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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.

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Group Information

  • Members: 527
  • Category: Graphics
  • Founded: Oct 9, 1999
  • Language: English
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Messages 1 - 30 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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1 wally@... Send Email Oct 9, 1999
5:16 pm
first message on the list......
2 wally@xxxxxxxxx.xxx Send Email Oct 9, 1999
8:33 pm
testttt...
3 dvb
dvb@xxx.xxx Send Email
Oct 9, 1999
11:31 pm
factory sucks! :)))) dvb^fd...
4 wally@xxxxxxxxx.xxx Send Email Oct 9, 1999
8:43 pm
Why doesnt this list save messages?...
5 Dan Nilsson
zyrax@xxxx.xxx Send Email
Oct 9, 1999
8:45 pm
6 Andrzej Serafin
aserafin@xxxx.xxx Send Email
Oct 9, 1999
8:57 pm
an ineresting mailinglist i must say. when do we start posting something serious?...
7 Daniel Papp
faqtori@xxxxxxx.xxxx Send Email
Oct 9, 1999
8:54 pm
woop.. - Factory...
8 Dan Nilsson
zyrax@xxxx.xxx Send Email
Oct 21, 1999
4:57 pm
Blehe bluhu blablaBLAbla BLA-HA, blaHA, BLA HA! -blabliblubla -blebbiliblubbeliblaHABLAHA...
9 Dan Nilsson
zyrax@xxxx.xxx Send Email
Oct 21, 1999
5:00 pm
[Attachments have been removed from this message] ?...
10 Cesare Castiglia
c.castiglia@xxxxxxxx.... Send Email
Oct 21, 1999
5:16 pm
Jo... ... Wow, it seems that this list works :D BTW: I', wondering why I read it, since I am a musician :D bye DiXan...
11 Marco *PaN!* Foco
pan@xxxx.xxx.xxx.xxxx... Send Email
Oct 21, 1999
9:55 pm
... You're no longer a musician... you're a coder now... -- *PaN!*...
12 Piero Foscari
wally@xxxxxxxxx.xxxx Send Email
Oct 22, 1999
9:39 am
Hi Pan, hi everybody. Well, this list is supposed to be a bit serious, so first we start talking about algorithms and then maybe the chat... For Zyrax,...
13 Sastre, Angel
ASastre@xx.xxxx Send Email
Oct 22, 1999
9:40 am
... I used barycentric coords some time ago, although it proved a bit too slow to have more than 100 tris on a middle-range p2. If anyone knows of a better,...
14 Eric Haines
ehaines1@xxxxx.xx.xxxx Send Email
Oct 22, 1999
3:02 pm
I've updated Piero Foscari's page of real-time raytracing demos. It's at: http://www.acm.org/tog/resources/RTNews/demos/overview.htm Enjoy, Eric...
15 Dan Nilsson
zyrax@xxxx.xxx Send Email
Oct 22, 1999
3:36 pm
... sent ... The point was, that i did not try to attach something, that was why i got confused :) The message dissappeared when i sent the email as plain text...
16 Cesare Castiglia
c.castiglia@xxxxxxxx.... Send Email
Oct 22, 1999
7:28 pm
Jo... ... how ... It has been a rumor born from their infofiles (which are mostly joke stuff). As far as I know, Jarno's engine was a real raytracer, which can...
17 Piero Foscari
wally@xxxxxxxxx.xxxx Send Email
Oct 23, 1999
10:13 am
... With/without reflections/shadows? With/without spatial partitioning? ... Hmm, actually they look very good and fast but dont really do much. The...
18 Sastre, Angel
ASastre@xx.xxxx Send Email
Oct 25, 1999
12:03 pm
... yup, that's what I thought. these crazy eastern-europeans... :-) ... you're right, supersampling is something else. it's for example rendering at 800*600...
19 Sastre, Angel
ASastre@xx.xxxx Send Email
Oct 25, 1999
12:07 pm
... no shadows or reflections, no spatial partitioning. I could render about 50 triangles on a p166. so...that would be like 100 tris on a decent p2. I ...
20 Piero Foscari
wally@xxxxxxxxx.xxxx Send Email
Oct 25, 1999
3:01 pm
... I guess what we're talking about is "quadtrees&quot;, or? They're ooold stuff, even reported on Foley :-) But good anyway for intros... Piero Foscari aka ...
21 Daniel Papp
faqtori@xxxxxxx.xxxx Send Email
Oct 25, 1999
8:32 pm
... Well CGPNP defines supersampling as 'The approach of taking more than one sample per pixel and combining them..' (pg620). So just think of a block in rtrt...
22 Cesare Castiglia
c.castiglia@xxxxxxxx.... Send Email
Oct 25, 1999
4:34 pm
Jo... ... intros... Yep... But how can you feature Hi-res reflections or shadows (for istance on a plane) if you basically trace just a couple of point there...
23 Piero Foscari
wally@xxxxxxxxx.xxxx Send Email
Oct 26, 1999
8:28 am
... Hmm, quite good... but with some acceleration for the 1st hit or you could reach half speed with say shadows? ... hehe, ok, i'll come again on this when...
24 Piero Foscari
wally@xxxxxxxxx.xxxx Send Email
Oct 26, 1999
8:51 am
... Just have a finer subdivision on areas involving reflections and shadows? :-) They're be only part of the screen normally hehe.... Anyway a better idea...
25 Daniel Papp
faqtori@xxxxxxx.xxxx Send Email
Oct 26, 1999
8:16 pm
... Well there is a technique of doing a blur on the pixels depending on the distance from the camera, which produces crap results, but this is realtime ...
26 Eric Haines
ehaines1@xxxxx.xx.xxxx Send Email
Oct 27, 1999
1:09 pm
... Well, they already are doing reflections off of flat surfaces, that's an old trick, a simple demo is at http://www.egerter.com/index3.htm under Rotating...
27 Sastre, Angel
ASastre@xx.xxxx Send Email
Oct 26, 1999
8:27 am
... squared by statix does it, although not with raytracing I don't think. in the scene with the columns going up and down....
28 Cesare Castiglia
c.castiglia@xxxxxxxx.... Send Email
Oct 26, 1999
9:49 am
Jo... ... Sure... but you slow down as hell. Gamma2 features fast reflections even in 800x600, so it MUST interpolate :D bye DiXan...
29 Piero Foscari
wally@xxxxxxxxx.xxxx Send Email
Oct 28, 1999
4:18 pm
... hehe yeah... but what do you do on object edges this way? :-) ... hehehe they're doing caustics already damn! reflections will come out soon too, 3 months,...
30 Piero Foscari
wally@xxxxxxxxx.xxxx Send Email
Oct 28, 1999
4:37 pm
... Ehe, i guess all intelligent raytracers dont completely raytrace atleast for the first hit... (i.e. can Maxxon's be considered a raytracer?). A game can...
Messages 1 - 30 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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