Hi, Im a new member of this e-list. Im coder of elerium core, a spanish demogroup. I have been programing rayt scenes this last days, but my maths have touch...
Peer Gynt
peer_gynt@...
Sep 1, 2000 10:08 pm
119
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the realtime_raytracing group. File :...
realtime_raytracing@e...
Sep 1, 2000 10:12 pm
120
Enter your vote today! Check out the new poll for the realtime_raytracing group: What space subdivision structure are you using? o Hierarchical Bounding...
realtime_raytracing@e...
Sep 1, 2000 10:17 pm
121
Hiho.. I am new to this group, too. I just recently started with some demoscene related rtrt. For the time being I am only using Quadtrees for screen space,...
Shiva
shivak@...
Sep 1, 2000 10:50 pm
122
Hello you all, just back from holidays (siggraph was great this year), and i wanted to make a short poll here, as you might have seen. Please vote! (on the web...
Piero Foscari
wally@...
Sep 2, 2000 3:23 pm
123
... Well, that's a good idea... but the main problem is: Are the implicit cubic surfaces useful ? Since implicit cubic surface aren't bezier patches, I really...
Marco *PaN!* Foco
pansk@...
Sep 2, 2000 4:56 pm
124
... It's a bit expensive... but I will try to get a copy. ... See this code from the Graphics Gems (as suggested Piero): ...
Abel Bernabeu
abelbg@...
Sep 3, 2000 10:17 am
125
... Thanks, now I'm preparing my exams, but I will try to proceed as you suggested as soon as I have time, as far as I can see there is no other way of making...
Abel Bernabeu
abelbg@...
Sep 3, 2000 10:19 am
126
... In a demo there are ofcourse ways to use cubics as full objects: you can have, say a wine glass out of one single primitive (all references to existing...
Piero Foscari
wally@...
Sep 4, 2000 4:54 pm
127
... And, of course, is the same source from which I started to code the torus-ray intersection routine for my intros (it's just an optimisation of that source,...
Marco *PaN!* Foco
pansk@...
Sep 4, 2000 9:58 pm
128
... I just started using axis-aligned Octrees, and I think they are fantastic. Then again, I'm looking for something that can handle a large number of objects...
Paul Kahler
phkahler@...
Sep 6, 2000 8:45 pm
129
... That link is the best one I have seen yet. They even have a method that pulls out a linear factor. I need to print it and reread to see if it tells how to...
Paul Kahler
phkahler@...
Sep 6, 2000 8:48 pm
130
Hi all, This one is long, but there's a demo at the end. OK, I've done some checking, and ran across RTNv12n2 where there is an article covering many (all?) of...
Paul Kahler
phkahler@...
Sep 8, 2000 7:14 pm
131
Jo... ... Definitely so very cool... It's one of the most interesting realtime RT applications I've seen lately. It's nice to see that RTRT is going ...
Cesare Castiglia
c.castiglia@...
Sep 26, 2000 10:52 am
132
... I already had seen your intros. Hey! Nescafe rulex! :D I can see an obvious optimization. When there are three real roots (D<0) we have the following code:...
Abel Bernabeu
abelbg@...
Sep 26, 2000 10:53 am
133
take a look at my real time raytracer with relativistic effects. it's my first attempt at a real time tracer and i would be interested in others opinions on...
damiengeorge@...
Sep 26, 2000 10:53 am
134
______________________________________________________________________________ FAQ for realtime raytracing ...
Piero Foscari
wally@...
Nov 5, 2000 9:26 pm
135
Hiho. Me and my crew just released some nice looking RTRT 64k Intro at the Dialogos 2k party. You might want to check it out, however it requires a lot more...
Shiva
shivak@...
Nov 5, 2000 10:44 pm
136
Jo... ... Checked out! The tracer doesn't impress me much (tho it makes everything that a top-notch rtrt is supposed to do) but jesus, those textures are ...
Cesare Castiglia
c.castiglia@...
Nov 9, 2000 7:42 am
137
hmmm, all i can get it to do ..... is crash my machine :( is there any particular "mode" my machine must be in, anything to be pre-setup ? Thanks Clive ... ...
Clive Crous
ccrous@...
Nov 10, 2000 8:55 am
138
Hiho ... Yep. They are not generated but hand drawn with an artpad by noize. And there my wavelet image compressor really kicked in, giving us very high image...
Shiva
shivak@...
Nov 10, 2000 8:56 am
139
ftp.scene.org/pub/incoming/DIALOGOS00/in64/kfresnel_final.zip - fresnel by kolor ( final ) is now available. thank you. some bugfixes under w2k, memory cleanup...
Shiva
shivak@...
Nov 10, 2000 5:49 pm
140
just wanted to say that it does work quite nicely on my PII400 with voodoo II, tho the intro/extro screens are 100% orange + some text.. is this what's ...
Henrik R
henrik_83_@...
Nov 13, 2000 5:54 pm
141
... We are starting at 8x8. I suppose there must be some better (more irregular) screen space subdivision scheme than a quadtree, but until now I didn't find a...
Shiva
shivak@...
Nov 13, 2000 6:28 pm
142
Shiva, When I am running at anything other than 1x1, the unsubdivided squares look _REALLY_ bad. It's like you are interpolating the texture of one object ...
Jakob Nebeker
nebeker@...
Nov 13, 2000 6:28 pm
143
Hi, just stumbled onto this site: http://graphics.lcs.mit.edu/vrmlTracer/index.html The project looks pretty odd but interesting, an interactive raytracer to...
Piero Foscari W.R.
wally@...
Nov 20, 2000 10:25 am
144
just a stupid question for you all... what average number of rays per second do you reach on big scenes? (>1million polys, please specify the machine ...
Piero Foscari
wally@...
Nov 25, 2000 12:31 am
145
... I'm wondering what "incredible numbers" are :-) Perhaps you've caught wind of my results or perhaps my stuff is not as great as I thought. I regularly...
Paul Kahler
phkahler@...
Nov 27, 2000 5:51 pm
146
Hi ... yes, i also thought that lots of people might want to know what you mean by 'incredible numbers'...... and most of all, who achieves these numbers. ...
Ingo Wald
Ingo.Wald@...
Nov 28, 2000 8:21 pm
147
... I agree. Is there any chance of getting that building w/interior data set? I'd like to give it a shot and compare apples to apples. My terrain looks...