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Reply | Forward Message #299 of 326 |
Re: [staticrecompilers] An idea

> Here is an idea how to possibly solve this problem. playing through
> phoenix time after time is exhausting for one person, but if 1000
> people played it, each doing their part? Here is what to do; Write an
> emulator-translator (the user will only see this as an emulator),
> this emulator-translator should send the translated code to some
> central server that will keep track of all the translated code. Based
> on code on this server, we can translate the game to a smaller,
> handheld device, without doing all the playing ourselves. As a bonus,
> the finished translated game could be sent to all the players, as
> some sort of reward.
>
> What do you think about the idea?

I think you may be on to something, but maybe the details aren't
quite optimum yet. I'm sorry I haven't posted sooner, and indeed
I'm so busy at the moment I can't write a proper mail just now either;
but I will follow up later this week with some ideas.

Quick comment: did you rely 100% on finding the jumps by playtesting
or did you also do a tree-walk of the code with a disassembler?

If you also want to do manually disassembly you can find things like
jump tables which playtesting and auto-disassembly might miss.

Anyway, what I'll post about later is on what information exactly
you want to store and/or report, and on the transparency of
fallback emulation.


Graham



Mon Mar 26, 2007 6:32 pm

graham_toal
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Message #299 of 326 |
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Years ago, I wrote a phoenix emulator. After some playing, it quickly was placed together with old projects on my harddrive. Then some months ago, I read the...
jankaspermartinsen
jankaspermar...
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Mar 22, 2007
7:37 am

... I think you may be on to something, but maybe the details aren't quite optimum yet. I'm sorry I haven't posted sooner, and indeed I'm so busy at the...
Graham Toal
graham_toal
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Mar 26, 2007
6:23 pm
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