Hey, that's pretty cool. It runs fast. I actually
wrote something similar- mine is based on octrees, and
you can give the tips of the octree a 32-bit rgb value
instead of a pointer. But, mine was designed so that
you're not supposed to get so close you can see the
individual cubes- a given scene might contain millions
upon millions of them, agglomerated into bigger
objects. If you do get that close, they don't look
like cubes, because I fudged it to run faster. I've
been working on mutating this system to be able to
draw arbitrary quadratics as well, by converting them
into cubes recursively as the rendering proceeds.
That doesn't work yet though.
Sean
--- hybrid6666 <hybrid6666@...> wrote:
> I've seen lots of raytracers with spheres in it,
> planes, nurbs,
> blobs, and so on, but never one with cubes.
>
> That's why I made one with cubes.
>
> You can download it here:
>
>
http://www.perilith.com/~lode/trixel/Files/Trixel002.zip
>
> Use arrows + mouse to move, b to place a block in
> front of you, and
> F1 --> F6 to open different levels. Additional
> commands are in the
> included readme file.
>
> Please give comments.
>
> Thanks.
>
>
>
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