Hello all, let me introduce myself. My name is Martin, and i'm a student in a university in Indonesia. Right now, i'm studying Ray Tracing as my Final Project,...
Hmmm, two projects that might be of some interest, both aiming at interactive shading: Gelato is Exluna's evolution, running partly on GPU... it'd be nice to ...
Hi all.... So, some news, a paper from Tim Purcell implementing photon mapping on the GPU; pretty interesting but its not yet practical (i.e. photon splatting...
I thought I'd share some things I came across and see if anyone has other links. I'm a game programmer professionally, and I'm very interested in real-time...
Hello, we launched our new website, about realtime raytracing. at www.realtimeraytrace.de you fill our new rtrt-benchmark at the downloads section. If you find...
I released an open source volumetric raytracer (after some discussions I found out that volumetric raytracer is the most correct name for it), the project is...
I've seen lots of raytracers with spheres in it, planes, nurbs, blobs, and so on, but never one with cubes. That's why I made one with cubes. You can download...
Hi all. I'm quite new to rtrt, though I've been in the list for some months now. Anyway, I think I should introduce myself a bit, since it's my first post. My...
... You could use an item buffer to get "exactly" which objects the primary rays intersect. This has been done and gives a good performance gain. But... for...
Thank you all for the recommendations. I've been spending some time reading through all of the old RTRT messages and in particular - Ingo Wald's excellent...
ok, this has to be one of the most embarassing things ever... wrong email address, posted to an entire group... OOPS :) i'm nominated for a partial darwin...
Hi.... First time I write here... Well im working on a RTRT (like almost everyone here) and I'm planning on implementing spatial subdivision... son guy told me...
I'm interested in writing a demo and I noticed that most of the demos run under DOS. Is this the standard, or does this have more to do with the fact that...
Hi Tom! ... What exactly do you mean? A Java applet (or similar)? If so, http://equinox.planet-d.net/ have some rather nice java-applet demos. Even some that...
Hey all, just two links: lRay was updated and seems to have implicit surfaces now, looks pretty nice: http://www.cfxweb.net/~lyc/lray.html Also check out this...
Short version: there's a pointer to code at the end of my note. ... Avoid Sturm, it's wicked slow for quartics, vs. the closed form. The closed form thing is...
I've been lurking for a while, reading through the archives while I've been working on my realtime raytracer, but I just subscribed, so I thought it's time to...
... You might check http://www1.acm.org/pubs/tog/resources/RTNews/html/rtnv14n1.html#art3 and the article after this one for some tidbits, if you haven't...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the realtime_raytracing group. File :...
... that ... tracing the ... Obviously ... scanline ... you're ... culling, etc. Hmm, it´s a lot simpler to write a basic raytracer than a full scanline...
So well, Siggraph is over. What about this year? Ofcourse of major interest to us was the Interactive RT course organized by Slusallek and featuring also...
Just in time for Friday afternoon, when there's no time to start a new project: http://www.raytracingnews.org/rtnv14n1.html The Ray Tracing News, volume 14...
Hi everyone, We have recently had two papers on our RTRT research accepted on graphics conferences. If you are interested you find them now online at ...
Hey, I'm new to the list, but I've written a basic non real-time raytracer and a few realtime terrain engines based on raycasting. From everything I've read so...
For those who missed it, Havran's thesis is now online. I'd like to see more and more works like this one, there's still a lot to do in the ray shooting field....
... I think that's just a matter of VRML viewers... As far as I know the VRML standard defines only the way of parsing the script, and not the way of rendering...
... The one looks good, having just skimmed it over. "Interactive Rendering with Coherent Ray-Tracing" talks about some caching schemes for ray tracing on a...