samples per pixel :) the...
Thomas Ludwig
pigeonbasher
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Apr 13, 2002
2:30 pm
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