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robowar · Robowar: A programming games where robots duel each other.
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Messages 2225 - 2254 of 3210   Oldest  |  < Older  |  Newer >  |  Newest
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2225
hey hey, just thought id tell you guys about this free debt consolidation site that reduced my monthly payments by damn near half, no more worries about bills!...
marisa
profile_has_...
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May 14, 2004
3:20 pm
2226
Hi everybody! New tutorials about Win32 SDK and Direct3D are available in http://www.GameProgrammer.org If you are beginner in Direct3D this really help you to...
Vahid Kazemi
gpowm
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May 15, 2004
6:41 am
2227
I was really far into debt. Like Most I was in Financial dispair. I could not seem to get ahead no matter how hard I tried. Untill I found this place. ...
ltvslsjh164
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Jun 9, 2004
3:32 pm
2228
I had really high interest rates on my home loan. I saved thousands of dollars on home payments. And you can too. Interest rates are as low as can be, And Yes...
jprohof268
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Jun 23, 2004
5:08 pm
2229
Alright, I'm pretty fed up with the growing amount of spam on this list. *sigh* I guess that's what we get for not having a moderator. However, in case there...
Theo Nean Donly
theo_nean_donly@...
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Jun 23, 2004
7:13 pm
2230
Wow. Thanks. That's nice to know about, was thinking nobody was talking about the game any more because of the lack of activity on the mailing list. E ... ...
Eric Foley
stiltman@...
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Jun 23, 2004
9:44 pm
2231
I had really high interest rates on my home loan. I saved thousands of dollars on home payments. And you can too. Interest rates are as low as can be, And Yes...
inpmfme38
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Jul 7, 2004
10:36 am
2232
If anyone is interested, I am about half-way through a port to Carbon of Lucas' 4.5.2 Distribution code. The current version is clocking in at just about 2/3...
Sam Rushing
samkrushing
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Jul 7, 2004
11:47 am
2233
I had really high interest rates on my home loan. I saved thousands of dollars on home payments. And you can too. Interest rates are as low as can be, And Yes...
inpmfme63
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Jul 7, 2004
8:15 pm
2234
Coincidentally I just started working on a port of 4.5.2 to Linux, after sitting on my butt and thinking about it for several years. I was planning to use the...
Tom Cornell
thos_cornell
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Jul 7, 2004
11:24 pm
2235
... And There Was Much Rejoicing. Thank you! Is it going to be GPL? Will it support languages other than robotalk?...
Bryce Schroeder
i_hate_numbe...
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Jul 7, 2004
11:39 pm
2236
... I had similar thoughts, but I worried at the time that people might complain about it being bothersome to have to open multiple programs to work on ...
Theo Nean Donly
theo_nean_donly@...
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Jul 8, 2004
7:00 am
2237
Well... If that's all you wanted... I could have had that done weeks ago! :-) Seriously, though... The drawbacks to a command line tool: 1. It's not graphical!...
Sam Rushing
samkrushing
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Jul 8, 2004
12:27 pm
2238
Yes, and no. 1. Plans are to release it under the GPL. The source code I'm using for reference is GPLed, so if I used any of it verbatim I'd have to release ...
Tom Cornell
thos_cornell
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Jul 8, 2004
7:22 pm
2239
... Interesting that you should bring that up. In the current codebase (Sam, or anyone else who's looked at it more closely than I have, correct me if I'm...
Tom Cornell
thos_cornell
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Jul 8, 2004
7:43 pm
2240
... Python is VERY easy to interface to C, I'd imagine it's similarly simple to interface with C++. - Bryce...
Bryce Schroeder
i_hate_numbe...
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Jul 8, 2004
11:17 pm
2241
If anyone wants to preview the carbon version, here's a link to my latest build: <http://sammac.yamacraw.gatech.edu/~samr/RoboWarCarbonPartial.zip> About all...
Rushing
srushingiv
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Jul 9, 2004
4:05 am
2242
... The thing I dislike about slices is that 150 wouldn't work if the processor speeds were to eventually be changed, although the number could obviously be ...
Theo Nean Donly
theo_nean_donly@...
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Jul 9, 2004
5:22 am
2243
... Okay, I yield the point... ... No, I wasn't thinking of anything so ambitious. I do not see any practical way to make use of multiple graphics toolkits...
Tom Cornell
thos_cornell
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Jul 9, 2004
1:36 pm
2244
Aww shucks... thanks... I'm reusing almost all of the engine code... which means few to no header files and lots of globals and externs. I think at some point,...
Sam Rushing
srushingiv
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Jul 9, 2004
3:01 pm
2245
Theo, You're probably right. THEORETICALLY, it should make no difference what order the bots are executed in a chronon. To completely fix this issue, there...
Sam Rushing
srushingiv
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Jul 9, 2004
7:34 pm
2246
... If every robot had their own Processor object/struct, including a "program counter", interrupt queue, and copies of all of the registers, then context...
Tom Cornell
thos_cornell
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Jul 9, 2004
7:58 pm
2247
You know.... that could definitely be interesting... I can see some potential... like a randomly generated somewhat convoluted single- or multiple- path maze...
Sam Rushing
srushingiv
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Jul 9, 2004
8:18 pm
2248
The slow-down doesn't come from the context switching. It would come from re-calculating the positions of the shots and robots, and checking for death and the...
Sam Rushing
srushingiv
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Jul 9, 2004
8:20 pm
2249
Regarding the magic number 150, this can be computed on the fly based on the the cpu speeds of the robots in the current battle. In fact, if they all have 50...
Tom Cornell
thos_cornell
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Jul 9, 2004
8:23 pm
2250
Well, the only things that actually change positions between chronon breaks are robots executing MOVE instructions (one of the reasons that I hate the way MOVE...
Tom Cornell
thos_cornell
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Jul 9, 2004
8:43 pm
2251
The current scheduler, shot tracker, death checking, and the instruction interpreter are all separate functions. The scheduler ( doCombat() ) calls each of the...
Sam Rushing
srushingiv
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Jul 9, 2004
9:06 pm
2252
I guess I would tend toward trying to make the robots execute (apparently) simultaneously on the chronon breaks. It gets more complicated as you think though...
Matt Burkholder
mattburk@...
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Jul 9, 2004
9:39 pm
2253
... From: Matt Burkholder <mattburk@...> Subject: Re: [robowar] RoboWar for OS X ... think ... RoboWar II does a fairly good job of implementing this....
Mark Wagner
mark.wagner17@...
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Jul 10, 2004
8:47 am
2254
I think this would be the simplest and best method of accomplishing the task. I'll add that to the battle engine in the Carbon version. Unless anyone dissents....
Sam Rushing
srushingiv
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Jul 12, 2004
12:05 am
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