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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Hardware accelerated raytracing   Message List  
Reply | Forward Message #290 of 314 |
Hi all.

I'm quite new to rtrt, though I've been in the list for some months
now. Anyway, I think I should introduce myself a bit, since it's my
first post.
My name is Oscar Peñas. I'm a computer science student, and I have
some demoscene background, so I prefer the scener point of view of
rtrt, though I don't discard other approaches.

I was messing around with some ideas lately about the possibility of
implementing a raytracer using the acceleration of modern cards, like
for example letting opengl do the zbuffer stuff to get a preview of
which objects are more likely to be intersected by primary rays.
I am willing to know your thoughts to this respect. Do you think it's
possible? What are the possibilities?

Btw, say I want to use opengl's depth buffer. Is there any way of
accessing the depth buffer memory space to manipulate its values
directly?

See ya.






Thu May 30, 2002 11:07 pm

elendar_k5
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Message #290 of 314 |
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Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
elendar_k5
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Jun 5, 2002
4:36 pm

... of ... like ... it's ... Check out this one: http://graphics.stanford.edu/papers/rtongfx/ Still gotta look wether what they use is in Opengl2 already... ...
quartzy75
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Jun 5, 2002
4:44 pm

... OpenGL 2.0 does in fact look like it includes many of the features we advocated in the paper. Of course, it is unknown how efficiently any new cards...
zepcheese
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Jun 10, 2002
4:50 pm

Hi ... And it is rather unknown when OpenGL 2.0 really arrives. I heard from some sources there are serious problems in the background of the consortium. So I...
Joachim Diepstraten
diepstjm@...
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Jun 11, 2002
11:24 am

Hi, since I am new to this list as well, I'd better introdue myself first, too...:-) I am Phil Robert, an engineer with SGI's core rendering group and I also ...
Philippe C.D. Robert
philippe.robert@...
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Jun 10, 2002
4:50 pm
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