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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Hardware accelerated raytracing   Message List  
Reply | Forward Message #293 of 314 |
Re: Hardware accelerated raytracing

> Check out this one: http://graphics.stanford.edu/papers/rtongfx/
> Still gotta look wether what they use is in Opengl2 already...
> Anyone can tell? Tim?

OpenGL 2.0 does in fact look like it includes many of the features we
advocated in the paper. Of course, it is unknown how efficiently any
new cards supporting OpenGL 2.0 will support those features we use.
We'll just have to wait until some hardware comes out so we can try
things out ...

-Tim





Thu Jun 6, 2002 3:03 am

zepcheese
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Message #293 of 314 |
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Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
elendar_k5
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Jun 5, 2002
4:36 pm

... of ... like ... it's ... Check out this one: http://graphics.stanford.edu/papers/rtongfx/ Still gotta look wether what they use is in Opengl2 already... ...
quartzy75
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Jun 5, 2002
4:44 pm

... OpenGL 2.0 does in fact look like it includes many of the features we advocated in the paper. Of course, it is unknown how efficiently any new cards...
zepcheese
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Jun 10, 2002
4:50 pm

Hi ... And it is rather unknown when OpenGL 2.0 really arrives. I heard from some sources there are serious problems in the background of the consortium. So I...
Joachim Diepstraten
diepstjm@...
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Jun 11, 2002
11:24 am

Hi, since I am new to this list as well, I'd better introdue myself first, too...:-) I am Phil Robert, an engineer with SGI's core rendering group and I also ...
Philippe C.D. Robert
philippe.robert@...
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Jun 10, 2002
4:50 pm
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