... Hello When I found out that Self can now run on cygwin platform, I have decided to try out. (the linux engine on Mandrake 9.1 linux distribution runs fine...
Is Self's JIT code written in such a way that there is a layer that be useful as a library outside of Self? Also, has OpenGL been considered as an alternative...
... It would make the GUI code cross platform (at least across the major operating systems), which would be nice. And once it's there, you can never tell what...
... More than nice - it would be great! But my experience with OpenGL has not been very positive, specially on the PC (Windows and Linux). I get the feeling...
... I must admit that I'm a long time Mac user, so on this front, my experience is much more limited than yours. ... How does self handle text? I didn't see...
... I've tried lightning but it's buggy on PPC. I hadn't seen ccg before - it looks great. Thanks! ... The advantage is much, much faster rendering(2d, or 3d)....
... Excellent antialiased text support isn't difficult to add using freetype and a bit of code to cache the rendered characters into a texture. Io does this,...
... The 'drawString:At:GC:' method calls platform specific code to do the real work. ... Imagine a red, metalic cylinder. With a white stripe near the bottom. ...
... that ... I don't know what the delay time is, but it certainly feels much slower than a normal desktop app. Unfortunately, the result is that people may ...
... My mistake - and I'd even implemented the draw_text(const char* text, int x, int y) method in my GlutWindow.c file.... It was just too long ago I guess. ...
... Morphic is not exactly famous for its speed in Squeak either. This is the price you have to pay for "liveness" in the GUI. There is a lot of overhead to...
... I found all Squeak rendering (not just Morphic) to be slow. I suspect the bottle neck has more to do with the rendering architecture than too many messages...
Regarding OpenGL sacalability - MacOS Quartz Extreme is an OpenGL desktop, and I'd say 2D textures are supported very well (each window is a texture). SGI...
... I don't really care if they are multiple textures or one as long as they look right as I zoom closer and they are "live" (I can move the circle a littler...
... I'm not sure what you mean. If you mean you want to keep a copy of a frame buffer and draw over it, you can do that in-hardware using OpenGL too. Maybe...
Subject: New Self release We're pleased to announce a new Self release. The major addition is the availability of the optimizing compiler (the Simple...
David Ungar
David.Ungar@...
Jun 19, 2003 11:15 pm
1560
... This is great. Thanks a lot! ... Another option is curl. For Mac users, Jaguar doesn't ship with wget, but it does include curl. These two statements will...
cramakrishnan@...
Jun 20, 2003 12:42 am
1561
... Good job! I have updated the links on the swiki to point to the new page. It seems that the money I put into the Ultra-5 and its memory upgrade was...
... I am sorry that this reply is so late, and even sorrier that it is so off-topic for this list. But it wouldn't be right to leave this subject pending an...
Has anybody ever used a serial port from Self on a Sparc machine? I tried the obvious (opening a unixFile named "/dev/cua/b") but seem to have permission...
... I see. Yes, I think OpenGL is basically immediate. You can have display lists though - that is, define a set of drawing commands that can be invoked with a...
I know you have been discussing this for a while, but I invite you to try the latest Self release, 4.2. You may find it to be much snappier on a Mac. The...
David Ungar
David.Ungar@...
Jun 22, 2003 5:09 am
1566
Christian, I am cleaning up old mail--did you every get it to work? Do you know we have a new release out? - David...
David Ungar
David.Ungar@...
Jun 22, 2003 5:09 am
1567
... It seems about the same to me (dual 1.2Ghz G4). The pause when opening an outliner seems like it might be quicker, but dragging still feels about as slow....
... Dave actually explained this in the email you were replying to. By rendering directly to the screen the hardware can't help you. If you render to an...
Interesting...thank you Jecel. Which outliner are you dragging? Are there other outliners behind it? Does the size or amount of text in the outliner matter? -...
David Ungar
David.Ungar@...
Jun 25, 2003 2:25 am
1570
... The graphics hw is not just for compositing. It has custom logic for doing complex operations like polygon rendering, line drawing, antialiasing and much...
... I just opened a few random ones. They were all about the same. ... No, I'm only opening one at a time. I also tried dragging it to an area where only it...