... Based on my experience with RoboWar II, the limiting factor in execution speed is graphics, not robot processing. Robots at 1000 or even 10,000 ...
Mark
mark.wagner17@...
Oct 2, 2006 6:41 am
3011
Great, I can't wait to start writing higher cpu bots. It will also allow new people to more easily write something. :) Erik, I've read over your robowar...
Im afraid I can't :). My original intention was to make it 3D or eventually on the surface of a sphere (a moebius band was considered as well :)) so i decided...
Time for Tagged Prachi M, 20 Prachi has added you as a friend on Tagged. Is Prachi your friend? Please respond or Prachi may think you said no :( Click here to...
Hey Kevin Nice to hear from you too. I have to admit that I havent been keeping up with what has been happening with robowar, but it does seem be going...
Yeah, well since you were gone I resigned as coder/manager. I was heavily neglecting other important things in my life for programming. I'm not coming back....
... I'm still interested, but I still think there should be a change first to make it easier to program something. I believe the most simple solution would be...
Hey, everybody. It's been over ten years since I started playing, and I assumed RoboWar was dead; nice to see I was wrong! I'm wondering if anyone out there...
I'm interested! I'm also useless on the development side of things, so all I can promise is to work on some robots over winter break. ... wouldn't be ... ...
Also:
http://robowar.sourceforge.net/RoboWar5/Theory/theory.html
I think the game has been pretty dead for a while. The KOTH thing is the first "event' in...
Wow someone out of robowar legend...... you know what would be fun to see, a robowar veterans tournament... think about it. The game is mostly played on...
Just for the record, I'm actually still alive, I just haven't been active for a bit. Unfortunately, I was running the official tournaments again so that's...
Eric Foley
stiltman@...
Dec 6, 2006 8:50 pm
3026
I am another old one who is still around, although I was not part of the early community. I also would love to see someone play robowar but don't have time to...
Matt Burkholder
mattburk@...
Dec 6, 2006 8:51 pm
3027
Well I just wanted to say that I’m still alive, but alas, I don’t do much on my bots right now, mostly because there is no one to battle against.:S _____ ...
Viktor Tullgren
viktor.tullgren@...
Dec 7, 2006 4:44 pm
3028
"Somebody probably ought to get around to running another tournament again soon." *nudge* About the strategy... if I'm thinking of what you're thinking of, I...
... This is not what KOTH is currently intending to do. For that sort of thing, I would redirect you to my BotB or genepool tournaments, but my site went down ...
I still have all the results that were ever public (sorry my site is gone, I'll make another at some point), but they are saved on a computer I won't have ...
My thinking wasn't spiral fadeaways so much as a more conventional movement on the fade, but where you chuck stunners and/or other ordnance into their path as...
Eric Foley
stiltman@...
Dec 16, 2006 4:55 am
3032
... Honestly, what do you people think of the changes? Honestly? Should they really be kept? I'm under the impression that they were not that popular maybe....
NEAREST register for all bots. This makes it much easier to program new bots and also makes it easier for new players to get going. RSPEED, does the same as...
Viktor Tullgren
viktor.tullgren@...
Dec 20, 2006 4:44 pm
3034
I guess the other register along the same lines would be a "Range sync Range -", or similar to doppler but for radial speed instead of tangential. (Real...
Matt Burkholder
mattburk@...
Dec 20, 2006 5:45 pm
3035
I agree on the "nearest" register. I'm also willing to go out on a limb and say that if the "nearest" register is implemented, that we can just do away with...
Eric Foley
stiltman@...
Dec 20, 2006 9:07 pm
3036
The Nearest' is a good line of thinking. However, I think in groupmode you still need or want to see where all other robots are so you might still need aim...
Increasing CPU time might be interesting, although there is a risk that the game just becomes more complicated. As it is now with 50 ins/c CPU you are almost...
Viktor Tullgren
viktor.tullgren@...
Dec 21, 2006 1:30 am
3038
Yeah, I completely agree with you, Viktor. [I was fairly tired as I wrote the rest, my appologies for length and/or incomprehesibility] Maybe we should make a...
I guess to address the CPU changes we have to answer one basic question about Robowar. Is Robowar a programming game or a strategy game? If it is a...
Matt Burkholder
mattburk@...
Dec 21, 2006 2:41 pm
3040
... that the ... you are ... would ... arena. I'm ... good bot. Well, you are right if robot preformance is someway parallel with CPU. But lets think about it....