an ineresting mailinglist i must say. when do we start posting something serious?...
Andrzej Serafin
aserafin@xxxx.xxx
Oct 9, 1999 8:57 pm
7
woop.. - Factory...
Daniel Papp
faqtori@xxxxxxx.xxxx
Oct 9, 1999 8:54 pm
8
Blehe bluhu blablaBLAbla BLA-HA, blaHA, BLA HA! -blabliblubla -blebbiliblubbeliblaHABLAHA...
Dan Nilsson
zyrax@xxxx.xxx
Oct 21, 1999 4:57 pm
9
[Attachments have been removed from this message] ?...
Dan Nilsson
zyrax@xxxx.xxx
Oct 21, 1999 5:00 pm
10
Jo... ... Wow, it seems that this list works :D BTW: I', wondering why I read it, since I am a musician :D bye DiXan...
Cesare Castiglia
c.castiglia@xxxxxxxx....
Oct 21, 1999 5:16 pm
11
... You're no longer a musician... you're a coder now... -- *PaN!*...
Marco *PaN!* Foco
pan@xxxx.xxx.xxx.xxxx...
Oct 21, 1999 9:55 pm
12
Hi Pan, hi everybody. Well, this list is supposed to be a bit serious, so first we start talking about algorithms and then maybe the chat... For Zyrax,...
Piero Foscari
wally@xxxxxxxxx.xxxx
Oct 22, 1999 9:39 am
13
... I used barycentric coords some time ago, although it proved a bit too slow to have more than 100 tris on a middle-range p2. If anyone knows of a better,...
... sent ... The point was, that i did not try to attach something, that was why i got confused :) The message dissappeared when i sent the email as plain text...
Dan Nilsson
zyrax@xxxx.xxx
Oct 22, 1999 3:36 pm
16
Jo... ... how ... It has been a rumor born from their infofiles (which are mostly joke stuff). As far as I know, Jarno's engine was a real raytracer, which can...
Cesare Castiglia
c.castiglia@xxxxxxxx....
Oct 22, 1999 7:28 pm
17
... With/without reflections/shadows? With/without spatial partitioning? ... Hmm, actually they look very good and fast but dont really do much. The...
Piero Foscari
wally@xxxxxxxxx.xxxx
Oct 23, 1999 10:13 am
18
... yup, that's what I thought. these crazy eastern-europeans... :-) ... you're right, supersampling is something else. it's for example rendering at 800*600...
Sastre, Angel
ASastre@xx.xxxx
Oct 25, 1999 12:03 pm
19
... no shadows or reflections, no spatial partitioning. I could render about 50 triangles on a p166. so...that would be like 100 tris on a decent p2. I ...
Sastre, Angel
ASastre@xx.xxxx
Oct 25, 1999 12:07 pm
20
... I guess what we're talking about is "quadtrees", or? They're ooold stuff, even reported on Foley :-) But good anyway for intros... Piero Foscari aka ...
Piero Foscari
wally@xxxxxxxxx.xxxx
Oct 25, 1999 3:01 pm
21
... Well CGPNP defines supersampling as 'The approach of taking more than one sample per pixel and combining them..' (pg620). So just think of a block in rtrt...
Daniel Papp
faqtori@xxxxxxx.xxxx
Oct 25, 1999 8:32 pm
22
Jo... ... intros... Yep... But how can you feature Hi-res reflections or shadows (for istance on a plane) if you basically trace just a couple of point there...
Cesare Castiglia
c.castiglia@xxxxxxxx....
Oct 25, 1999 4:34 pm
23
... Hmm, quite good... but with some acceleration for the 1st hit or you could reach half speed with say shadows? ... hehe, ok, i'll come again on this when...
Piero Foscari
wally@xxxxxxxxx.xxxx
Oct 26, 1999 8:28 am
24
... Just have a finer subdivision on areas involving reflections and shadows? :-) They're be only part of the screen normally hehe.... Anyway a better idea...
Piero Foscari
wally@xxxxxxxxx.xxxx
Oct 26, 1999 8:51 am
25
... Well there is a technique of doing a blur on the pixels depending on the distance from the camera, which produces crap results, but this is realtime ...
Daniel Papp
faqtori@xxxxxxx.xxxx
Oct 26, 1999 8:16 pm
26
... Well, they already are doing reflections off of flat surfaces, that's an old trick, a simple demo is at http://www.egerter.com/index3.htm under Rotating...
Eric Haines
ehaines1@xxxxx.xx.xxxx
Oct 27, 1999 1:09 pm
27
... squared by statix does it, although not with raytracing I don't think. in the scene with the columns going up and down....
Sastre, Angel
ASastre@xx.xxxx
Oct 26, 1999 8:27 am
28
Jo... ... Sure... but you slow down as hell. Gamma2 features fast reflections even in 800x600, so it MUST interpolate :D bye DiXan...
Cesare Castiglia
c.castiglia@xxxxxxxx....
Oct 26, 1999 9:49 am
29
... hehe yeah... but what do you do on object edges this way? :-) ... hehehe they're doing caustics already damn! reflections will come out soon too, 3 months,...
Piero Foscari
wally@xxxxxxxxx.xxxx
Oct 28, 1999 4:18 pm
30
... Ehe, i guess all intelligent raytracers dont completely raytrace atleast for the first hit... (i.e. can Maxxon's be considered a raytracer?). A game can...