... Yeah, that's what I was talking about. It seems to make a lot more sense to me, but maybe I was just missing something about the original system. - Bryce...
About everyone on here seems to be programmers. Anyone have an old but semi-modern version of code warrior that they want to get rid of? My version is 10...
Matt Burkholder
mattburk@...
Mar 1, 2002 4:50 pm
1822
... If you're going to do this, make it a compiler directive (term?) like nostowarnings. I like the idea, but we should strive to maintain backwards...
NEAREST debate. I meant to make this point earlier but it slipped my mind. One of the biggest problems I see with NEAREST is that it will cause a proliferation...
What is completed: The robot CPU, with the exception of the "doppler", "radar", "nearest", and "deflection" registers The arena physics, with the exception of...
Mark Wagner
mark.wagner17@...
Mar 4, 2002 3:18 am
1826
One of the biggest problems I see with NEAREST is that it will cause a proliferation of rapid-fire bots. We'll have high-precision deep and shallow...
Matt Burkholder
mattburk@...
Mar 4, 2002 2:51 pm
1827
Well I'm away for a short while and this mailing list starts blooming. Oh any way. I really like this idea about Nearest although I think that it must be...
Viktor Tullgren
viktor.tullgren@...
Mar 5, 2002 5:46 pm
1828
... The problem is if only #1 is used, all old robots will no longer function. If only #2 is used, then the system is still as complicated as ever. I hate to...
Handler Family
handler@...
Mar 5, 2002 11:26 pm
1829
Crap! Forgot the address: my.cozadtel.net/~mattburk...
Matt Burkholder
mattburk@...
Mar 6, 2002 12:24 am
1830
... After tinkering around a bit I've discovered that my confusion about RoboWar's trig system had nothing to do with coordinates and angles, but with the...
NEAREST returns the angle of the nearest robot right? Maybe it could be restricted so that it only updates at the beginning of the round and when a robot dies....
Would you be opposed to supporting two different systems of angles, but only one system of x and y? This wouldn't be too tough ... I think the only operations...
Nate P.
Bigg_Nate@...
Mar 6, 2002 6:39 am
1833
... From: Handler Family <handler@...> ... I'm not particularly worried about making sure old robots will still work. Between the new weapons, the...
Mark Wagner
mark.wagner17@...
Mar 6, 2002 7:54 am
1834
I just put up a web page for robowar. It is really nothing very good but it has links to the other robowar sites I have found and a link for my tournament log...
Matt Burkholder
mattburk@...
Mar 6, 2002 8:27 am
1835
... A few comments: 1. When you introduce a new element like NEAREST, you can't make good predictions based on past trends (sounds a little like a mutual fund ...
Here is what I think might work to make shields more effective. 1. Shields stop 2x damage. 2. Shields start full. 3. Shields decay 1/2 point per chronon. 4....
Matt Burkholder
mattburk@...
Mar 6, 2002 3:38 pm
1837
... [massive snippage] Paul... Here is my basic argument about your complaint that the "nearest" register will lead to a huge influx of continuous-fire machine...
Eric Foley
stiltman@...
Mar 6, 2002 7:36 pm
1838
... From: "Mark Wagner" <mark.wagner17@...> To: <robowar@yahoogroups.com> Sent: Tuesday, March 05, 2002 9:09 PM Subject: Re: [robowar] Updated status...
Eric Foley
stiltman@...
Mar 6, 2002 8:34 pm
1839
I'm quite concerned about the fact that with NEAREST you could fire an extremely accurate shot with a few instructions: DOPPLER (Weapon Travel Speed * -1)...
... I have similar concerns. Get rid of move/shoot. That's it. Maybe (big maybe) change the time at which shot damage is incurred to give the leapt-at bot...
Getting rid of doppler might work with nearest. By having the exact angle to your target you could computer an accurate shot without it in two chronons. I...
Matt Burkholder
mattburk@...
Mar 6, 2002 9:40 pm
1842
Please disregard the last message on quantum dots and polymers. I accidentally sent it to the wrong address. Paul Olson...
In answer to various points that have been raised: Chronon order: 1) All robots become unblinded/unstuck 2) Each robot simulates one chronon of processing 2a)...
Mark Wagner
mark.wagner17@...
Mar 7, 2002 3:54 am
1844
This is going to be a very different game. I hope you'll consider this release a beta or even an alpha. With such a radical departure, we're almost certain...
Eric, Thanks for the detailed reply. I do agree with most of what you are saying -- and did when I voiced my concern. I actually consider the proliferation...
Cedric, I agree. With the quantum trap described in the Nature paper, we might be able to detect small-molecule binding. I still worry though that the...