Search the web
Sign In
New User? Sign Up
robowar · Robowar: A programming games where robots duel each other.
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 1820 - 1849 of 3210   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
1820
... Yeah, that's what I was talking about. It seems to make a lot more sense to me, but maybe I was just missing something about the original system. - Bryce...
Bryce Huhtala
energismus
Offline Send Email
Mar 1, 2002
4:37 pm
1821
About everyone on here seems to be programmers. Anyone have an old but semi-modern version of code warrior that they want to get rid of? My version is 10...
Matt Burkholder
mattburk@...
Send Email
Mar 1, 2002
4:50 pm
1822
... If you're going to do this, make it a compiler directive (term?) like nostowarnings. I like the idea, but we should strive to maintain backwards...
Paul K. Olson
meletorbius
Offline Send Email
Mar 1, 2002
4:57 pm
1823
... That's a good idea, if it wouldn't be too difficult to implement. - Bryce Huhtala...
Bryce Huhtala
energismus
Offline Send Email
Mar 1, 2002
8:13 pm
1824
NEAREST debate. I meant to make this point earlier but it slipped my mind. One of the biggest problems I see with NEAREST is that it will cause a proliferation...
Paul K. Olson
meletorbius
Offline Send Email
Mar 2, 2002
11:33 pm
1825
What is completed: The robot CPU, with the exception of the "doppler", "radar", "nearest", and "deflection" registers The arena physics, with the exception of...
Mark Wagner
mark.wagner17@...
Send Email
Mar 4, 2002
3:18 am
1826
One of the biggest problems I see with NEAREST is that it will cause a proliferation of rapid-fire bots. We'll have high-precision deep and shallow...
Matt Burkholder
mattburk@...
Send Email
Mar 4, 2002
2:51 pm
1827
Well I'm away for a short while and this mailing list starts blooming. Oh any way. I really like this idea about Nearest although I think that it must be...
Viktor Tullgren
viktor.tullgren@...
Send Email
Mar 5, 2002
5:46 pm
1828
... The problem is if only #1 is used, all old robots will no longer function. If only #2 is used, then the system is still as complicated as ever. I hate to...
Handler Family
handler@...
Send Email
Mar 5, 2002
11:26 pm
1829
Crap! Forgot the address: my.cozadtel.net/~mattburk...
Matt Burkholder
mattburk@...
Send Email
Mar 6, 2002
12:24 am
1830
... After tinkering around a bit I've discovered that my confusion about RoboWar's trig system had nothing to do with coordinates and angles, but with the...
Bryce Huhtala
energismus
Offline Send Email
Mar 6, 2002
4:45 am
1831
NEAREST returns the angle of the nearest robot right? Maybe it could be restricted so that it only updates at the beginning of the round and when a robot dies....
Bryce Huhtala
energismus
Offline Send Email
Mar 6, 2002
6:06 am
1832
Would you be opposed to supporting two different systems of angles, but only one system of x and y? This wouldn't be too tough ... I think the only operations...
Nate P.
Bigg_Nate@...
Send Email
Mar 6, 2002
6:39 am
1833
... From: Handler Family <handler@...> ... I'm not particularly worried about making sure old robots will still work. Between the new weapons, the...
Mark Wagner
mark.wagner17@...
Send Email
Mar 6, 2002
7:54 am
1834
I just put up a web page for robowar. It is really nothing very good but it has links to the other robowar sites I have found and a link for my tournament log...
Matt Burkholder
mattburk@...
Send Email
Mar 6, 2002
8:27 am
1835
... A few comments: 1. When you introduce a new element like NEAREST, you can't make good predictions based on past trends (sounds a little like a mutual fund ...
Paul K. Olson
meletorbius
Offline Send Email
Mar 6, 2002
10:45 am
1836
Here is what I think might work to make shields more effective. 1. Shields stop 2x damage. 2. Shields start full. 3. Shields decay 1/2 point per chronon. 4....
Matt Burkholder
mattburk@...
Send Email
Mar 6, 2002
3:38 pm
1837
... [massive snippage] Paul... Here is my basic argument about your complaint that the "nearest" register will lead to a huge influx of continuous-fire machine...
Eric Foley
stiltman@...
Send Email
Mar 6, 2002
7:36 pm
1838
... From: "Mark Wagner" <mark.wagner17@...> To: <robowar@yahoogroups.com> Sent: Tuesday, March 05, 2002 9:09 PM Subject: Re: [robowar] Updated status...
Eric Foley
stiltman@...
Send Email
Mar 6, 2002
8:34 pm
1839
I'm quite concerned about the fact that with NEAREST you could fire an extremely accurate shot with a few instructions: DOPPLER (Weapon Travel Speed * -1)...
Bryce Huhtala
energismus
Offline Send Email
Mar 6, 2002
9:05 pm
1840
... I have similar concerns. Get rid of move/shoot. That's it. Maybe (big maybe) change the time at which shot damage is incurred to give the leapt-at bot...
Paul K. Olson
meletorbius
Offline Send Email
Mar 6, 2002
9:36 pm
1841
Getting rid of doppler might work with nearest. By having the exact angle to your target you could computer an accurate shot without it in two chronons. I...
Matt Burkholder
mattburk@...
Send Email
Mar 6, 2002
9:40 pm
1842
Please disregard the last message on quantum dots and polymers. I accidentally sent it to the wrong address. Paul Olson...
Paul K. Olson
meletorbius
Offline Send Email
Mar 6, 2002
10:07 pm
1843
In answer to various points that have been raised: Chronon order: 1) All robots become unblinded/unstuck 2) Each robot simulates one chronon of processing 2a)...
Mark Wagner
mark.wagner17@...
Send Email
Mar 7, 2002
3:54 am
1844
This is going to be a very different game. I hope you'll consider this release a beta or even an alpha. With such a radical departure, we're almost certain...
Paul K. Olson
meletorbius
Offline Send Email
Mar 7, 2002
4:43 am
1845
Eric, Thanks for the detailed reply. I do agree with most of what you are saying -- and did when I voiced my concern. I actually consider the proliferation...
Paul K. Olson
meletorbius
Offline Send Email
Mar 7, 2002
10:42 am
1846
Cedric, I agree. With the quantum trap described in the Nature paper, we might be able to detect small-molecule binding. I still worry though that the...
Paul K. Olson
meletorbius
Offline Send Email
Mar 7, 2002
11:09 am
1847
Yeah... calling it RoboWar is almost misleading. ... Sam Rushing Systems Support Specialist I Yamacraw Design Center (Atlanta, GA) sam.rushing@......
Sam Rushing
samkrushing
Offline Send Email
Mar 7, 2002
1:36 pm
1848
... From: "Mark Wagner" <mark.wagner17@...> To: <robowar@yahoogroups.com> Sent: Wednesday, March 06, 2002 7:52 PM Subject: Re: [robowar] Updated status...
Eric Foley
stiltman@...
Send Email
Mar 8, 2002
1:20 am
1849
... From: "Bryce Huhtala" <bryceh@...> To: <robowar@yahoogroups.com> Sent: Wednesday, March 06, 2002 1:04 PM Subject: [robowar] Re: NEAREST ... Code...
Eric Foley
stiltman@...
Send Email
Mar 8, 2002
1:29 am
Messages 1820 - 1849 of 3210   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help