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Stripped-down RoboWar engine   Message List  
Reply | Forward Message #3197 of 3221 |
Re: [robowar] Re: Stripped-down RoboWar engine

It looks like, to get a headless mode working, I should just skip the
RoboWarX.GTK and instead make a new program that just instantiates an
arena object using LibRoboWar. A friend and I are playing with this
-- if you're around, Stéphan, feel free to drop me a line on IRC to
offer any advice :)

-- Randall

On Wed, Jan 21, 2009 at 10:39 AM, Randall Munroe <randall@...> wrote:
> I can ask Prfnoff about this tonight. I'll relay the answer here.
>
> I don't feel confident enough to do much with the current code, such
> as fill in the code for stunners or implement interrupts, but I may
> poke around and see if I can implement command-line mode somehow.
>
> -- Randall
>
> On Mon, Jan 19, 2009 at 2:48 PM, Stéphan Kochen <stephan@...> wrote:
>> On 19-01-09 17:30, Camden wrote:
>>> As for a sophisticated way of verifying, I'm not sure I can think of
>> one. But I think Kevin, Eric Foley, and I have a pretty intimate feel
>> for the mechanics since we were all reviewing the old mac source at
>> important points for the windows VB port. And others likely have as
>> well. I'd be happy to try to clarify any points you might have
>> questions about, though I'm honest enough with myself now to know I'm
>> not as interested in working as hands on on yet another rewrite. >.<
>>
>> Most of the simulation mainloop code in the C# version has a pretty
>> clear resemblance to the original; I pretty much copy pasted and then
>> rewrote parts.
>>
>> One thing I'm wondering about is the behavior of Random(). Both the
>> original and the C# version use whatever the system makes available, but
>> I doubt that's the same underlying implementation. Not sure if it should
>> be a focal point now, it's minor.
>>
>> Maybe if I can get my hands on the C compiler used to compile the
>> original RoboWar, I could add some functionality to the original RoboWar
>> for writing a binary log of sorts to a file; take a snapshot at every
>> chronon. Rather like modern games record replays. Implementing the same
>> in the C# version would then allow me to compare the logs and pinpoint
>> where things don't match.
>>
>> Know of a place where I can obtain that compiler? :)
>>
>> -- Stéphan
>>
>



Wed Jan 21, 2009 5:02 pm

randall@...
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Message #3197 of 3221 |
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I am interested in running some tournaments with different structures, and I want to be able to specify battles myself. I don't care about being able to see...
Randall
antiglommer
Offline Send Email
Dec 13, 2008
8:00 pm

Does this means that the game is still alive? I'm sort of surprised ^^ Ohh bye the way Randall you write a nice comic, it is sort of adictive... /Viktor...
Viktor Tullgren
vtullgren
Offline Send Email
Dec 15, 2008
1:54 am

Actually in the last few months I've been thinking that it would be a fun project to rewrite Robowar and give it a Qt user interface. Lots of nostalgia...
Paul
plisdku04
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Dec 15, 2008
9:26 pm

Robowar in Matlab... Why does that sounds scary......
Viktor Tullgren
vtullgren
Offline Send Email
Dec 22, 2008
5:54 am

Camden: That would be awesome. Do let me know if you find anything -- I just spent a while on the phone with Prfnoff seeing if he could put together a copy of...
Randall Munroe
randall@...
Send Email
Dec 23, 2008
10:19 pm

Not two days ago I started thinking about Robowar for the first time in a while.  Damn universal mind. *kick* Given how sparce RW has been, I've thinking of...
Camden
the1true2all
Offline Send Email
Dec 19, 2008
4:33 am

I think I remember someone about 1.5 years ago posting that they had rebuilt RW exactly as you describe, with no graphics or sound or anything, but command...
Camden
the1true2all
Offline Send Email
Dec 19, 2008
4:39 am

Pre-script: I believe what I might have been remembering was Stéphan Kochen's message 3122, which had the compiler running from the command line, but it looks...
Camden
the1true2all
Offline Send Email
Jan 14, 2009
12:24 am

... Kochen's message 3122, which had the compiler running from the command line, but it looks like the tournament utility wasn't fully functional yet. Hmm......
Stéphan Kochen
stephan@...
Send Email
Jan 14, 2009
7:16 am

If anyone can get me the source for either of these, I will sit down with some programmers and try to do the remaining work that's needed. I'm excited right...
Randall Munroe
randall@...
Send Email
Jan 14, 2009
4:34 pm

... Having more people chip in does make it exciting. :) How are you planning to work on this? Is your sit-down an offline or online thing? If it's an offline...
Stéphan Kochen
stephan@...
Send Email
Jan 14, 2009
4:59 pm

... Well, I have a couple offline friends who might be interested in taking a look, but I don't know how I'm doing this yet. It sort of depends on how much...
Randall Munroe
randall@...
Send Email
Jan 14, 2009
9:51 pm

... Me neither. I'm more casually interested; I am excited to see people jumping in on getting the game back alive again. In reality, I have precious little ...
Stéphan Kochen
stephan@...
Send Email
Jan 15, 2009
6:51 pm

... Excellent! I have mono, but I'm not actually sure how to go about compiling anything that doesn't come with a neat Makefile. ... Okay, so from your list,...
Randall Munroe
randall@...
Send Email
Jan 15, 2009
8:37 pm

... There's a MonoDevelop solution included. You can either use MonoDevelop, or if you use something else, it looks like "mdtool build" does a complete build...
Stéphan Kochen
stephan@...
Send Email
Jan 15, 2009
9:55 pm

Replying to self. :) As a starting point, a Google Code project has been created. You can find it at: http://code.google.com/p/robowarx/ I've checked in the...
Stéphan Kochen
stephan@...
Send Email
Jan 18, 2009
4:40 pm

As for a sophisticated way of verifying, I'm not sure I can think of one.  But I think Kevin, Eric Foley, and I have a pretty intimate feel for the mechanics...
Camden
the1true2all
Offline Send Email
Jan 19, 2009
4:30 pm

... one. But I think Kevin, Eric Foley, and I have a pretty intimate feel for the mechanics since we were all reviewing the old mac source at important points...
Stéphan Kochen
stephan@...
Send Email
Jan 19, 2009
7:48 pm

I can ask Prfnoff about this tonight. I'll relay the answer here. I don't feel confident enough to do much with the current code, such as fill in the code for...
Randall Munroe
randall@...
Send Email
Jan 21, 2009
3:39 pm

It looks like, to get a headless mode working, I should just skip the RoboWarX.GTK and instead make a new program that just instantiates an arena object using...
Randall Munroe
randall@...
Send Email
Jan 21, 2009
5:02 pm
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