Hi,
I recently came accross the following paper:
http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf
Still haven't checked it but it seems to be a promising way to
calculate radiosity.
- Ton
> Hi all....
> So, some news, a paper from Tim Purcell implementing photon mapping on the
> GPU; pretty
> interesting but its not yet practical (i.e. photon splatting is comparable
> in results albeit simpler),
> let's hope that next generation of GPUs will prove even more versatile
> allowing cleaner
> implementations (is random access to memory still so far to come?).
> Also some new stuff from the Saarbrücken guys on interactive GI through
> clusters of PCs
> ("A scalable approach to global illumination" where they further optimize
> the previous InstantGI
> system, and "Interactive GI in complex and highly occluded
> environments"adressing
> large unimportant lightsource counts).
> Some time ago the demo Still Sucking Nature was also released, see
> www.realstorm.de.
> Lastly, for those who missed it, there was last year's EG STAR: Damez,
> Dmitriev & Myszkowski:
> "Global illumination for interactive applications and high-quality
animations".
> There's plenty of good implementations around, but no radically new
> approaches to GI, how
> comes? Even some old well known methods didnt receive imho enough
> analytical attention yet...
> Any thoughts?
> \ Piero
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