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robowar · Robowar: A programming games where robots duel each other.
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Robowar c++   Message List  
Reply | Forward Message #3004 of 3221 |
I have remade RoboWar entirely in C++ (not reviewing the VB source
code). However, I do not of how copyright issues apply.
How should i progress in order to publish the source?
My first idea was that that it should be possible just to upload it
since RW is open source, but it is distributed under some license (I
guess), a topic which I know near to nothing about.
I guess that this situation is different from saying that one has
updated the code, since this is an entirely new project.

- I would be very thankful if I could get an explanation from the
'authority' of RW (if it exists), without references to multi-megabyte
textfiles of copyright laws, explaining how I should do to publish the
code.

The code was originally working but quite unprofessional, so I have
started to make it look more professional. However, 6 months have
progressed since I started and perhaps I will be willing to publish
the source soon in order to allow others to edit.
Most of all, I would like to keep the project to my own site,
http://www.yuide.se. If there are too many complications, I will
probably give the whole thing up or possibly try to use the parts of
the code without influences from RW in making some other game.
// Erik Aas







Tue Sep 12, 2006 7:11 pm

rk_aas
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Message #3004 of 3221 |
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I have remade RoboWar entirely in C++ (not reviewing the VB source code). However, I do not of how copyright issues apply. How should i progress in order to...
rk_aas
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Sep 12, 2006
7:21 pm

... If you've reverse-engineered RoboWar and developed a new version without ever looking at the original source code, the new program is yours to do as you ...
Mark
mark.wagner17@...
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Sep 13, 2006
4:01 am

... without ever ... as you ... your code ... disclaiming all ... summary of the ... file that ... Sounds good. Thanks for your answer....
rk_aas
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Sep 13, 2006
4:42 pm

Don't worry about the licence. The ol' C code is published under the GNU licence. As far as I understood from your mail you did not use that code either. So...
Kevin Hertzberg
kevin_hertzberg
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Sep 13, 2006
9:15 pm

Hi, I'm glad you decided to pick up on the project. I hope that we can play the game soon and that it will spark some new light into it. :) One question:...
xblueowl
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Sep 29, 2006
11:57 am

Hi, When I ran the program last spring (when it was in a very unprofessional form) I got the impression that it was faster than RW5. By then, all registers...
erik aas
rk_aas
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Oct 1, 2006
12:04 am

... Based on my experience with RoboWar II, the limiting factor in execution speed is graphics, not robot processing. Robots at 1000 or even 10,000 ...
Mark
mark.wagner17@...
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Oct 2, 2006
6:41 am

Great, I can't wait to start writing higher cpu bots. It will also allow new people to more easily write something. :) Erik, I've read over your robowar...
xblueowl
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Oct 4, 2006
1:00 pm

Im afraid I can't :). My original intention was to make it 3D or eventually on the surface of a sphere (a moebius band was considered as well :)) so i decided...
erik aas
rk_aas
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Oct 5, 2006
4:43 pm
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