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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Hardware accelerated raytracing   Message List  
Reply | Forward Message #296 of 314 |
Re: [realtime_raytracing] Re: Hardware accelerated raytracing

Hi
> > Check out this one: http://graphics.stanford.edu/papers/rtongfx/
> > Still gotta look wether what they use is in Opengl2 already...
> > Anyone can tell? Tim?
>
> OpenGL 2.0 does in fact look like it includes many of the features we
> advocated in the paper. Of course, it is unknown how efficiently any
> new cards supporting OpenGL 2.0 will support those features we use.
And it is rather unknown when OpenGL 2.0 really arrives. I heard from some
sources there are serious problems in the background of the consortium. So
I would rather recommend to have a look at DX9. Which is already available
in a Beta-Stadium. And I think it has many features OpenGL2.0 wants to
bring allong, too. The advantage with DX9 you can test out things at once
as functions are normally simulated in software and do not have to wait
for a card to arrive.

> We'll just have to wait until some hardware comes out so we can try
> things out ...

Well the P10 from 3dlabs looks very interesting with a total number of 200
SIMDs units. I could think the people from Saarbruecken might be very
keen on this. (As they seem to take heavy use of SIMDs on PIII/IV)

EOF,
J.D.







Tue Jun 11, 2002 7:04 am

diepstjm@...
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Message #296 of 314 |
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Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
elendar_k5
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Jun 5, 2002
4:36 pm

... of ... like ... it's ... Check out this one: http://graphics.stanford.edu/papers/rtongfx/ Still gotta look wether what they use is in Opengl2 already... ...
quartzy75
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Jun 5, 2002
4:44 pm

... OpenGL 2.0 does in fact look like it includes many of the features we advocated in the paper. Of course, it is unknown how efficiently any new cards...
zepcheese
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Jun 10, 2002
4:50 pm

Hi ... And it is rather unknown when OpenGL 2.0 really arrives. I heard from some sources there are serious problems in the background of the consortium. So I...
Joachim Diepstraten
diepstjm@...
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Jun 11, 2002
11:24 am

Hi, since I am new to this list as well, I'd better introdue myself first, too...:-) I am Phil Robert, an engineer with SGI's core rendering group and I also ...
Philippe C.D. Robert
philippe.robert@...
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Jun 10, 2002
4:50 pm
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