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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.

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  • Members: 527
  • Category: Graphics
  • Founded: Oct 9, 1999
  • Language: English
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Messages 285 - 314 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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285 Daniel Povlsen
danielpovlsen Send Email
Apr 13, 2002
9:58 am
Hi everybody, ... Yes, let me also use this opportunity to express my gratetude to the helpful people around here. Ingo: I am looking very much forward to read...
286 Thomas Ludwig
pigeonbasher Send Email
Apr 13, 2002
2:30 pm
heya shaun :) i'm working on rendering an image using naive path tracing in a very difficult setting. i'm rendering with 192x192 samples per pixel :) the...
287 Marco *PaN!* Foco
pan@... Send Email
Apr 13, 2002
2:31 pm
... standard stuff ... With little attention you can easily use vc++ and still code portable stuff... vc's ide is really good, and it have very nice features...
288 Thomas Ludwig
pigeonbasher Send Email
Apr 14, 2002
12:04 pm
ok, this has to be one of the most embarassing things ever... wrong email address, posted to an entire group... OOPS :) i'm nominated for a partial darwin...
289 Ingo Wald
wald@... Send Email
Apr 15, 2002
8:13 am
... though they are also all on my web site, the best place to find them (and any successive papers, which might be written by other people) is on ...
290 elendar_k5 Send Email Jun 5, 2002
4:36 pm
Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
291 quartzy75 Send Email Jun 5, 2002
4:44 pm
... of ... like ... it's ... Check out this one: http://graphics.stanford.edu/papers/rtongfx/ Still gotta look wether what they use is in Opengl2 already... ...
292 Philippe C.D. Robert
philippe.robert@... Send Email
Jun 10, 2002
4:50 pm
Hi, since I am new to this list as well, I'd better introdue myself first, too...:-) I am Phil Robert, an engineer with SGI's core rendering group and I also ...
293 zepcheese Send Email Jun 10, 2002
4:50 pm
... OpenGL 2.0 does in fact look like it includes many of the features we advocated in the paper. Of course, it is unknown how efficiently any new cards...
294 S Nirenstein
crowley9crow... Send Email
Jun 10, 2002
4:51 pm
... You could use an item buffer to get "exactly" which objects the primary rays intersect. This has been done and gives a good performance gain. But... for...
295 hybrid6666 Send Email Jun 10, 2002
4:52 pm
I've seen lots of raytracers with spheres in it, planes, nurbs, blobs, and so on, but never one with cubes. That's why I made one with cubes. You can download...
296 Joachim Diepstraten
diepstjm@... Send Email
Jun 11, 2002
11:24 am
Hi ... And it is rather unknown when OpenGL 2.0 really arrives. I heard from some sources there are serious problems in the background of the consortium. So I...
297 DjA
DjArcas@... Send Email
Jun 11, 2002
11:25 am
Seems quite good, fairly fast on my work machine too (2 gig p4) - now add lights and shadows, and I shall spend happy hours playing with it :-) ... From:...
298 Sean Carter
the_falling_... Send Email
Jun 11, 2002
11:29 am
Hey, that's pretty cool. It runs fast. I actually wrote something similar- mine is based on octrees, and you can give the tips of the octree a 32-bit rgb...
299 wurstbrot20002000
wurstbrot200... Send Email
Aug 14, 2002
10:06 am
Hello, we launched our new website, about realtime raytracing. at www.realtimeraytrace.de you fill our new rtrt-benchmark at the downloads section. If you find...
300 Lode Vandevenne
hybrid6666 Send Email
Aug 14, 2002
10:06 am
I released an open source volumetric raytracer (after some discussions I found out that volumetric raytracer is the most correct name for it), the project is...
301 Sebastian Marketsmuel...
shivak@... Send Email
Aug 14, 2002
11:34 am
hi, the benchmark is nice, but the page is a little uninformative for the interrested programmer :) could you tell us a little about the dirty details of the...
302 Greg Alt
joehill1905 Send Email
Mar 25, 2003
4:11 pm
I thought I'd share some things I came across and see if anyone has other links. I'm a game programmer professionally, and I'm very interested in real-time...
303 Piero Foscari
lunarage Send Email
Jun 9, 2003
10:15 pm
Hi all.... So, some news, a paper from Tim Purcell implementing photon mapping on the GPU; pretty interesting but its not yet practical (i.e. photon splatting...
304 A.W. van den Heuvel
blukske Send Email
Jun 10, 2003
10:23 pm
Hi, I recently came accross the following paper: http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf Still haven't checked it but it seems to...
305 Joachim Diepstraten
diepstjm@... Send Email
Jun 11, 2003
10:56 pm
Hi Wow thought this list is dead :) ... Yes definitly. Having normaly not random access is what makes gpu's fast. Look at data rates drop when using texture...
306 A.W. van den Heuvel
blukske Send Email
Jun 11, 2003
11:18 pm
... [Non-text portions of this message have been removed]...
307 Eric Haines
Eric_Haines Send Email
Jun 12, 2003
10:54 am
... A minor correction: Nathan A. Carr, Jesse D. Hall and John C. Hart. The Ray Engine. Proc. Graphics Hardware 2002, Sep. 2002 (can be found at ...
308 Piero Foscari
lunarage Send Email
Jun 13, 2003
9:25 pm
... Actually I had originally written "(is ra2m still a dream?)" :-) But who knows what will those guys come up with? Its all evolving so quickly... i.e....
309 Joachim Diepstraten
diepstjm@... Send Email
Jun 13, 2003
9:31 pm
Hi ... That's not the one I ment, I ment the one you mention below (which is at the same conference, Purcell's Photon mapping is GH and Carr is GH this year...
310 Piero Foscari
lunarage Send Email
Oct 14, 2003
10:12 pm
311 quartzy75 Send Email Apr 21, 2004
10:39 am
Hmmm, two projects that might be of some interest, both aiming at interactive shading: Gelato is Exluna's evolution, running partly on GPU... it'd be nice to ...
312 MightyMartin
th3_m4rt1n Send Email
Jan 11, 2005
9:08 pm
Hello all, let me introduce myself. My name is Martin, and i'm a student in a university in Indonesia. Right now, i'm studying Ray Tracing as my Final Project,...
313 Marco Foco
pan@... Send Email
Jan 13, 2005
9:56 pm
... I always get confused when speaking about "cone tracing", because some people mean "tracing thick rays" (a method to implement anti-aliasing) where others...
314 tom_a_sparks Send Email Jan 13, 2005
9:56 pm
... http://www.siggraph.org\education&#92;materials&#92;HyperGraph&#92;toc.htm...
Messages 285 - 314 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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