FYI,
: CALL FOR CHAPTERS
: Submission Deadline: May 31, 2007
: Designing the user experience of future peripatetic users: new HCI
: design challenges in Space
: Introduction
: Travelling to the depths of Space is no longer a privilege of
: astronauts and scientists. Space Agencies are starting to allow
: those who have the means to afford it, provided that they fulfil a
: minimum set of physiological requirements to join the ventures into
: outer space. At the same time, companies are developing spacecrafts
: for civilian use and plan huge space stations capable of
: accommodating thousand of settlers. However, micro-gravity or
: reduced and enhanced gravity environments strongly influence the
: way users interact with technology. In other words, what works on
: earth does not necessarily perform in Space. As the age of space
: habitation dawns, we must work to find ways to transfer our
: technological advances on Earth to Outer Space
: The Overall objective of the Book
: This book aims to present significant projects carried out in
: academia, space agencies and in industry regarding the quality of
: the user experience with interactive systems in Space. The idea is
: to promote awareness of interdisciplinary work concerning methods
: and tools for HCI in Space in order to be ready for the future life
: beyond the terrestrial atmosphere and to share knowledge to develop
: innovative interactive systems on Earth.
: A crucial problem when designing HCI for Space systems refers to
: the validity of data gathering and the realism of user scenarios.
: Ethnographic on-site studies and evaluation methods show that some
: problems concerning the user behaviour and environment are only
: identified when capturing the rich texture of activity being
: performed in the field.
: The Target Audience
: Educators, and Researchers in HCI, managers of HCI projects working
: in Space and mobile industry (telecom companies, device
: manufacturers, service providers, game designers, etc.); industrial
: designers; new media trends sociologists; new media journalists;
: human factors practitioners; interface evaluators, information
: architects, designers and testers. The book is intended to provide
: valuable material to be used for research and teaching purposes
: (in any curricula including communication and information systems
: in its set of disciplines). This book is also intended to be useful
: for designers and engineers that need concrete materials to
: understand the user experiences in social practices and to evaluate
: the applications used and combined.
: RECCOMENDED TOPICS INCLUDE, BUT ARE NOT LIMITED TO, THE FOLLOWING:
: - Technological, cultural, political, philosophical, psychological
: and economic dimensions of pervasive and interactive communication
: systems in Space;
: - Situational awareness: systems that enable people to react to
: impending lethal events ( e.g., solar flares detected during an
: interplanetary travel or extraterrestrial human exploration).
: - New challenges in pervasive communication systems in Space: new
: users and uses, interoperability amongst interfaces, tangible
: computing, intelligent environments, context awareness, etc;
: - Innovative research approaches for the creation of operationally
: relevant and realistic future scenarios;
: - Taxonomy of radically new applications;
: - Art expressions (e.g. locative art) in space and patterns for
: smart & malleable digital content;
: - Advanced interaction models (immersive & intelligent
: environments, humanising interfaces, haptics, etc);
: - Transferring interaction patterns between usage areas
: (e.g. games, Space industry, medical, etc);
: - Advanced evaluation techniques for pervasive systems in Space.
: - Participatory Design and other user-centered approaches focused
: on users' cultural, social, behavioural and ergonomic backgrounds.
: - Challenges of analyzing and designing to support sociability in
: the Space;
: - Emerging nomadic societies, communities and related
: socio-cultural trends;
: - Assessment of the Perceived Quality of Experience through
: ethnographies, or other experimental evaluation techniques.
: - Novel methodologies for services design.
: Book edited by
: Dr. Anxo Cereijo Roibás, University of Brighton;
: Loredana Bessone, ESA
: Scientific Board
: Dr. Patricia.M.Jones, NASA
: Prof. Ignacio Aedo, Universidad Carlos III de Madrid
: Dr. Jeffrey W. McCandless, NASA Ames Research Center
: Didier Chincholle, Usability & Interaction Lab - Ericsson Research
: SUBMISSION PROCEDURE
: Full chapters are expected to be submitted by May 31, 2007. All
: submitted chapters will be reviewed on a double-blind review basis.
: The book is scheduled to be published by Idea Group Inc.,
: www.idea-group.com, publisher of the Idea Group Publishing,
: Information Science Publishing, IRM Press, CyberTech Publishing and
: Idea Group reference imprints.
: Inquiries and submissions can be forwarded electronically (World
: document) to: a.c.roibas@...
Mark Reiff