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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Messages 264 - 293 of 314   Oldest  |  < Older  |  Newer >  |  Newest
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264
Whooops, sorry for the huge delay! Work is eating all my free time... ... with my ... from my ... improvement. ... could even ... performance ... Well, dont...
wally@...
quartzy75
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Nov 7, 2001
7:10 pm
265
... that ... tracing the ... Obviously ... scanline ... you're ... culling, etc. Hmm, it´s a lot simpler to write a basic raytracer than a full scanline...
wally@...
quartzy75
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Nov 7, 2001
7:38 pm
266
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the realtime_raytracing group. File :...
realtime_raytracing@y...
Send Email
Nov 9, 2001
4:53 pm
267
I've been lurking for a while, reading through the archives while I've been working on my realtime raytracer, but I just subscribed, so I thought it's time to...
Greg Alt
joehill1905
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Nov 27, 2001
11:44 am
268
... You might check http://www1.acm.org/pubs/tog/resources/RTNews/html/rtnv14n1.html#art3 and the article after this one for some tidbits, if you haven't...
Eric Haines
erich@...
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Nov 28, 2001
2:58 am
269
... This is one of the reasons I chose an Octree. I don't analyze the entire scene to build the tree. Some people subdivide the nodes if there are more than...
Paul Kahler
phkahler@...
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Dec 3, 2001
1:33 pm
270
Hi, Last night I was looking at the torus again. I've sketched out a nice way to do the intersection test and I'll be writing it up for general consumption...
Paul Kahler
phkahler@...
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Dec 3, 2001
1:36 pm
271
... It's exactly what I'm doing in my rtrt engine =) It works well. ... I "optimized" a "standard quartic solver" I found somewhere. I'll let you know...
Marco *PaN* Foco
pan@...
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Dec 3, 2001
3:19 pm
272
... let you ... Wasnt it from GGems? :) Afaik the two most used methods (RT-wise) are 1) some flavour of the general analytic quartic formula 2) root isolation...
wally@...
quartzy75
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Dec 3, 2001
5:36 pm
273
Short version: there's a pointer to code at the end of my note. ... Avoid Sturm, it's wicked slow for quartics, vs. the closed form. The closed form thing is...
Eric Haines
erich@...
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Dec 5, 2001
12:41 pm
274
Hi guys, Thanks for all the pointers to root solvers and torus intersections. I finally have some donuts spinning in a test program. I implemented the method I...
Paul Kahler
phkahler@...
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Jan 7, 2002
3:13 pm
275
Hey all, just two links: lRay was updated and seems to have implicit surfaces now, looks pretty nice: http://www.cfxweb.net/~lyc/lray.html Also check out this...
quartzy75
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Mar 1, 2002
9:06 pm
276
Hi.... First time I write here... Well im working on a RTRT (like almost everyone here) and I'm planning on implementing spatial subdivision... son guy told me...
morbidpixel
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Mar 2, 2002
1:20 am
277
Hi.. Yes, they do add overhead to simple scenes. However, these are generally VERY simple scenes. For even a few (2 or 3 thousand) polygons, a spatial...
S Nirenstein
crowley9crow...
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Mar 3, 2002
6:23 pm
278
I'm interested in writing a demo and I noticed that most of the demos run under DOS. Is this the standard, or does this have more to do with the fact that...
neoakata
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Mar 20, 2002
8:33 pm
279
... if you do it under linux, definitely go for the intel compiler. for linux, it can be downloaded for free, and can be up to two times as fast as gcc. (in...
Ingo Wald
wald@...
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Mar 21, 2002
4:56 pm
280
Hi Tom! ... What exactly do you mean? A Java applet (or similar)? If so, http://equinox.planet-d.net/ have some rather nice java-applet demos. Even some that...
thomas@...
povtal
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Mar 21, 2002
4:56 pm
281
... As far as I know Intel compiler is available for win32 too (don't know if it's free). My opinion (expressed in a mail this list never received, because...
Marco *PaN!* Foco
pan@...
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Mar 21, 2002
9:23 pm
282
Thank you all for the recommendations. I've been spending some time reading through all of the old RTRT messages and in particular - Ingo Wald's excellent...
neoakata
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Apr 12, 2002
1:43 pm
283
... i'd start with glut. use the glut-functions to open your window and for input handling, raytrace your image into a memory region, and display that as a...
Ingo Wald
wald@...
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Apr 12, 2002
7:31 pm
284
... Ok, using the SDL will make this soooooo intricate. This program will compile & run under unix, windows, macos, beos and even playstation 2, and will take...
Sly
tfpsly
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Apr 13, 2002
9:57 am
285
Hi everybody, ... Yes, let me also use this opportunity to express my gratetude to the helpful people around here. Ingo: I am looking very much forward to read...
Daniel Povlsen
danielpovlsen
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Apr 13, 2002
9:58 am
286
heya shaun :) i'm working on rendering an image using naive path tracing in a very difficult setting. i'm rendering with 192x192 samples per pixel :) the...
Thomas Ludwig
pigeonbasher
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Apr 13, 2002
2:30 pm
287
... standard stuff ... With little attention you can easily use vc++ and still code portable stuff... vc's ide is really good, and it have very nice features...
Marco *PaN!* Foco
pan@...
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Apr 13, 2002
2:31 pm
288
ok, this has to be one of the most embarassing things ever... wrong email address, posted to an entire group... OOPS :) i'm nominated for a partial darwin...
Thomas Ludwig
pigeonbasher
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Apr 14, 2002
12:04 pm
289
... though they are also all on my web site, the best place to find them (and any successive papers, which might be written by other people) is on ...
Ingo Wald
wald@...
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Apr 15, 2002
8:13 am
290
Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
elendar_k5
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Jun 5, 2002
4:36 pm
291
... of ... like ... it's ... Check out this one: http://graphics.stanford.edu/papers/rtongfx/ Still gotta look wether what they use is in Opengl2 already... ...
quartzy75
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Jun 5, 2002
4:44 pm
292
Hi, since I am new to this list as well, I'd better introdue myself first, too...:-) I am Phil Robert, an engineer with SGI's core rendering group and I also ...
Philippe C.D. Robert
philippe.robert@...
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Jun 10, 2002
4:50 pm
293
... OpenGL 2.0 does in fact look like it includes many of the features we advocated in the paper. Of course, it is unknown how efficiently any new cards...
zepcheese
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Jun 10, 2002
4:50 pm
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