Thank you all for the recommendations. I've been spending some time reading through all of the old RTRT messages and in particular - Ingo Wald's excellent...
... i'd start with glut. use the glut-functions to open your window and for input handling, raytrace your image into a memory region, and display that as a...
Ingo Wald
wald@...
Apr 12, 2002 7:31 pm
284
... Ok, using the SDL will make this soooooo intricate. This program will compile & run under unix, windows, macos, beos and even playstation 2, and will take...
Hi everybody, ... Yes, let me also use this opportunity to express my gratetude to the helpful people around here. Ingo: I am looking very much forward to read...
heya shaun :) i'm working on rendering an image using naive path tracing in a very difficult setting. i'm rendering with 192x192 samples per pixel :) the...
... standard stuff ... With little attention you can easily use vc++ and still code portable stuff... vc's ide is really good, and it have very nice features...
Marco *PaN!* Foco
pan@...
Apr 13, 2002 2:31 pm
288
ok, this has to be one of the most embarassing things ever... wrong email address, posted to an entire group... OOPS :) i'm nominated for a partial darwin...
... though they are also all on my web site, the best place to find them (and any successive papers, which might be written by other people) is on ...
Ingo Wald
wald@...
Apr 15, 2002 8:13 am
290
Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
... of ... like ... it's ... Check out this one: http://graphics.stanford.edu/papers/rtongfx/ Still gotta look wether what they use is in Opengl2 already... ...
Hi, since I am new to this list as well, I'd better introdue myself first, too...:-) I am Phil Robert, an engineer with SGI's core rendering group and I also ...
Philippe C.D. Robert
philippe.robert@...
Jun 10, 2002 4:50 pm
293
... OpenGL 2.0 does in fact look like it includes many of the features we advocated in the paper. Of course, it is unknown how efficiently any new cards...
... You could use an item buffer to get "exactly" which objects the primary rays intersect. This has been done and gives a good performance gain. But... for...
I've seen lots of raytracers with spheres in it, planes, nurbs, blobs, and so on, but never one with cubes. That's why I made one with cubes. You can download...
Hi ... And it is rather unknown when OpenGL 2.0 really arrives. I heard from some sources there are serious problems in the background of the consortium. So I...
Joachim Diepstraten
diepstjm@...
Jun 11, 2002 11:24 am
297
Seems quite good, fairly fast on my work machine too (2 gig p4) - now add lights and shadows, and I shall spend happy hours playing with it :-) ... From:...
DjA
DjArcas@...
Jun 11, 2002 11:25 am
298
Hey, that's pretty cool. It runs fast. I actually wrote something similar- mine is based on octrees, and you can give the tips of the octree a 32-bit rgb...
Hello, we launched our new website, about realtime raytracing. at www.realtimeraytrace.de you fill our new rtrt-benchmark at the downloads section. If you find...
I released an open source volumetric raytracer (after some discussions I found out that volumetric raytracer is the most correct name for it), the project is...
hi, the benchmark is nice, but the page is a little uninformative for the interrested programmer :) could you tell us a little about the dirty details of the...
Sebastian Marketsmuel...
shivak@...
Aug 14, 2002 11:34 am
302
I thought I'd share some things I came across and see if anyone has other links. I'm a game programmer professionally, and I'm very interested in real-time...
Hi all.... So, some news, a paper from Tim Purcell implementing photon mapping on the GPU; pretty interesting but its not yet practical (i.e. photon splatting...
Hi, I recently came accross the following paper: http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf Still haven't checked it but it seems to...
Hi Wow thought this list is dead :) ... Yes definitly. Having normaly not random access is what makes gpu's fast. Look at data rates drop when using texture...
Joachim Diepstraten
diepstjm@...
Jun 11, 2003 10:56 pm
306
... [Non-text portions of this message have been removed]...
... Actually I had originally written "(is ra2m still a dream?)" :-) But who knows what will those guys come up with? Its all evolving so quickly... i.e....
Hi ... That's not the one I ment, I ment the one you mention below (which is at the same conference, Purcell's Photon mapping is GH and Carr is GH this year...
Hmmm, two projects that might be of some interest, both aiming at interactive shading: Gelato is Exluna's evolution, running partly on GPU... it'd be nice to ...