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robowar · Robowar: A programming games where robots duel each other.
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Messages 3021 - 3051 of 3210   Oldest  |  < Older  |  Newer >  |  Newest
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3021
Hey, everybody. It's been over ten years since I started playing, and I assumed RoboWar was dead; nice to see I was wrong! I'm wondering if anyone out there...
Colin Jaffe
abbreviatedman
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Dec 3, 2006
10:33 pm
3022
I'm interested! I'm also useless on the development side of things, so all I can promise is to work on some robots over winter break. ... wouldn't be ... ...
pr1nceofsuburb1a
pr1nceofsubu...
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Dec 5, 2006
7:32 pm
3023
Also: http://robowar.sourceforge.net/RoboWar5/Theory/theory.html I think the game has been pretty dead for a while. The KOTH thing is the first "event' in...
Jacob Privalsky
jacob_privalsky
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Dec 6, 2006
7:27 am
3024
Wow someone out of robowar legend...... you know what would be fun to see, a robowar veterans tournament... think about it. The game is mostly played on...
The Shambler
a_shambler
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Dec 6, 2006
12:34 pm
3025
Just for the record, I'm actually still alive, I just haven't been active for a bit. Unfortunately, I was running the official tournaments again so that's...
Eric Foley
stiltman@...
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Dec 6, 2006
8:50 pm
3026
I am another old one who is still around, although I was not part of the early community. I also would love to see someone play robowar but don't have time to...
Matt Burkholder
mattburk@...
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Dec 6, 2006
8:51 pm
3027
Well I just wanted to say that I’m still alive, but alas, I don’t do much on my bots right now, mostly because there is no one to battle against.:S _____ ...
Viktor Tullgren
viktor.tullgren@...
Send Email
Dec 7, 2006
4:44 pm
3028
"Somebody probably ought to get around to running another tournament again soon." *nudge* About the strategy... if I'm thinking of what you're thinking of, I...
Camden
the1true2all
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Dec 16, 2006
3:48 am
3029
... This is not what KOTH is currently intending to do. For that sort of thing, I would redirect you to my BotB or genepool tournaments, but my site went down ...
Camden
the1true2all
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Dec 16, 2006
4:16 am
3030
I still have all the results that were ever public (sorry my site is gone, I'll make another at some point), but they are saved on a computer I won't have ...
Camden
the1true2all
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Dec 16, 2006
4:31 am
3031
My thinking wasn't spiral fadeaways so much as a more conventional movement on the fade, but where you chuck stunners and/or other ordnance into their path as...
Eric Foley
stiltman@...
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Dec 16, 2006
4:55 am
3032
... Honestly, what do you people think of the changes? Honestly? Should they really be kept? I'm under the impression that they were not that popular maybe....
Kevin Hertzberg
kevin_hertzberg
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Dec 18, 2006
7:36 pm
3033
NEAREST register for all bots. This makes it much easier to program new bots and also makes it easier for new players to get going. RSPEED, does the same as...
Viktor Tullgren
viktor.tullgren@...
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Dec 20, 2006
4:44 pm
3034
I guess the other register along the same lines would be a "Range sync Range -", or similar to doppler but for radial speed instead of tangential. (Real...
Matt Burkholder
mattburk@...
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Dec 20, 2006
5:45 pm
3035
I agree on the "nearest" register. I'm also willing to go out on a limb and say that if the "nearest" register is implemented, that we can just do away with...
Eric Foley
stiltman@...
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Dec 20, 2006
9:07 pm
3036
The Nearest' is a good line of thinking. However, I think in groupmode you still need or want to see where all other robots are so you might still need aim...
xblueowl
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Dec 20, 2006
10:07 pm
3037
Increasing CPU time might be interesting, although there is a risk that the game just becomes more complicated. As it is now with 50 ins/c CPU you are almost...
Viktor Tullgren
viktor.tullgren@...
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Dec 21, 2006
1:30 am
3038
Yeah, I completely agree with you, Viktor. [I was fairly tired as I wrote the rest, my appologies for length and/or incomprehesibility] Maybe we should make a...
Camden
the1true2all
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Dec 21, 2006
6:25 am
3039
I guess to address the CPU changes we have to answer one basic question about Robowar. Is Robowar a programming game or a strategy game? If it is a...
Matt Burkholder
mattburk@...
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Dec 21, 2006
2:41 pm
3040
... that the ... you are ... would ... arena. I'm ... good bot. Well, you are right if robot preformance is someway parallel with CPU. But lets think about it....
xblueowl
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Dec 24, 2006
11:06 am
3041
... I think the point is the "best" routines aren't possible right now *because* they would require more processor, even at the highest possible efficiency. ...
Camden
the1true2all
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Dec 24, 2006
5:23 pm
3042
Interesting discussion, I like the idea of having higher CPU limits. It opens the door for a whole range of new and interesting strategies, some of which have...
The Shambler
a_shambler
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Dec 25, 2006
1:11 pm
3043
___________________________________________________________ All new Yahoo! Mail "The new Interface is stunning in its simplicity and ease of use." - PC...
Jignesh Shah
jigunesh11
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Dec 26, 2006
5:45 am
3045
... Yes indeed, such a thing would be a nifty solution. However in that case I think we should put a limitation on range',radar', and probe' (or otherwise also...
xblueowl
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Jan 2, 2007
5:28 pm
3046
I guess I will give my 2 cents. As I said before, I think Robowar is largely a programming game. Therefore I think CPU should continue to be a limiting...
Matt Burkholder
mattburk@...
Send Email
Jan 2, 2007
6:27 pm
3047
My son Robert hated math with a passion after second grade. Later, after watching me, he got into Robotwar on the Apple II, and then he moved on to Robowar on...
Doug Hogg
DougHogg
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Jan 2, 2007
10:20 pm
3048
You said, "it is too hard for most young kids (10-12)." Could you elaborate any more about why you think this? For my own experience, I first got into robowar...
Camden
the1true2all
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Jan 3, 2007
2:27 am
3049
I'm in full support of Matt's new registers, though I would suggest the minor change of "LEFT" being the standard. Then, with "LEFT," P would then correspond ...
Camden
the1true2all
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Jan 3, 2007
7:22 pm
3050
I like your suggestions. Not sure if I understand the honorable mention or not. Caveots: if you want energy it should be cheaper to buy energy than shields...
Matt Burkholder
mattburk@...
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Jan 3, 2007
7:51 pm
3051
By honorable mention I meant that it was a cool idea, but I don't think we should make that change. Yes, normal bullets would have a harder time against ...
Camden
the1true2all
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Jan 3, 2007
9:06 pm
Messages 3021 - 3051 of 3210   Oldest  |  < Older  |  Newer >  |  Newest
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