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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Spatial subdivision questions   Message List  
Reply | Forward Message #286 of 314 |
Re: [realtime_raytracing] Re: Spatial subdivision questions

heya shaun :)

i'm working on rendering an image using naive path tracing in a very
difficult setting. i'm rendering with 192x192 samples per pixel :)

the picture is 640x480 resolution, i'm doing scanlines 0 to 159, and a
friend of mine with an athlon 1.4ghz is doing scanlines 360 to 480. There
are 160 scanlines between 160 and 359, are you interested? I'm sure one
overnight session using your dual P4 monster should cover it :)

i've included a zip containing the program and the scenefile. just run it,
and set it to low priority (since it's really unresponsive, no
multithreading yet). if you want to use both CPUs, obviously you can start
two copies of the program with half the scanline range. it'll save a whole
bunch of scanlines which you can email me once they're done.

you don't have to do this of course, but if you're like me then you're quite
happy to leave your pc running overnight to generate some amazing image
afterwards :) plus, the thought of around 6ghz of effective processing power
is quite nice :)

in other news, how are you? i haven't been able to catch you in the lab
recently, apparently you're kicking back a bit, good to hear :) do you still
plan to go to america at the end of this term?

anyway, keep well, i must sleep now :)

thomas

ps. the image will look crap while rendering, i'll eventually postprocess
the picture to apply exposure control...


[Non-text portions of this message have been removed]





Tue Apr 9, 2002 10:30 pm

pigeonbasher
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Message #286 of 314 |
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Hi.... First time I write here... Well im working on a RTRT (like almost everyone here) and I'm planning on implementing spatial subdivision... son guy told me...
morbidpixel
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Mar 2, 2002
1:20 am

Hi.. Yes, they do add overhead to simple scenes. However, these are generally VERY simple scenes. For even a few (2 or 3 thousand) polygons, a spatial...
S Nirenstein
crowley9crow...
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Mar 3, 2002
6:23 pm

heya shaun :) i'm working on rendering an image using naive path tracing in a very difficult setting. i'm rendering with 192x192 samples per pixel :) the...
Thomas Ludwig
pigeonbasher
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Apr 13, 2002
2:30 pm
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