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realtime_raytracing · Discuss programming techniques, algorithms and productions related to realtime raytracing, both software or hardware based.
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Hello all, let me introduce myself. My name is Martin, and i'm a student in a university in Indonesia. Right now, i'm studying Ray Tracing as my Final Project,...
3 Jan 13, 2005
9:56 pm

tom_a_sparks
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Hmmm, two projects that might be of some interest, both aiming at interactive shading: Gelato is Exluna's evolution, running partly on GPU... it'd be nice to ...
1 Apr 21, 2004
10:39 am

quartzy75
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1 Oct 14, 2003
10:12 pm

Piero Foscari
lunarage
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... A minor correction: Nathan A. Carr, Jesse D. Hall and John C. Hart. The Ray Engine. Proc. Graphics Hardware 2002, Sep. 2002 (can be found at ...
2 Jun 13, 2003
9:31 pm

Joachim Diepstraten
diepstjm@...
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Hi all.... So, some news, a paper from Tim Purcell implementing photon mapping on the GPU; pretty interesting but its not yet practical (i.e. photon splatting...
4 Jun 13, 2003
9:25 pm

Piero Foscari
lunarage
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... [Non-text portions of this message have been removed]...
1 Jun 11, 2003
11:18 pm

A.W. van den Heuvel
blukske
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I thought I'd share some things I came across and see if anyone has other links. I'm a game programmer professionally, and I'm very interested in real-time...
1 Mar 25, 2003
4:11 pm

Greg Alt
joehill1905
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Hello, we launched our new website, about realtime raytracing. at www.realtimeraytrace.de you fill our new rtrt-benchmark at the downloads section. If you find...
2 Aug 14, 2002
11:34 am

Sebastian Marketsmuel...
shivak@...
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I released an open source volumetric raytracer (after some discussions I found out that volumetric raytracer is the most correct name for it), the project is...
1 Aug 14, 2002
10:06 am

Lode Vandevenne
hybrid6666
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I've seen lots of raytracers with spheres in it, planes, nurbs, blobs, and so on, but never one with cubes. That's why I made one with cubes. You can download...
3 Jun 11, 2002
11:29 am

Sean Carter
the_falling_...
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Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
5 Jun 11, 2002
11:24 am

Joachim Diepstraten
diepstjm@...
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... You could use an item buffer to get "exactly" which objects the primary rays intersect. This has been done and gives a good performance gain. But... for...
1 Jun 10, 2002
4:51 pm

S Nirenstein
crowley9crow...
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Thank you all for the recommendations. I've been spending some time reading through all of the old RTRT messages and in particular - Ingo Wald's excellent...
6 Apr 15, 2002
8:13 am

Ingo Wald
wald@...
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ok, this has to be one of the most embarassing things ever... wrong email address, posted to an entire group... OOPS :) i'm nominated for a partial darwin...
1 Apr 14, 2002
12:04 pm

Thomas Ludwig
pigeonbasher
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Hi.... First time I write here... Well im working on a RTRT (like almost everyone here) and I'm planning on implementing spatial subdivision... son guy told me...
3 Apr 13, 2002
2:30 pm

Thomas Ludwig
pigeonbasher
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I'm interested in writing a demo and I noticed that most of the demos run under DOS. Is this the standard, or does this have more to do with the fact that...
3 Mar 21, 2002
9:23 pm

Marco *PaN!* Foco
pan@...
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Hi Tom! ... What exactly do you mean? A Java applet (or similar)? If so, http://equinox.planet-d.net/ have some rather nice java-applet demos. Even some that...
1 Mar 21, 2002
4:56 pm

thomas@...
povtal
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Hey all, just two links: lRay was updated and seems to have implicit surfaces now, looks pretty nice: http://www.cfxweb.net/~lyc/lray.html Also check out this...
1 Mar 1, 2002
9:06 pm

quartzy75
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Short version: there's a pointer to code at the end of my note. ... Avoid Sturm, it's wicked slow for quartics, vs. the closed form. The closed form thing is...
2 Jan 7, 2002
3:13 pm

Paul Kahler
phkahler@...
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I've been lurking for a while, reading through the archives while I've been working on my realtime raytracer, but I just subscribed, so I thought it's time to...
5 Dec 3, 2001
5:36 pm

wally@...
quartzy75
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... You might check http://www1.acm.org/pubs/tog/resources/RTNews/html/rtnv14n1.html#art3 and the article after this one for some tidbits, if you haven't...
1 Nov 28, 2001
2:58 am

Eric Haines
erich@...
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Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the realtime_raytracing group. File :...
2 Nov 9, 2001
4:53 pm

realtime_raytracing@y...
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... that ... tracing the ... Obviously ... scanline ... you're ... culling, etc. Hmm, it´s a lot simpler to write a basic raytracer than a full scanline...
1 Nov 7, 2001
7:38 pm

wally@...
quartzy75
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So well, Siggraph is over. What about this year? Ofcourse of major interest to us was the Interactive RT course organized by Slusallek and featuring also...
9 Nov 7, 2001
7:10 pm

wally@...
quartzy75
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Just in time for Friday afternoon, when there's no time to start a new project: http://www.raytracingnews.org/rtnv14n1.html The Ray Tracing News, volume 14...
2 Aug 21, 2001
7:42 am

Paul Kahler
phkahler@...
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Hi everyone, We have recently had two papers on our RTRT research accepted on graphics conferences. If you are interested you find them now online at ...
5 Jul 9, 2001
9:30 am

Mark Wayland
mwayland@...
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Hey, I'm new to the list, but I've written a basic non real-time raytracer and a few realtime terrain engines based on raycasting. From everything I've read so...
4 Jun 11, 2001
2:21 pm

Marco *PaN!* Foco
pan@...
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For those who missed it, Havran's thesis is now online. I'd like to see more and more works like this one, there's still a lot to do in the ray shooting field....
1 Jun 6, 2001
6:53 pm

wally@...
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... I think that's just a matter of VRML viewers... As far as I know the VRML standard defines only the way of parsing the script, and not the way of rendering...
2 Jun 6, 2001
6:22 pm

Joachim Diepstraten
diepstjm@...
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... The one looks good, having just skimmed it over. "Interactive Rendering with Coherent Ray-Tracing" talks about some caching schemes for ray tracing on a...
1 Jun 2, 2001
4:59 pm

Eric Haines
erich@...
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