If anyone can get me the source for either of these, I will sit down
with some programmers and try to do the remaining work that's needed.
I'm excited right now about this project I have going, so the sooner I
can get started on the meat of it, the better.
Stéphan, it sounds like you've done a lot of the work. if you want to
just take your code, add any vague notes pointing to what's still
unfinished in terms of the game engine, and send it my way, I'd be
happy to work with it from there. When I've got some of my project
done (assuming it goes well), I'll be writing about it on my blog and
would love to point some readers to either RoboWar and/or the people
who helped set this up.
If anyone wants to talk to me about getting this working, feel free to
drop me a line on IRC -- I go by Randall on the irc.foonetic.net IRC
network, or xkcd163 on AIM. (I'll be offline for a few hours now but
then back for the rest of the day.)
Best,
Randall
On Wed, Jan 14, 2009 at 2:16 AM, Stéphan Kochen <stephan@...> wrote:
> On 14-01-09 01:24, Camden wrote:
>> Pre-script: I believe what I might have been remembering was Stéphan
> Kochen's message 3122, which had the compiler running from the command
> line, but it looks like the tournament utility wasn't fully functional yet.
>
> Hmm... From what I remember, I had a working compiler and virtual
> machine, with things like the turret and bullets working. I'll have to
> go dig through that code now, hehe. :)
>
> I do believe that, where I got stuck was trying to find a way to verify
> my results. I was aiming for a near perfect copy of the simulation in my
> version. (In fact, the thing loaded original Robowar robots stored in
> MacBinary.)
>
> -- Stéphan
>
>