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sgf-std · SGF - Smart Game Format Standard

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Messages 1 - 30 of 352   Oldest  |  < Older  |  Newer >  |  Newest
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1 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Dec 10, 1998
1:16 pm
Testing :o) /Arno...
2 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Dec 10, 1998
1:28 pm
Hi there, SGF FF[4] has been out there for more than a year now. Since Jan v.d. Steen and other start adopting FF[4] some questions popped up which will result...
3 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Dec 10, 1998
1:29 pm
Hi again, here are some questions that came up in emails with Jan and John Fairbairn. Date DT[]: How do we record a certain period of time? E.g. Played from...
4 Dave Dyer
ddyer@xxxxxxx.xxxx Send Email
Dec 10, 1998
5:24 pm
I"d like to use SGF to represent a game for four players. Holiday Greetings: http://www.andromeda.com/people/ddyer/tree/christma.html...
5 Robert Jasiek
jasiek@xxxxxx.xxxxx.xxx Send Email
Dec 10, 1998
3:41 pm
Concerning character sets, the property in FF[4] is CA[]. But I still don't know how to use this for Asian sets. Also there is the character encoding problem,...
6 William M. Shubert
wms@xxxxxxx.xxxx Send Email
Dec 10, 1998
8:52 pm
While the SGF standard mailing list is sort of active, let me first say that I agree with Robert Jasiek in that a lot of things should be put in general...
7 Robert Jasiek
jasiek@xxxxxx.xxxxx.xxx Send Email
Dec 11, 1998
8:59 am
... What one really needs to mark are the scoring points on the board. If one liked to mark other things, one would have to use several stages of diagrams....
8 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Dec 11, 1998
11:20 am
... The current system doesn't support multi-player games at all. I would suggest creating a game-specific move property. E.g. MV[player:move]. This way you...
9 Robert Jasiek
jasiek@xxxxxx.xxxxx.xxx Send Email
Dec 11, 1998
2:10 pm
... The players should be introduced in the root, thereby get an automatic ordering 0,1,2,.., and referred to by their numbers to keep the file length short:...
10 David Fotland
fotland@xxxxxxxxxxx.x... Send Email
Dec 12, 1998
12:54 am
... I allow arbitraty text in the date field, since lots of old files have strange date formats. In my GUI I have 4 fields: Year ____ Month _____ Day...
11 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Dec 21, 1998
4:19 pm
Hi all, as I pointed out in my first email, I'd like to make a minor revision of FF[4]. I'm going to go through the spec more thoroughly during the holidays...
12 Francois Mizessyn
francois.mizessyn@xxx... Send Email
Dec 23, 1998
9:02 pm
... For example, HA[1] could be useful: - to display an info such as "Handicap : 1" when printing a game - to display a correct info in a dialog where a user...
13 Jens Yllman
jens.yllman@xxxxxxx.x... Send Email
Dec 24, 1998
12:14 pm
Hello eveybody. I just have some thoughts about how to make and handle problem sets with SGF. What I mean is SGF files that starts with some AB[] and AW[] to...
14 David Fotland
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Dec 25, 1998
12:38 am
I use AW and AB to set up the position. I use PL[W] in the root node if white is to play first. I use TE[3] (nonstandard, please don't kill me :) to mark a...
15 mueller@xxx.xx.xxxxxx...
mueller@xxx.xx.xxxxxx... Send Email
Dec 25, 1998
10:44 am
... Agree. For completeness you could use PL[B] in the other case, but I think everybody will default to B if no player is specified (Arno: is it specified in...
16 Jens Yllman
jens.yllman@xxxxxxx.x... Send Email
Dec 27, 1998
11:05 pm
Hello again. Thanks for the ideas. I think it would be nice if we tried to use the same "standard"; for problem sets. I was thinking that my program should...
17 David Fotland
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Dec 28, 1998
4:07 am
Many Faces will randomly change color and orientation in the next version. So I am rewriting all commentary to avoid use of color. For example, "How does...
18 William M. Shubert
wms@xxxxxxx.xxxx Send Email
Jan 5, 1999
11:24 pm
While I was away from my e-mail on vacation it looks like a discussion of problem sets in SGF showed up. It looks like it's over, but in any case, I have lots...
19 David Fotland
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Jan 6, 1999
3:18 am
Why not put the position in the root node? What does the SY[] property mean? Many Faces doesn't recognize it. You don't have a machine readable indication...
20 William M. Shubert
wms@xxxxxxx.xxxx Send Email
Jan 6, 1999
3:43 am
SY was once part of the standard. You are right, I should get rid of it since it is no longer in the standard. Also, you are right, a machine readable...
21 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Jan 7, 1999
4:49 pm
Hi there, answers to some questions which popped up recently: ... Not really. So I think we should allow both: HA[0] and HA[1]. ... No. Should we define it? ...
22 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Jan 7, 1999
5:16 pm
Hi again, I was just thinking about an addition I've made: Applications should not rely on order of property values. E.g. AB[aa][bb] might be written as...
23 William M. Shubert
wms@xxxxxxx.xxxx Send Email
Jan 7, 1999
7:02 pm
... I think that "SY" was proposed once to mean "StYle", so you could tell the application that wrote the SGF file. It may have never made it into an actual ...
24 David Fotland
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Jan 8, 1999
3:55 am
... Since these are just machine readable comments and don't actually put stones on the board, I have no objection. ... I assume black to move at the root node...
25 David Fotland
fotland@xxxxxxxxxxx.x... Send Email
Jan 8, 1999
4:03 am
... I agree. This is why Many Faces doesn't support multiple game trees. I'd rather have each game in a separate file in a directory so the user can use the ...
26 mueller@xxx.xx.xxxxxx...
mueller@xxx.xx.xxxxxx... Send Email
Jan 8, 1999
4:40 pm
... From: David Fotland <fotland@...> ... OK, here are some benefits of multi-game collections: - single file: less clutter on your hard disk,...
27 Shigeru Mabuchi
mab@xxxxxx.xx.xxx Send Email
Feb 1, 1999
7:38 am
Hello, I'm currently working on a SGF browser and I have problems dealing with stuffs that FF[4] cannot handle. Here are some of the suggestions that I would...
28 Robert Jasiek
jasiek@xxxxxx.xxxxx.xxx Send Email
Feb 1, 1999
8:48 am
... I agree that time properties should be specified more clearly. ... What about special rules that count no time for certain moves? E.g. a so called token-go...
29 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Feb 1, 1999
1:31 pm
Dear Shigeru, thanks for your suggestions on time extensions for FF[4]. I think it's true that FF[4] doesn't have sophisticated features for recording time. ...
30 Arno Hollosi
ahollosi@xxxx.xxxxxxx... Send Email
Feb 1, 1999
2:13 pm
Hi again, I didn't have much time lately, so I couldn't finish the udpate of the FF[4] spec as already discussed in this list (TM+OT, less restrictive handling...
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