Hello, RTN 12v2 is out as you probably noticed! http://www.acm.org/tog/resources/RTNews/html/rtnv12n2.html An interesting overview of parallel raytracing...
35
flex@xxxx.xx
Dec 25, 1999 10:30 pm
Ey, studs... lets arrange some sort of meeting at the party and have a fine discussion about tracing the universe and attenuating world hunger over a nive...
36
Cesare Castiglia
c.castiglia@xxxxxxxx....
Dec 26, 1999 12:52 am
Jo... ... over ... I'd really love to. Too bad I won't be at TP this year (I was there last time, but it's definitely to tricky to get there from Italy)....
37
Marco *PaN* Foco
pan@xxxx.xxx.xxx.xxxx...
Dec 27, 1999 4:26 pm
... I'm sorry, it's late for me =) But we can still organize other meetings in other parties... Btw, i hope this here to be at siggraph... who's gonna be there...
38
Cesare Castiglia
c.castiglia@xxxxxxxx....
Dec 28, 1999 8:00 pm
Jo... ... Uh, so there is some chance to see something *FAST* from Spinning Kids :) Sounds cool...hehe. The Taint intro kinda lacked of all the quad trees ...
39
Mauro Persano
mpersano@...
Mar 17, 2000 10:43 am
Greetings, all! I'm new to the list. I just saw a pretty damn impressive 64-kb intro by the Spinning Kids called "Sviluppo Insostenibile". What has been...
40
Marco *PaN* Foco
pan@...
Mar 18, 2000 10:32 am
... Oh, well... that's pure shit. Look Taint, instead... that's good (and REALLY realtime,). http://www.spinningkids.org/ftp/codes/sk-tntr1.zip ... No NR in...
41
Piero Foscari W.R.
wally@...
Mar 20, 2000 8:16 am
Hi everybody, this first to annouce that Rubicon2 for Windows is out, with cool realtime volumetrics... (on ftp.scene.org if it's not on the web page yet) Then...
42
Peter Havelaar
Peter@...
Mar 20, 2000 3:22 pm
Does anyone have some links to pages with some basic RayTracing math, I just started off with my first tracer, but the math for it is quite a while ago for me....
43
Jakob Nebeker
nebeker@...
Mar 21, 2000 12:54 pm
... Cool! What party was this released at? ... Speaking of 3D hardware, did anyone else see the specs for 3dfx's new chip, RAMPAGE? What interested me was...
44
Eric Haines
erich@...
Mar 21, 2000 3:26 pm
... Try poking around HyperGraph, http://www.education.siggraph.org/materials/HyperGraph/hypergraph.htm, which has a section on ray tracing and some basic...
45
Eric Haines
erich@...
Mar 21, 2000 3:43 pm
... Incidently, if anyone wants the closed form solution of tori, check Dave Eberly's (wonderful) site at: http://www.magic-software.com/nu_root.htm and look...
46
Mauro Persano
mpersano@...
Mar 22, 2000 8:24 am
Hello! ... I saw it - it's incredible. ... I'm still having some problems with finding the ray-torus intersection - but I'll nail it, sooner or later. ... Of...
47
Marco *PaN* Foco
pan@...
Mar 22, 2000 8:25 am
... Good =) So I can check if my solution is optimized or not (probably not ;). btw, I used some sources from Graphic Gems. -- *PaN!*...
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Jakob Nebeker
nebeker@...
Mar 22, 2000 8:27 am
What fast voxel traversal algorithms are there? For ray tracing a voxel scene, I need a list of all the voxels the ray passes through, in order. There is a...
49
Marco *PaN* Foco
pan@...
Mar 23, 2000 1:40 pm
... If you live in Milano, we can met for a beer and talk about this =) ... Mail me... pansk@... (it's just a memorandum) -- *PaN!*...
50
Mauro Persano
mpersano@...
Mar 23, 2000 1:45 pm
... Speaking of nVidia... did you people hear about Microsoft's "game console", the X-Box? They tell us it will sport a 600 MHz Pentium III and a...
51
Marco *PaN* Foco
pan@...
Mar 23, 2000 3:38 pm
... Well, you can check www.xbox.com, too =) ... Bump mapping and antialiasing aren't difficult to achieve. About shadows, I don't think they're gonna using...
52
Mauro Persano
mpersano@...
Mar 23, 2000 5:06 pm
... They aren't simply projecting polygons on the ground plane here :). Clipping polygons against shadow volumes is quite slow - especially with an improbably...
53
Piero Foscari W.R.
wally@...
Mar 24, 2000 9:51 am
You might want to check last (i think so) Ray Tracing News, there was a nice comparison of major octree and grid traversal algorithms... Anyway on recent Intel...
54
Cesare Castiglia
c.castiglia@...
Mar 24, 2000 10:20 pm
Jo... ... Maybe, but I haven't seen any decent voxel implementation in any realtime "scenish" application (excluding the old voxelscape in Toasted by CT&S). ...
55
uffe@...
Mar 24, 2000 10:26 pm
Hi Piero, I am also struggeling with optimizing noise functions. I have not decided yet what type of noise I want, but perlin noise is an interesting option. I...
56
Russel Simmons
russ@...
Mar 26, 2000 1:39 am
... At Game Developers Conference recently Mark Kilgard (currently at nVidia, but previously of OpenGL fame) did a presentation on how shadows could be...
57
Marco *PaN* Foco
pan@...
Mar 28, 2000 9:52 am
... This is another slow method to create shadowed images! =) ... This is what I meant =) ... Even if they weren't generated in realtime, they'll be in a short...
58
Paul Kahler
phkahler@...
Apr 3, 2000 11:24 pm
Hi, I just subscribed to this mailing list. I tried to send a message through the web page, but I don't think it made it (didn't show up on the page or my...
59
Peter Havelaar
Peter.Havelaar@...
Apr 4, 2000 5:05 pm
Is it a nice idea to start an open source for a cool raytracing project? I like the idea of open source and I like raytracers, so... Does anybody have some...
60
Piero Foscari
wally@...
Apr 4, 2000 5:38 pm
Hehm, sometimes i should moderate here, please have patience. Well, what about limiting messages to REALTIME raytracing? This is NOT a general raytracing...
61
Paul Kahler
phkahler@...
Apr 7, 2000 8:13 pm
... No, I think we're interested in ALL aspects of ray tracing. The focus should be on how all things can be done fast. My question about transforming a ...
62
Peter Havelaar
Peter.Havelaar@...
Apr 7, 2000 8:14 pm
That's what I ment as well with an open source project: a realtime raytracer running at least 30fps at high res Peter ... From: "Piero Foscari"...
63
uffe@...
Apr 11, 2000 4:34 pm
Hi, I would be very interested in an open source realtime raytracer and think it's a great idea. Unfortunately I know I wont have time to participate in the...