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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Intel Compiler / Hardware Questions   Message List  
Reply | Forward Message #287 of 314 |
Re: [realtime_raytracing] Intel Compiler / Hardware Questions


> The one you prefer. But for cross-platform, never use VC+: lots of
standard stuff
> not supported, and lots of non standard stuff integrated.

With little attention you can easily use vc++ and still code portable
stuff... vc's ide is really good, and it have very nice features for
debugging your apps (such es edit&compile, to edit on the fly the source
when you find a bug...). I really like it, even if it's M$ =)

--*PaN!*





Sat Apr 13, 2002 1:49 pm

pan@...
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Message #287 of 314 |
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Thank you all for the recommendations. I've been spending some time reading through all of the old RTRT messages and in particular - Ingo Wald's excellent...
neoakata
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Apr 12, 2002
1:43 pm

... i'd start with glut. use the glut-functions to open your window and for input handling, raytrace your image into a memory region, and display that as a...
Ingo Wald
wald@...
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Apr 12, 2002
7:31 pm

... Ok, using the SDL will make this soooooo intricate. This program will compile & run under unix, windows, macos, beos and even playstation 2, and will take...
Sly
tfpsly
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Apr 13, 2002
9:57 am

Hi everybody, ... Yes, let me also use this opportunity to express my gratetude to the helpful people around here. Ingo: I am looking very much forward to read...
Daniel Povlsen
danielpovlsen
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Apr 13, 2002
9:58 am

... standard stuff ... With little attention you can easily use vc++ and still code portable stuff... vc's ide is really good, and it have very nice features...
Marco *PaN!* Foco
pan@...
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Apr 13, 2002
2:31 pm

... though they are also all on my web site, the best place to find them (and any successive papers, which might be written by other people) is on ...
Ingo Wald
wald@...
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Apr 15, 2002
8:13 am
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