Dear Christian, I'm CCing the sgf-std list, as I guess this is of interest to others as well. ... Technically speaking you are right. De facto, just about all...
275
William M. Shubert
wmshub98
Aug 19, 2006 7:01 am
I'd just like to note, that UTF-16 is not possible as a CA[] parameter. To get to the CA[] property itself, you must be able to parse at least some text...
276
Arno Hollosi
ahollosi
Aug 24, 2006 12:14 pm
... Not necessarily. We could define that the CA[] property is only valid for text fields *after* the CA[] property occurs in the text. But there is one more...
277
Lauri Paatero
lapaatero
Aug 24, 2006 4:56 pm
HI, In order to promote compatibility and keep testing work sensible, I think standard should say that UTF-8 is only allowed encoding for unicode. Other uncode...
278
gilderde
Nov 28, 2006 10:06 pm
Hi, I am currently working on the perl module Games::Go::SGF. This is a module that parses sgf files. I have put in some property validation checks, which are...
279
ahollosi
Jan 17, 2007 9:51 pm
Dan, sorry for the late reply. The list email was classified as spam by my system. Yahoo seems to be adding to many ads these days. If it is not ... I don't...
280
ddyer0
Jan 18, 2007 6:30 pm
I'm probably the most prolific user of SGF format. I use it to record all the games at Boardspace.net, currently 10 different games. I use SGF as a common...
282
Mark
mark_in_mtn_...
May 3, 2007 2:28 pm
I have recently taken Arno's sgfc source and built a program that processes collections of SGF files and produces statistics on property and value usage. I've...
283
Arno Hollosi
ahollosi
May 3, 2007 3:44 pm
Mark, nice work. Thanks for the information. ... It would be interesting to run this program also on e.g. the GTL archive. It contains game reviews and...
284
andre@...
May 20, 2007 4:33 pm
Dear sgf-programmers! How can an additional sgf property be included into the given sgf standard? I'm the author of Kogo's Joseki Dictionary, and I need links...
285
Arno Hollosi
ahollosi
May 21, 2007 5:03 am
Andre, ... If you add it as a private property all you need to do is to write it in the SGF file. SGF programs ignore unknown properties. As for getting others...
288
Arno Hollosi
ahollosi
Jul 29, 2008 7:53 am
Dear all, I have been approached (again) with a proposal to add links to the SGF standard. As I clearly see the need for this, I would like to add it to the...
289
Stuart A. Yeates
syeates@...
Jul 29, 2008 8:48 am
Great idea Anro Is he plan to extend sgfc to cover this and optionally expand trees? ... The idea of common subtrees is very common in computer go. I'm not ...
290
Michal KovaÅ™Ãk
kovarex@...
Jul 29, 2008 11:09 am
Hello, I support this extension vry much, but I believe that the restriction of the identical position is too restrictive, when I was making my private sgf...
291
David Bush
twixtplayer
Jul 29, 2008 2:35 pm
... Duplication by reflection and/or rotation is certainly important, but this could usually be settled after the first two moves of the game. Maybe a separate...
292
David Bush
twixtplayer
Jul 29, 2008 2:57 pm
I would like to suggest another property to add to FF[4]: LO[] is also node annotation. It means the subtree which includes this node is entirely concerned...
293
William Shubert
wmshub98
Jul 29, 2008 3:05 pm
... TP is fine with me, but the requirement that it's target N[] appear before the matching TP[] is strange. Why have it? That means that if somebody reorders...
294
David Bush
twixtplayer
Jul 29, 2008 3:47 pm
... You might have missed my post from about an hour ago. It might not have reached you before you posted. The purpose of the restrictions is to avoid forward...
295
Arno Hollosi
ahollosi
Jul 29, 2008 9:46 pm
... I would certainly add such an option to SGFC. ... I tend to agree with Bill. I think that most of us agree that we should keep the SGF game tree a...
296
Stuart A. Yeates
syeates@...
Jul 29, 2008 10:22 pm
... I'm also interested in the exact semantics of TP[] with respect to ko calculations. If two subtrees have different previous board positions (as opposed to...
297
Arno Hollosi
ahollosi
Jul 30, 2008 2:16 pm
... Sometimes the GUI or interaction with the user has to be addressed in the specification. That's the reason why we have a ST[] property. I am just trying to...
298
David Bush
twixtplayer
Jul 30, 2008 3:08 pm
... Not only that, but if the target node is pointed to by more than one TP, you would have to make sure N comes before all of them. ... I guess it depends on...
299
Lauri Paatero
lapaatero
Jul 30, 2008 3:15 pm
Hi, I think idea is good, but there are several problems with initial proposal that need some resolution: 1. N property Property N is inteded to be...
300
Mark Lentczner
mark_in_mtn_...
Jul 31, 2008 4:18 am
The big issue I see to resolve is the semantic of the link. I see several possibilities discussed in the thread, and I'm going to try to restate the...
347
Arno Hollosi
ahollosi
May 21, 2009 7:55 pm
Dear all, sorry about the recent spam activity on this list. I only noticed a single email today, as my spam filter got rid of everything else. If you find...
348
David
twixtplayer
Apr 4, 2011 3:05 pm
Hex uses the swap rule, also known as the pie rule or one-move equalization. WRT implementation, there are two ways to do it. Here are the official...
349
Francois Mizessyn
FRANCOIS.MIZESSYN@...
Nov 5, 2011 11:35 pm
Hello all, I have some questions about numbering. May be the answers are somewhere at http://www.red-bean.com/ but i didn't find them. 1) What happens after a...
350
Daniel Bump
bump@...
Nov 6, 2011 12:46 am
... That sounds good. Paul would be key. As I understand it, Lenart is rapidly absorbing our perspectives about Whittaker functions and Sara is also natural....
351
David Fotland
FOTLAND@...
Nov 6, 2011 1:36 am
1: Many Faces numbers it 2. The AB is a setup stone, so it doesn’t get a number, and the game continues with move #2. 2: I think the last move should be...
352
Arno Hollosi
ahollosi
May 5, 2013 5:48 am
Dear all, Patrick Näf contacted me about a proposal for a UTI specification for SGF (for Apple systems). From Patrick: ==== A short explanation of what I am...