Thanks for the excellent work!
If possible, while assigning the layout expressions to a skelegon, is
mirroring with string replacement possible?? Like all L_ references
being changed to R_? A simple string replacement would suffice,
without the hefty tasks of determining whether the string replaced
belongs to an onject reference.
I really like to do simple manual expressions working with world space
distance between two bones, and sometimes nulls..
I briefly looked at the docs, but could not see assigning a layout
motion expression option to bones (which should be easy?). Sorry if I
missed it.
Thanks again!