KOTH are ongoing tournaments. I would forward you to my site for details but it is still (annoyingly) down. If you're interested, I think I sent all the info ...
... From: "Camden" <the1true2all@...> ... After the first one only had Retro robots show up, and only a couple or three at that, I'm not currently...
Eric Foley
stiltman@...
Nov 3, 2005 4:59 am
2878
I had a bunch of other retro bots (actually written back in the retro days) that I wanted to throw in. I had trouble converting them from Mac to Windows...
Matt Burkholder
mattburk@...
Nov 3, 2005 2:46 pm
2879
Hello everyone! The activity here have been somewhat slow lately, and I'm considering the possibility that this might be the result from the game being a bit...
... Hey Kevin, Well I was thinking about it too lately and the question is why for example Robowar 2 isn't (still) popular. This game seemed to have all kinds...
... While Robowar 2 had some neat improvements, it had other changes that made it incredibly misbalanced (for example, movement was drastically less expensive,...
I can't say that I think Robowar is really played out. I just haven't had time to do much serious coding. On the other hand I have started a couple of...
Matt Burkholder
mattburk@...
Nov 10, 2005 9:26 pm
2883
... This is the thing that bothers me most with RoboWar right now: I'm not sure how to keep the interest for the game up. I love programming, but let's face...
... I liked this game because of the AI in the robots, and how easy the language was in respect to other programming languages. Maybe it would be nice to make...
... This was done in RW2, and it was nice. Made tweaking bots easier if you knew you wanted to tweak at the beginning. And if you don't want to show what...
First of all I do like the idea about constants, would help a lot without really changing much in the way of gaming. As for the gray area 50 pixels zone. Well,...
Viktor Tullgren
viktor.tullgren@...
Nov 15, 2005 6:57 pm
2887
... Dislike because it would change all approaches of strategy or something more specific about it's mechanics? Or what? Other ideas could appear from ...
... I think it is a good thought, as it would open up the possibility for new strategys. However, I think the problem with it though is that for most robot...
"Dislike because it would change all approaches of strategy or something more specific about it's mechanics? Or what? Other ideas could appear from ...
Viktor Tullgren
viktor.tullgren@...
Nov 17, 2005 4:04 pm
2890
... Well, first, I don't really understand how it wouldn't increase the strategic options if you also claim it would kill all the current strategies. But...
... I couldn't agree more. And here probably something we should work with. Coding a robot is a big project, and takes eons of time and effort. We should find...
... I don't think it's so much a question of time. People have taken the time before, and they will take it again. I see the problem as probably over 90% of...
... Well, the fact is that gradually, if nothing much is done, this mailing list and RW itself will die. RW, in it's current form, cannot survive. If it's...
phyvoerethon, I think your analysis of the situation are 100% correct. For the 3D graphics, I currently have no plans for it. The question is how people are...
... so that we only need ... walls would be nice. ... in the efficiency of ... there's no reason to not ... Okay, what about this idea for solving the problems...
From: "xblueowl" <xblueowl@...> ... Well, this is a neat idea in theory. However, anybody who's gone through a computer science program will tell you...
Eric Foley
stiltman@...
Nov 30, 2005 11:35 am
2899
... Hash: SHA1 ... Having followed both a basic compiler course and an advanced compiler techniques course (http://lamp.epfl.ch/teaching/advancedCompiler/2005/...
Etienne Dysli
Etienne.Dysli@...
Nov 30, 2005 12:55 pm
2900
From: "Eric Foley" <stiltman@...> ... we choose. ... you're about 8 times better off just writing it out by hand in the first place. ... Indeed, a new high...
I tend to agree with the idea that it needs to be easier to create a working robot. It always seems to take ages before I have anything that is works at all....
Matt Burkholder
mattburk@...
Nov 30, 2005 4:15 pm
2902
... make ... sto". You have a point. However people with low expierence in coding could find "a = 3" easier than "3 a' sto", and "a = 3" was just an example as...
Sorry, http://grobots.sourceforge.net/ I also encourage everyone to check out Grobots at http://grobots.soureforge.net/ ....
Matt Burkholder
mattburk@...
Nov 30, 2005 5:16 pm
2904
... Similar to this idea, I think what Kevin has tried to do with the built in code-builders is a neat one. I never use them, but might they not be of great...
... Of two the post-windows mortal tournaments: * Both have been won by bots without stunners. * Both had stunner bots in 2nd and 3rd. * Both had no other...