> Check out this one: http://graphics.stanford.edu/papers/rtongfx/
> Still gotta look wether what they use is in Opengl2 already...
> Anyone can tell? Tim?
OpenGL 2.0 does in fact look like it includes many of the features we
advocated in the paper. Of course, it is unknown how efficiently any
new cards supporting OpenGL 2.0 will support those features we use.
We'll just have to wait until some hardware comes out so we can try
things out ...
-Tim