If this person is a list member, they need to be kicked off immediately. If they're not a list member, then someone needs to look into configuring the list so...
Eric Foley
stiltman@...
Apr 1, 2002 9:42 am
1904
As I see it right now we have a couple of tasks. One, we should help mark debug and evaluate RobowarII. Second, we need to construct some sort of governing...
Matt Burkholder
mattburk@...
Apr 1, 2002 3:37 pm
1905
I'm not too keen on the new types of armour currently in RW2. Robots should be outwitting their opponents through tactics on the battlefield, not outguessing...
The other thing, it forces you to have two weapons. It is a sure fire way to make sure no one weapon dominates but I do thinks it's a little simple. Matt...
Matt Burkholder
mattburk@...
Apr 1, 2002 4:01 pm
1907
I don't think there are enough weapons in RW2. I'll admit I haven't messed round too much with the new stuff, but here's what I've gathered so far. - The are...
I'll confess that I haven't looked directly at the beta yet... but from what I'm gleaning from the list, I can't say that the armor idea sounds particularly...
Eric Foley
stiltman@...
Apr 2, 2002 12:25 am
1909
... Well, I was saving this for when I sended a mass-suggestion message to Mark, but since it came up... My suggestion would be for the armor to be changed to...
Theo Nean Donly
theo_nean_donly@...
Apr 2, 2002 12:40 am
1910
Why make it a problem in the first place. I think there are much more clever ways to do armor then have them weapon specific. I don't really know off the top...
... From: Ed <edz@...> ... Armor is more than just a matter of outguessing your opponent. It also provides immunity to your own shots, so you can,...
Mark Wagner
mark.wagner17@...
Apr 3, 2002 5:04 am
1912
... From: Matt Burkholder <mattburk@...> ... doing ... many ... each ... How about not. A committee is usually a fairly poor way to design something....
Mark Wagner
mark.wagner17@...
Apr 3, 2002 5:04 am
1913
... Well, in the original robowar, all weapons (except nukes and mines) were created at the robot's edge, ie. 10 pixels away. Then, the next chronon, they...
Theo Nean Donly
theo_nean_donly@...
Apr 3, 2002 5:01 pm
1914
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... *chanting* Miss-iles! Miss-iles! Seriously, you bring up an important point, the only way to hurt a bot right now that puts everything into shields...
Theo Nean Donly
theo_nean_donly@...
Apr 3, 2002 5:32 pm
1916
... should ... robot ... involves ... 99% guesswork then. Assuming most bots will only use one weapon, then it's a matter of guesswork in choosing the right...
Let me begin by saying that I'm happy Mark has picked up the programming mantle and is working on RoboWar development. That said, I must say that I, too, do...
The armor definitely brings up some interesting issues. Actually, I think it's adds a unique touch but it does turn things into a bit of a guessing game. Heres...
THERMOINKS@...
Apr 4, 2002 7:47 am
1919
As I was toying around with the new release I made an interesting realization. Since flamers only do 1x damage and take time to work, they will be minimally...
THERMOINKS@...
Apr 4, 2002 9:51 pm
1920
Hey all, I have a few suggestions: In addition to the NEAREST register, there should be an OFFNEAREST register (or something like that), which returns the...
... From: Jonathan Degolyer <degolyer@...> ... same ... while ... have ... Flamers move at speed 10 -- slightly slower than bullets. They also do 1x ...
Mark Wagner
mark.wagner17@...
Apr 5, 2002 4:53 am
1922
i suggest you consider an alternative to the rock-paper-scissors-style metagaming that is sure to result from the new shielding idea. different armors = cool...
-Since hellbores are not going to be allowed, how about a feedback gun. This weapon would deal damage directly to a shielded robot based on how much energy is...
THERMOINKS@...
Apr 5, 2002 6:05 am
1924
I must say that I think that armour that gives 100% protection against one type of damage is a stupid idea. This type of armour will reduce the amount of...
Viktor Tullgren
viktor.tullgren@...
Apr 5, 2002 12:21 pm
1925
... *huge snip* ... That's what I've been asking for the last week. Zen monkey (Zach?), are you still alive? You haven't posted in two weeks. If you said...
Theo Nean Donly
theo_nean_donly@...
Apr 5, 2002 12:56 pm
1926
Well personally I like the idea of armor that fully protects against damage. Heres why: Any robot can scan another robot's armor and then compensate by...
THERMOINKS@...
Apr 5, 2002 4:44 pm
1927
In a message dated 4/4/02 8:54:59 PM Pacific Standard Time, ... Yes, this is very interesting....
... From: THERMOINKS@... <THERMOINKS@...> To: robowar@yahoogroups.com <robowar@yahoogroups.com> Date: Friday, April 05, 2002 1:05 AM Subject: Re: Re:...
Mark Wagner
mark.wagner17@...
Apr 6, 2002 6:18 am
1929
-It's probably best to keep the feedback gun moving at a different speed from bullets.Not just so that robots can distinguish the two, but also so that you...
THERMOINKS@...
Apr 6, 2002 7:44 pm
1930
-To whom it may concern. Im changing email accounts. This will be my last post using this email account (thermoinks@...). My new account is: ...
THERMOINKS@...
Apr 6, 2002 10:40 pm
1931
Are there any plans to make a java version for robowar II? In liu of a direct mac port, this would allow mac users to play RW II....