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global illumination news and oldies   Message List  
Reply | Forward Message #304 of 314 |
Re: [realtime_raytracing] global illumination news and oldies

Hi,

I recently came accross the following paper:
http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf

Still haven't checked it but it seems to be a promising way to
calculate radiosity.

- Ton

> Hi all....

> So, some news, a paper from Tim Purcell implementing photon mapping on the
> GPU; pretty
> interesting but its not yet practical (i.e. photon splatting is comparable
> in results albeit simpler),
> let's hope that next generation of GPUs will prove even more versatile
> allowing cleaner
> implementations (is random access to memory still so far to come?).

> Also some new stuff from the Saarbrücken guys on interactive GI through
> clusters of PCs
> ("A scalable approach to global illumination" where they further optimize
> the previous InstantGI
> system, and "Interactive GI in complex and highly occluded
> environments"adressing
> large unimportant lightsource counts).

> Some time ago the demo Still Sucking Nature was also released, see
> www.realstorm.de.
> Lastly, for those who missed it, there was last year's EG STAR: Damez,
> Dmitriev & Myszkowski:
> "Global illumination for interactive applications and high-quality
animations".

> There's plenty of good implementations around, but no radically new
> approaches to GI, how
> comes? Even some old well known methods didnt receive imho enough
> analytical attention yet...
> Any thoughts?

> \ Piero





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Tue Jun 10, 2003 6:21 am

blukske
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Message #304 of 314 |
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Hi all.... So, some news, a paper from Tim Purcell implementing photon mapping on the GPU; pretty interesting but its not yet practical (i.e. photon splatting...
Piero Foscari
lunarage
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Jun 9, 2003
10:15 pm

Hi, I recently came accross the following paper: http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf Still haven't checked it but it seems to...
A.W. van den Heuvel
blukske
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Jun 10, 2003
10:23 pm

Hi Wow thought this list is dead :) ... Yes definitly. Having normaly not random access is what makes gpu's fast. Look at data rates drop when using texture...
Joachim Diepstraten
diepstjm@...
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Jun 11, 2003
10:56 pm

... Actually I had originally written "(is ra2m still a dream?)" :-) But who knows what will those guys come up with? Its all evolving so quickly... i.e....
Piero Foscari
lunarage
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Jun 13, 2003
9:25 pm
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