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Stripped-down RoboWar engine   Message List  
Reply | Forward Message #3190 of 3221 |
Re: [robowar] Re: Stripped-down RoboWar engine

On 14-01-09 22:51, Randall Munroe wrote:
> Well, I have a couple offline friends who might be interested in
> taking a look, but I don't know how I'm doing this yet. It sort of
> depends on how much needs to be done -- my end goal is to have a
> program I can call, passing it robot code files as arguments, which
> will just give back the result of the ensuing battle. So if you want
> to help out with that, I'd be happy to do this 'sit-down' with you
> online somehow. I haven't worked on a project like this before so I
> don't know the most efficient way of doing all this.

Me neither.

I'm more casually interested; I am excited to see people jumping in on
getting the game back alive again. In reality, I have precious little
time to contribute. I'd say about 20 hours a week tops, not taking
motivation into account. :)

I uploaded a source-only tarball of what I have here:
http://stephan.kochen.nl/proj/RoboWarX.tar.gz

I littered the thing with comments and summed up some of the bigger
things I found to be still missing. I noticed I actually implemented
missiles and graphics scaling since the last code drop I made. But the
GTK+ UI seems broken somehow. (Didn't even look at the Winforms UI.)

Anyways, curiosity will keep me around here, probably forever. And I may
help out a bit. :)

-- Stéphan




Thu Jan 15, 2009 6:51 pm

stephan@...
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Message #3190 of 3221 |
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I am interested in running some tournaments with different structures, and I want to be able to specify battles myself. I don't care about being able to see...
Randall
antiglommer
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Dec 13, 2008
8:00 pm

Does this means that the game is still alive? I'm sort of surprised ^^ Ohh bye the way Randall you write a nice comic, it is sort of adictive... /Viktor...
Viktor Tullgren
vtullgren
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Dec 15, 2008
1:54 am

Actually in the last few months I've been thinking that it would be a fun project to rewrite Robowar and give it a Qt user interface. Lots of nostalgia...
Paul
plisdku04
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Dec 15, 2008
9:26 pm

Robowar in Matlab... Why does that sounds scary......
Viktor Tullgren
vtullgren
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Dec 22, 2008
5:54 am

Camden: That would be awesome. Do let me know if you find anything -- I just spent a while on the phone with Prfnoff seeing if he could put together a copy of...
Randall Munroe
randall@...
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Dec 23, 2008
10:19 pm

Not two days ago I started thinking about Robowar for the first time in a while.  Damn universal mind. *kick* Given how sparce RW has been, I've thinking of...
Camden
the1true2all
Offline Send Email
Dec 19, 2008
4:33 am

I think I remember someone about 1.5 years ago posting that they had rebuilt RW exactly as you describe, with no graphics or sound or anything, but command...
Camden
the1true2all
Offline Send Email
Dec 19, 2008
4:39 am

Pre-script: I believe what I might have been remembering was Stéphan Kochen's message 3122, which had the compiler running from the command line, but it looks...
Camden
the1true2all
Offline Send Email
Jan 14, 2009
12:24 am

... Kochen's message 3122, which had the compiler running from the command line, but it looks like the tournament utility wasn't fully functional yet. Hmm......
Stéphan Kochen
stephan@...
Send Email
Jan 14, 2009
7:16 am

If anyone can get me the source for either of these, I will sit down with some programmers and try to do the remaining work that's needed. I'm excited right...
Randall Munroe
randall@...
Send Email
Jan 14, 2009
4:34 pm

... Having more people chip in does make it exciting. :) How are you planning to work on this? Is your sit-down an offline or online thing? If it's an offline...
Stéphan Kochen
stephan@...
Send Email
Jan 14, 2009
4:59 pm

... Well, I have a couple offline friends who might be interested in taking a look, but I don't know how I'm doing this yet. It sort of depends on how much...
Randall Munroe
randall@...
Send Email
Jan 14, 2009
9:51 pm

... Me neither. I'm more casually interested; I am excited to see people jumping in on getting the game back alive again. In reality, I have precious little ...
Stéphan Kochen
stephan@...
Send Email
Jan 15, 2009
6:51 pm

... Excellent! I have mono, but I'm not actually sure how to go about compiling anything that doesn't come with a neat Makefile. ... Okay, so from your list,...
Randall Munroe
randall@...
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Jan 15, 2009
8:37 pm

... There's a MonoDevelop solution included. You can either use MonoDevelop, or if you use something else, it looks like "mdtool build" does a complete build...
Stéphan Kochen
stephan@...
Send Email
Jan 15, 2009
9:55 pm

Replying to self. :) As a starting point, a Google Code project has been created. You can find it at: http://code.google.com/p/robowarx/ I've checked in the...
Stéphan Kochen
stephan@...
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Jan 18, 2009
4:40 pm

As for a sophisticated way of verifying, I'm not sure I can think of one.  But I think Kevin, Eric Foley, and I have a pretty intimate feel for the mechanics...
Camden
the1true2all
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Jan 19, 2009
4:30 pm

... one. But I think Kevin, Eric Foley, and I have a pretty intimate feel for the mechanics since we were all reviewing the old mac source at important points...
Stéphan Kochen
stephan@...
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Jan 19, 2009
7:48 pm

I can ask Prfnoff about this tonight. I'll relay the answer here. I don't feel confident enough to do much with the current code, such as fill in the code for...
Randall Munroe
randall@...
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Jan 21, 2009
3:39 pm

It looks like, to get a headless mode working, I should just skip the RoboWarX.GTK and instead make a new program that just instantiates an arena object using...
Randall Munroe
randall@...
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Jan 21, 2009
5:02 pm
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