Wow, I'd never heard of or used WineTools. Before, RoboWar would crash in the installer. After using WineTools, RoboWar died because of a missing library....
Ian Langworth
ian.langworth@...
Jun 1, 2005 12:09 pm
2649
I think it would be interesting to throw a completely new set of weapons out there and eliminate the old ones. No backwards compatibility. Make people start...
... I wouldn't say we needed a whole new set of weapons or physics. What I think is that the game could use the existing weaponset and advance it. For...
There is Robowar II at there that does some of these things. As far as I can tell it has not received that great of a welcome. The other thing it does is...
Matt Burkholder
mattburk@...
Jun 2, 2005 2:29 pm
2652
... New weapons really can unbalance a game. I wrote a game with robots destroying each other, however the machines were controlled by humans. My friends and I...
Amazing! Thanks Ian! Does everything work including drafting board? (Drafting Board has been reported to cause some problems before.) If it does, I'll announce...
... The reason why we still bother with an outdated technique is that all Mac emulators that runs on Windows except one (PearPC) runs 68k emulation ONLY. One...
... You hit the nail on the head Matt. I could: A) Implement them all. This has already been done, and it was called RW2. B) Implement none, that will create a...
... Now, you've created a mystery! One thing that I suggested before was to add a team round to the standard tournament. So all entries would compete solo,...
Matt Burkholder
mattburk@...
Jun 2, 2005 6:56 pm
2657
... standard ... and ... I'd like to see team back as a separate category with some changes. At the moment it just seems to be teams of duplicates of mortal...
... Lets unravel the mystery then: The team category will return in T25 - if there's enough players. And it'll feature new rules making more room for new...
Yeah, it might be interesting to have the "Master" robot be a bit tougher/the slaves a bit weaker. This would sort of tie into my other concern with this sort...
Oops, Kevin neglected to mention one detail of my original idea. This isn't set in stone, it's still sort of in the conceptual stages other than the basic...
Eric Foley
stiltman@...
Jun 3, 2005 2:39 am
2662
I admit that I thought about this strategy as soon as I heard the idea, but as soon as I thought about it I thought about how to combat it. I think it is hard...
... 50% ... Well, I would propose (sp?) C myself, but seeing as how you're locked up by the Mac version, I now know why everything seems to be at (A). Is...
... Yeah, the Drafting Board has problems. Every line has one of the reverse-P "paragraph" characters at the end, and you can't scroll. Also, clicking any of...
Ian Langworth
ian.langworth@...
Jun 3, 2005 2:07 pm
2667
I'll give anything a try! I suggested making team part of the normal tournament to ensure (require) participation. Master/Slave, I guess I can imagine that...
Matt Burkholder
mattburk@...
Jun 3, 2005 3:11 pm
2668
Many people have danced around these, but I haven't seen a single person suggest changes in a way that would make them useful. I don't claim to be an expert,...
... that they are the ONLY weapon in the game that requires an opponent to physically run into them. Most other weapons, being mobile, can be aimed, and may...
... In terms of duels, mines can't be used against dashers short of consternation-style tactics (with the addition of a hop-aside to avoid using the bug). ...
... Personally, I have no qualms about using consternation-style tactics, but that might just be because I'm not skilled enough to have programed Delservant...
I guess I'll agree with the argument that Nukes and Mines require additional energy expenditures, but I'm not sure that is the major reason they are not ...
Matt Burkholder
mattburk@...
Jun 10, 2005 10:33 pm
2674
I posted wrong yesterday when I asked for help with linking the Robowar project. The link errors I get are: undefined 'PostDragScroll' referenced from...
Matt Burkholder
mattburk@...
Jun 11, 2005 1:43 pm
2675
I had thought of two small suggestions to improve mines and nukes. Both have the advantage that they do not brake or change any old robot. Mines: My suggestion...
Viktor Tullgren
viktor.tullgren@...
Jun 11, 2005 9:33 pm
2676
... Actually, this makes me think of an idea I like even better. Let robots toss mines a short distance away like grenades. If they hit something on the way...
Eric Foley
stiltman@...
Jun 11, 2005 10:17 pm
2677
... robots ... on ... there ... offensive ... much ... effective ... like ... still be ... Sounds ok. What kind of parameter were you thinking of? Bots might...