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robowar · Robowar: A programming games where robots duel each other.
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Stripped-down RoboWar engine   Message List  
Reply | Forward Message #3178 of 3221 |
I am interested in running some tournaments with different structures,
and I want to be able to specify battles myself. I don't care about
being able to see things happening, and I don't need the editor or
icons or anything -- I can do all that in normal RoboWar. What I want
is a way to call RoboWar with a few robots specified, and have it run
a battle and return the result. Something like

~$ robowar -robots=arachnee.rwr,dislexix.rar,dhs.rar

and have it just return the result of the battle in some easy-to-read
format (just which bot won, or an error code if one of the robots
bugged out, or something).

Since the engine's been rewritten on a couple platforms, this doesn't
seem like an insurmountable task. Ideally, it'd be callable from
Linux, and happen fairly fast so I can run a bunch of battles for a
tournament.

If this sounds interesting, let me know. I don't know what the going
rate for this kind of job is but if someone wants to take it on as a
small job for hire I'm open to that.

Best,

Randall Munroe




Sat Dec 13, 2008 8:00 pm

antiglommer
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Message #3178 of 3221 |
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I am interested in running some tournaments with different structures, and I want to be able to specify battles myself. I don't care about being able to see...
Randall
antiglommer
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Dec 13, 2008
8:00 pm

Does this means that the game is still alive? I'm sort of surprised ^^ Ohh bye the way Randall you write a nice comic, it is sort of adictive... /Viktor...
Viktor Tullgren
vtullgren
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Dec 15, 2008
1:54 am

Actually in the last few months I've been thinking that it would be a fun project to rewrite Robowar and give it a Qt user interface. Lots of nostalgia...
Paul
plisdku04
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Dec 15, 2008
9:26 pm

Robowar in Matlab... Why does that sounds scary......
Viktor Tullgren
vtullgren
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Dec 22, 2008
5:54 am

Camden: That would be awesome. Do let me know if you find anything -- I just spent a while on the phone with Prfnoff seeing if he could put together a copy of...
Randall Munroe
randall@...
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Dec 23, 2008
10:19 pm

Not two days ago I started thinking about Robowar for the first time in a while.  Damn universal mind. *kick* Given how sparce RW has been, I've thinking of...
Camden
the1true2all
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Dec 19, 2008
4:33 am

I think I remember someone about 1.5 years ago posting that they had rebuilt RW exactly as you describe, with no graphics or sound or anything, but command...
Camden
the1true2all
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Dec 19, 2008
4:39 am

Pre-script: I believe what I might have been remembering was Stéphan Kochen's message 3122, which had the compiler running from the command line, but it looks...
Camden
the1true2all
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Jan 14, 2009
12:24 am

... Kochen's message 3122, which had the compiler running from the command line, but it looks like the tournament utility wasn't fully functional yet. Hmm......
Stéphan Kochen
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Jan 14, 2009
7:16 am

If anyone can get me the source for either of these, I will sit down with some programmers and try to do the remaining work that's needed. I'm excited right...
Randall Munroe
randall@...
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Jan 14, 2009
4:34 pm

... Having more people chip in does make it exciting. :) How are you planning to work on this? Is your sit-down an offline or online thing? If it's an offline...
Stéphan Kochen
stephan@...
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Jan 14, 2009
4:59 pm

... Well, I have a couple offline friends who might be interested in taking a look, but I don't know how I'm doing this yet. It sort of depends on how much...
Randall Munroe
randall@...
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Jan 14, 2009
9:51 pm

... Me neither. I'm more casually interested; I am excited to see people jumping in on getting the game back alive again. In reality, I have precious little ...
Stéphan Kochen
stephan@...
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Jan 15, 2009
6:51 pm

... Excellent! I have mono, but I'm not actually sure how to go about compiling anything that doesn't come with a neat Makefile. ... Okay, so from your list,...
Randall Munroe
randall@...
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Jan 15, 2009
8:37 pm

... There's a MonoDevelop solution included. You can either use MonoDevelop, or if you use something else, it looks like "mdtool build" does a complete build...
Stéphan Kochen
stephan@...
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Jan 15, 2009
9:55 pm

Replying to self. :) As a starting point, a Google Code project has been created. You can find it at: http://code.google.com/p/robowarx/ I've checked in the...
Stéphan Kochen
stephan@...
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Jan 18, 2009
4:40 pm

As for a sophisticated way of verifying, I'm not sure I can think of one.  But I think Kevin, Eric Foley, and I have a pretty intimate feel for the mechanics...
Camden
the1true2all
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Jan 19, 2009
4:30 pm

... one. But I think Kevin, Eric Foley, and I have a pretty intimate feel for the mechanics since we were all reviewing the old mac source at important points...
Stéphan Kochen
stephan@...
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Jan 19, 2009
7:48 pm

I can ask Prfnoff about this tonight. I'll relay the answer here. I don't feel confident enough to do much with the current code, such as fill in the code for...
Randall Munroe
randall@...
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Jan 21, 2009
3:39 pm

It looks like, to get a headless mode working, I should just skip the RoboWarX.GTK and instead make a new program that just instantiates an arena object using...
Randall Munroe
randall@...
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Jan 21, 2009
5:02 pm
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