Hi all... I've ruined about three keyboards with anticipatory drool, but finally a reward. The links on the web page still don't seem to work, but the Self...
381
Steve Dekorte
steve@...
Nov 2, 1999 12:01 am
... Can someone post to the group when the Mac executables are available? I'm getting tired of hitting the reload button. :-) Steve...
382
jdbell@...
Nov 2, 1999 12:24 am
I was too excited to be clear earlier... I'm not done downloading yet (I may have the crappiest ISP on the planet), but the mac stuff is available on that ftp...
383
David Ungar
David.Ungar@...
Nov 3, 1999 3:59 am
Hi, I think the http links are working, now. Also, I have three fixes which I will upload this weekend when I get back. One makes the UI much more responsive, ...
384
David Ungar
David.Ungar@...
Nov 3, 1999 3:59 am
You are welcome! You may want to download again early next week. I've done a few good fixes here. - Dave ... David Ungar Sun Microsystems Laboratories (650)...
385
Jecel Assumpcao Jr
jecel@...
Nov 3, 1999 9:51 pm
I liked the little enhancements like outliner buttons, the change in the atoms example and so on. In the atoms example, the buttons have to be changed from ...
386
Mario Wolczko
Mario.Wolczko@...
Nov 4, 1999 1:35 am
Jecel wrote: BTW, does 4.1 include the Oz debugging thing? If you mean the facility of Kansas that lets you debug one world from another, as described in our...
387
Jecel Assumpcao Jr
jecel@...
Nov 4, 1999 5:16 pm
... Yes, I was talking about the Communications of the ACM article. It has been a while since I read it, but I had the impression that besides the infamous...
388
David Ungar
David.Ungar@...
Nov 5, 1999 5:01 am
Thanks, Jecel. I'll fix the atoms example. Do you have a fix for the X true color bug? Sorry about not crediting you with the patch. - Dave PS: In a few days,...
389
David Ungar
David.Ungar@...
Nov 5, 1999 5:01 am
Sounds great! - Dave ... David Ungar Sun Microsystems Laboratories (650) 336-2618...
390
Jecel Assumpcao Jr
jecel@...
Nov 5, 1999 5:42 pm
... Actually, I found out that your code is rather different after all. But the end result is similar. I only did enough to be able to see a debugger pop up in...
391
Mario Wolczko
Mario.Wolczko@...
Nov 5, 1999 7:02 pm
Jecel wrote: Yes, I was talking about the Communications of the ACM article. It has been a while since I read it, but I had the impression that besides the...
392
diegogomezdeck@...
Nov 6, 1999 3:35 am
I'm too happy to see Dave working on Self...... But I'm not to happy becouse I have not a SPARC, I have not a MAC.... ... Somebody is thinking in port Self 4.1...
393
Jerry Bell
jdbell@...
Nov 9, 1999 3:36 am
Quick question: Is there anything in Self like the Outliner but meant more for the end user? I'm thinking of something where you could enter new values...
395
Stefan Matthias Aust
sma@...
Nov 10, 1999 1:11 pm
... Me too. ... At OOPSLA, I heard the rumor that there's a company actually interested in porting SELF for Windows and/or Linux. bye -- Stefan // I...
396
charleshixson@...
Nov 10, 1999 4:57 pm
stefan matthias aust <sm-@...> wrote: original article:http://www.egroups.com/group/self-interest/?start=395 ... interested in ... That would be very...
397
Jecel Assumpcao Jr
jecel@...
Nov 12, 1999 12:25 am
... True. I finally drummed up some courage and took a look at this part of the code. I can't say I followed it fully as it is one of the most twisted pieces...
398
Jecel Assumpcao Jr
jecel@...
Nov 12, 1999 12:41 am
Kyle Hayes suggested to me that now that Self 4.1 runs on the Mac, it wouldn't be too hard to compile it to run on Linux PPC. Doesn't anybody use this system? ...
399
Mario Wolczko
Mario.Wolczko@...
Nov 12, 1999 7:05 pm
... Jecel replied: True. I finally drummed up some courage and took a look at this part of the code. I can't say I followed it fully as it is one of the most...
400
Jecel Assumpcao Jr
jecel@...
Nov 13, 1999 12:03 am
... One problem is that slots aren't typed in this way. But you could work around this by using annotations. ... There are a lot of outliner-like things in...
401
Jecel Assumpcao Jr
jecel@...
Nov 13, 1999 12:37 am
There has been some discussion of Self in the mailing list for the Squeak Smalltalk system. Even Alan Kay made some comments on what he liked and didn't like...
402
David Ungar
David.Ungar@...
Nov 13, 1999 1:06 am
Great idea! As far as 4.1.1: I put buffering into the transporter, which probably accelerates other platforms, too. - Dave ... David Ungar Sun Microsystems...
403
David Ungar
David.Ungar@...
Nov 13, 1999 1:06 am
Neat! I'll have to try it out. And if you want exceptions, it should be easy to implement them: just a push-down stack in the process objects (one per process)...
404
David Ungar
David.Ungar@...
Nov 13, 1999 1:06 am
Great idea! No, I don't recall seeing this before. You might try asking Randy Smith (randy@...). - Dave ... David Ungar Sun Microsystems Laboratories ...
405
Jecel Assumpcao Jr
jecel@...
Nov 13, 1999 3:12 am
... I wasn't able to add the 'currentMorph' slot to the world before reading the patch in Self 4.1. I tried it three different ways (for the prompt, from the...
406
David Ungar
David.Ungar@...
Nov 13, 1999 4:39 am
I took a quick look at 16-bit X frame buffers. I have put Jecel's hack into paint in a reasonable way, but now XLoadQueryFont is failing with an obscure X...
407
Jerry Bell
jdbell@...
Nov 13, 1999 6:14 am
... I was thinking along the same lines... drop special formatting morphs on (default) fields of an auto-generated morph. It gives the desired editing ...
408
Jecel Assumpcao Jr
jecel@...
Nov 15, 1999 9:29 pm
... I can't help you there - there are two things I have done my best to know as little about as I could: C++ and X Windows :-) Wouldn't the way the Squeak...
409
Jecel Assumpcao Jr
jecel@...
Nov 16, 1999 3:10 am
... In theory, you should be able to use arbitrary objects, but I would be surprised if there aren't at least some placed where strings are expected. Still,...
410
Mario Wolczko
mario@...
Nov 16, 1999 6:17 pm
... Simpler, but display performance for a shared world (where most displays are remote) is not great when you copy large chunks of the frame buffer around. ...