I am interested in running some tournaments with different structures,
and I want to be able to specify battles myself. I don't care about
being able to see things happening, and I don't need the editor or
icons or anything -- I can do all that in normal RoboWar. What I want
is a way to call RoboWar with a few robots specified, and have it run
a battle and return the result. Something like
and have it just return the result of the battle in some easy-to-read
format (just which bot won, or an error code if one of the robots
bugged out, or something).
Since the engine's been rewritten on a couple platforms, this doesn't
seem like an insurmountable task. Ideally, it'd be callable from
Linux, and happen fairly fast so I can run a bunch of battles for a
tournament.
If this sounds interesting, let me know. I don't know what the going
rate for this kind of job is but if someone wants to take it on as a
small job for hire I'm open to that.
I am interested in running some tournaments with different structures, and I want to be able to specify battles myself. I don't care about being able to see...
Does this means that the game is still alive? I'm sort of surprised ^^ Ohh bye the way Randall you write a nice comic, it is sort of adictive... /Viktor...
Actually in the last few months I've been thinking that it would be a fun project to rewrite Robowar and give it a Qt user interface. Lots of nostalgia...
Camden: That would be awesome. Do let me know if you find anything -- I just spent a while on the phone with Prfnoff seeing if he could put together a copy of...
Randall Munroe
randall@...
Dec 23, 2008 10:19 pm
Not two days ago I started thinking about Robowar for the first time in a while. Damn universal mind. *kick* Given how sparce RW has been, I've thinking of...
I think I remember someone about 1.5 years ago posting that they had rebuilt RW exactly as you describe, with no graphics or sound or anything, but command...
Pre-script: I believe what I might have been remembering was Stéphan Kochen's message 3122, which had the compiler running from the command line, but it looks...
... Kochen's message 3122, which had the compiler running from the command line, but it looks like the tournament utility wasn't fully functional yet. Hmm......
Stéphan Kochen
stephan@...
Jan 14, 2009 7:16 am
If anyone can get me the source for either of these, I will sit down with some programmers and try to do the remaining work that's needed. I'm excited right...
Randall Munroe
randall@...
Jan 14, 2009 4:34 pm
... Having more people chip in does make it exciting. :) How are you planning to work on this? Is your sit-down an offline or online thing? If it's an offline...
Stéphan Kochen
stephan@...
Jan 14, 2009 4:59 pm
... Well, I have a couple offline friends who might be interested in taking a look, but I don't know how I'm doing this yet. It sort of depends on how much...
Randall Munroe
randall@...
Jan 14, 2009 9:51 pm
... Me neither. I'm more casually interested; I am excited to see people jumping in on getting the game back alive again. In reality, I have precious little ...
... Excellent! I have mono, but I'm not actually sure how to go about compiling anything that doesn't come with a neat Makefile. ... Okay, so from your list,...
Randall Munroe
randall@...
Jan 15, 2009 8:37 pm
... There's a MonoDevelop solution included. You can either use MonoDevelop, or if you use something else, it looks like "mdtool build" does a complete build...
Stéphan Kochen
stephan@...
Jan 15, 2009 9:55 pm
Replying to self. :) As a starting point, a Google Code project has been created. You can find it at: http://code.google.com/p/robowarx/ I've checked in the...
Stéphan Kochen
stephan@...
Jan 18, 2009 4:40 pm
As for a sophisticated way of verifying, I'm not sure I can think of one. But I think Kevin, Eric Foley, and I have a pretty intimate feel for the mechanics...
... one. But I think Kevin, Eric Foley, and I have a pretty intimate feel for the mechanics since we were all reviewing the old mac source at important points...
Stéphan Kochen
stephan@...
Jan 19, 2009 7:48 pm
I can ask Prfnoff about this tonight. I'll relay the answer here. I don't feel confident enough to do much with the current code, such as fill in the code for...
Randall Munroe
randall@...
Jan 21, 2009 3:39 pm
It looks like, to get a headless mode working, I should just skip the RoboWarX.GTK and instead make a new program that just instantiates an arena object using...