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robowar · Robowar: A programming games where robots duel each other.
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Robowar c++   Message List  
Reply | Forward Message #3008 of 3221 |
Re: Robowar c++

Hi,

I'm glad you decided to pick up on the project. I hope that we can
play the game soon and that it will spark some new light into it. :)

One question: considering that you wrote the game in C++, how fast do
you think the simulation will be?

I was thinking that maybe if the game would be fast enough support
something like 1000-cpu robots it would solve many of todays problems
in having to code optimized, and the c version might not even need
things like interrupts in the engine (except if we want to keep
compatibility with older bots).

Best regards,
Blue Owl







Fri Sep 29, 2006 11:44 am

xblueowl
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Message #3008 of 3221 |
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I have remade RoboWar entirely in C++ (not reviewing the VB source code). However, I do not of how copyright issues apply. How should i progress in order to...
rk_aas
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Sep 12, 2006
7:21 pm

... If you've reverse-engineered RoboWar and developed a new version without ever looking at the original source code, the new program is yours to do as you ...
Mark
mark.wagner17@...
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Sep 13, 2006
4:01 am

... without ever ... as you ... your code ... disclaiming all ... summary of the ... file that ... Sounds good. Thanks for your answer....
rk_aas
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Sep 13, 2006
4:42 pm

Don't worry about the licence. The ol' C code is published under the GNU licence. As far as I understood from your mail you did not use that code either. So...
Kevin Hertzberg
kevin_hertzberg
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Sep 13, 2006
9:15 pm

Hi, I'm glad you decided to pick up on the project. I hope that we can play the game soon and that it will spark some new light into it. :) One question:...
xblueowl
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Sep 29, 2006
11:57 am

Hi, When I ran the program last spring (when it was in a very unprofessional form) I got the impression that it was faster than RW5. By then, all registers...
erik aas
rk_aas
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Oct 1, 2006
12:04 am

... Based on my experience with RoboWar II, the limiting factor in execution speed is graphics, not robot processing. Robots at 1000 or even 10,000 ...
Mark
mark.wagner17@...
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Oct 2, 2006
6:41 am

Great, I can't wait to start writing higher cpu bots. It will also allow new people to more easily write something. :) Erik, I've read over your robowar...
xblueowl
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Oct 4, 2006
1:00 pm

Im afraid I can't :). My original intention was to make it 3D or eventually on the surface of a sphere (a moebius band was considered as well :)) so i decided...
erik aas
rk_aas
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Oct 5, 2006
4:43 pm
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