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robowar · Robowar: A programming games where robots duel each other.
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Is this groups still active   Message List  
Reply | Forward Message #3203 of 3221 |
Re: [robowar] Is this groups still active

I'm still here but haven't done any coding for quite some time. Still
got ideas though but as Camden says there isn’t much glory in fighting
yourself. But then again if anything would happen I guess I would
reactivate myself.


Randall may one ask about that robowar-related project or is it secret?


Camden skrev:
>
>
> There is still a group. Not much activity to be seen though.
> I strangely still think about bot ideas from time to time, but am
> usually content to let them remain theoretical. There isn't much glory
> in a graveyard (unless there are zombies). Maybe when/if the old
> coders start showing it to their kids there can be a resurgance.
> That's right, the impetus is on You.
> Camden
>
> ------------------------------------------------------------------------
> *From:* Randall Munroe <randall@...>
> *To:* robowar@yahoogroups.com
> *Sent:* Friday, July 3, 2009 6:23:11 PM
> *Subject:* Re: [robowar] Is this groups still active
>
> I'm here. I did some work on a cool Robowar-related project later last
> year, and will probably do the rest of it soon. It might get the game
> some press.
>
> -- Randall
>
> On Fri, Jul 3, 2009 at 2:56 PM, paul olson <paul_olson@go. com
> <mailto:paul_olson@...>> wrote:
>
>
>
>
> I was just rumaging around in my mailbox and found my old RoboWar
> folder. Is this group still active?
>
> Paul Olson
>
>
> On Oct 2, 2006, *mark.wagner17@ gte.net
> <mailto:mark.wagner17@...>* wrote:
>
> On Saturday 30 September 2006 11:42, erik aas wrote:
> > Hi,
> > When I ran the program last spring (when it was in a very
> unprofessional
> > form) I got the impression that it was faster than RW5. By
> then, all
> > registers that should be regarded as significantly
> time-consuming were
> > implemented and the graphics were inefficient (I cleared the
> entire screen
> > between each rendering) and it ran in Windows. I do believe
> that 1000-cpu
> > robots and satisfactorily fast execution could be a
> possibility with the
> > new version.
>
> Based on my experience with RoboWar II, the limiting factor in
> execution speed
> is graphics, not robot processing. Robots at 1000 or even 10,000
> instructions per chronon would be no problem.
>
> --
> Mark
>
>
>
> Yahoo! Groups Links
>
>
> (Yahoo! ID required)
>
> mailto:robowar-fullfeature d@yahoogroups. com
> <mailto:robowar-fullfeatured@yahoogroups.com>
>
>
>
>
>
>
>
>
>



Sat Jul 4, 2009 10:19 pm

vtullgren
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Message #3203 of 3221 |
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I was just rumaging around in my mailbox and found my old RoboWar folder. Is this group still active? Paul Olson On Oct 2, 2006, mark.wagner17@... wrote: ...
paul olson
paul_olson@...
Send Email
Jul 3, 2009
6:56 pm

I'm here. I did some work on a cool Robowar-related project later last year, and will probably do the rest of it soon. It might get the game some press. --...
Randall Munroe
randall@...
Send Email
Jul 3, 2009
10:23 pm

There is still a group.  Not much activity to be seen though. I strangely still think about bot ideas from time to time, but am usually content to let them...
Camden
the1true2all
Offline Send Email
Jul 4, 2009
2:31 pm

I'm still here but haven't done any coding for quite some time. Still got ideas though but as Camden says there isn’t much glory in fighting yourself. But...
Viktor Tullgren
vtullgren
Offline Send Email
Jul 4, 2009
10:25 pm
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