Hi there, SGF FF[4] has been out there for more than a year now. Since Jan v.d. Steen and other start adopting FF[4] some questions popped up which will result...
3
Arno Hollosi
ahollosi@xxxx.xxxxxxx...
Dec 10, 1998 1:29 pm
Hi again, here are some questions that came up in emails with Jan and John Fairbairn. Date DT[]: How do we record a certain period of time? E.g. Played from...
4
Dave Dyer
ddyer@xxxxxxx.xxxx
Dec 10, 1998 5:24 pm
I"d like to use SGF to represent a game for four players. Holiday Greetings: http://www.andromeda.com/people/ddyer/tree/christma.html...
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Robert Jasiek
jasiek@xxxxxx.xxxxx.xxx
Dec 10, 1998 3:41 pm
Concerning character sets, the property in FF[4] is CA[]. But I still don't know how to use this for Asian sets. Also there is the character encoding problem,...
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William M. Shubert
wms@xxxxxxx.xxxx
Dec 10, 1998 8:52 pm
While the SGF standard mailing list is sort of active, let me first say that I agree with Robert Jasiek in that a lot of things should be put in general...
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Robert Jasiek
jasiek@xxxxxx.xxxxx.xxx
Dec 11, 1998 8:59 am
... What one really needs to mark are the scoring points on the board. If one liked to mark other things, one would have to use several stages of diagrams....
8
Arno Hollosi
ahollosi@xxxx.xxxxxxx...
Dec 11, 1998 11:20 am
... The current system doesn't support multi-player games at all. I would suggest creating a game-specific move property. E.g. MV[player:move]. This way you...
9
Robert Jasiek
jasiek@xxxxxx.xxxxx.xxx
Dec 11, 1998 2:10 pm
... The players should be introduced in the root, thereby get an automatic ordering 0,1,2,.., and referred to by their numbers to keep the file length short:...
10
David Fotland
fotland@xxxxxxxxxxx.x...
Dec 12, 1998 12:54 am
... I allow arbitraty text in the date field, since lots of old files have strange date formats. In my GUI I have 4 fields: Year ____ Month _____ Day...
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Arno Hollosi
ahollosi@xxxx.xxxxxxx...
Dec 21, 1998 4:19 pm
Hi all, as I pointed out in my first email, I'd like to make a minor revision of FF[4]. I'm going to go through the spec more thoroughly during the holidays...
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Francois Mizessyn
francois.mizessyn@xxx...
Dec 23, 1998 9:02 pm
... For example, HA[1] could be useful: - to display an info such as "Handicap : 1" when printing a game - to display a correct info in a dialog where a user...
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Jens Yllman
jens.yllman@xxxxxxx.x...
Dec 24, 1998 12:14 pm
Hello eveybody. I just have some thoughts about how to make and handle problem sets with SGF. What I mean is SGF files that starts with some AB[] and AW[] to...
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David Fotland
fotland@xxxxxxxxxxx.x...
Dec 25, 1998 12:38 am
I use AW and AB to set up the position. I use PL[W] in the root node if white is to play first. I use TE[3] (nonstandard, please don't kill me :) to mark a...
15
mueller@xxx.xx.xxxxxx...
mueller@xxx.xx.xxxxxx...
Dec 25, 1998 10:44 am
... Agree. For completeness you could use PL[B] in the other case, but I think everybody will default to B if no player is specified (Arno: is it specified in...
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Jens Yllman
jens.yllman@xxxxxxx.x...
Dec 27, 1998 11:05 pm
Hello again. Thanks for the ideas. I think it would be nice if we tried to use the same "standard" for problem sets. I was thinking that my program should...
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David Fotland
fotland@xxxxxxxxxxx.x...
Dec 28, 1998 4:07 am
Many Faces will randomly change color and orientation in the next version. So I am rewriting all commentary to avoid use of color. For example, "How does...
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William M. Shubert
wms@xxxxxxx.xxxx
Jan 5, 1999 11:24 pm
While I was away from my e-mail on vacation it looks like a discussion of problem sets in SGF showed up. It looks like it's over, but in any case, I have lots...
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David Fotland
fotland@xxxxxxxxxxx.x...
Jan 6, 1999 3:18 am
Why not put the position in the root node? What does the SY[] property mean? Many Faces doesn't recognize it. You don't have a machine readable indication...
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William M. Shubert
wms@xxxxxxx.xxxx
Jan 6, 1999 3:43 am
SY was once part of the standard. You are right, I should get rid of it since it is no longer in the standard. Also, you are right, a machine readable...
21
Arno Hollosi
ahollosi@xxxx.xxxxxxx...
Jan 7, 1999 4:49 pm
Hi there, answers to some questions which popped up recently: ... Not really. So I think we should allow both: HA[0] and HA[1]. ... No. Should we define it? ...
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Arno Hollosi
ahollosi@xxxx.xxxxxxx...
Jan 7, 1999 5:16 pm
Hi again, I was just thinking about an addition I've made: Applications should not rely on order of property values. E.g. AB[aa][bb] might be written as...
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William M. Shubert
wms@xxxxxxx.xxxx
Jan 7, 1999 7:02 pm
... I think that "SY" was proposed once to mean "StYle", so you could tell the application that wrote the SGF file. It may have never made it into an actual ...
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David Fotland
fotland@xxxxxxxxxxx.x...
Jan 8, 1999 3:55 am
... Since these are just machine readable comments and don't actually put stones on the board, I have no objection. ... I assume black to move at the root node...
25
David Fotland
fotland@xxxxxxxxxxx.x...
Jan 8, 1999 4:03 am
... I agree. This is why Many Faces doesn't support multiple game trees. I'd rather have each game in a separate file in a directory so the user can use the ...
26
mueller@xxx.xx.xxxxxx...
mueller@xxx.xx.xxxxxx...
Jan 8, 1999 4:40 pm
... From: David Fotland <fotland@...> ... OK, here are some benefits of multi-game collections: - single file: less clutter on your hard disk,...
27
Shigeru Mabuchi
mab@xxxxxx.xx.xxx
Feb 1, 1999 7:38 am
Hello, I'm currently working on a SGF browser and I have problems dealing with stuffs that FF[4] cannot handle. Here are some of the suggestions that I would...
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Robert Jasiek
jasiek@xxxxxx.xxxxx.xxx
Feb 1, 1999 8:48 am
... I agree that time properties should be specified more clearly. ... What about special rules that count no time for certain moves? E.g. a so called token-go...
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Arno Hollosi
ahollosi@xxxx.xxxxxxx...
Feb 1, 1999 1:31 pm
Dear Shigeru, thanks for your suggestions on time extensions for FF[4]. I think it's true that FF[4] doesn't have sophisticated features for recording time. ...
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Arno Hollosi
ahollosi@xxxx.xxxxxxx...
Feb 1, 1999 2:13 pm
Hi again, I didn't have much time lately, so I couldn't finish the udpate of the FF[4] spec as already discussed in this list (TM+OT, less restrictive handling...