Actually in the last few months I've been thinking that it would be a
fun project to rewrite Robowar and give it a Qt user interface. Lots
of nostalgia points, a chance to make a non-toy program in Qt, and of
course a way to avoid my research... as a side benefit, I'd have a
functioning version of Robowar for my Mac again.
Anyway that project would probably start with a graphics-free engine
and I'd probably kludge together a way to watch the action in Matlab
until the mechanics were all in place. I'd be doing a lot of the work
in Linux anyway since that's where I can run Matlab, etc. etc.
So if this ever happens, I'll end up with Robowar via C++/Qt or
C++/CMake/Qt or whatever else gets piled in there... the less the
better. No promises. My Real Work is pretty engrossing these days,
and though I may joke about avoiding research, on a daily basis I tend
more to avoid everything *but* research.
Paul
--- In robowar@yahoogroups.com, "Randall" <rmunroe@...> wrote:
>
> I am interested in running some tournaments with different structures,
> and I want to be able to specify battles myself. I don't care about
> being able to see things happening, and I don't need the editor or
> icons or anything -- I can do all that in normal RoboWar. What I want
> is a way to call RoboWar with a few robots specified, and have it run
> a battle and return the result. Something like
>
> ~$ robowar -robots=arachnee.rwr,dislexix.rar,dhs.rar
>
> and have it just return the result of the battle in some easy-to-read
> format (just which bot won, or an error code if one of the robots
> bugged out, or something).
>
> Since the engine's been rewritten on a couple platforms, this doesn't
> seem like an insurmountable task. Ideally, it'd be callable from
> Linux, and happen fairly fast so I can run a bunch of battles for a
> tournament.
>
> If this sounds interesting, let me know. I don't know what the going
> rate for this kind of job is but if someone wants to take it on as a
> small job for hire I'm open to that.
>
> Best,
>
> Randall Munroe
>