On 14-01-09 22:51, Randall Munroe wrote:
> Well, I have a couple offline friends who might be interested in
> taking a look, but I don't know how I'm doing this yet. It sort of
> depends on how much needs to be done -- my end goal is to have a
> program I can call, passing it robot code files as arguments, which
> will just give back the result of the ensuing battle. So if you want
> to help out with that, I'd be happy to do this 'sit-down' with you
> online somehow. I haven't worked on a project like this before so I
> don't know the most efficient way of doing all this.
Me neither.
I'm more casually interested; I am excited to see people jumping in on
getting the game back alive again. In reality, I have precious little
time to contribute. I'd say about 20 hours a week tops, not taking
motivation into account. :)
I uploaded a source-only tarball of what I have here:
http://stephan.kochen.nl/proj/RoboWarX.tar.gz
I littered the thing with comments and summed up some of the bigger
things I found to be still missing. I noticed I actually implemented
missiles and graphics scaling since the last code drop I made. But the
GTK+ UI seems broken somehow. (Didn't even look at the Winforms UI.)
Anyways, curiosity will keep me around here, probably forever. And I may
help out a bit. :)
-- Stéphan