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AI-style lookahead..?   Message List  
Reply | Forward Message #305 of 326 |
I had a thought today (while watching "The King of Kong" as it
happens) which is this...

we can emulate classic video games at what - 1000 times faster than
real time? 10,000 times?

So wouldn't it be possible to set up a real-time emulation that worked
out the best play
for any game by forking at each decision point and playing ahead -
either a fixed window like
10 seconds, or maybe to the end of the screen - so that it could work
out a perfect game
in real time... much the same as classic AI techniques are used to
lookahead in other
games like checkers, backgammon, scrabble, whatever...

I'm wondering just how much speed is needed to pull this off, and what
pruning algorithms.

Can you for example play a perfect game just by knowing that you can't
die in the next
10 seconds, for example, or do some games require more long-term
strategy & planning?

I'm thinking of the classic games like mspac, donkey kong, qbert etc?

I know that various people have worked on AI players for games like
pacman, but I believe
they're just heuristics, I don't think anyone has thrown power &
classic AI techniques
at it yet?

Would be a truly cool student project by the way, if we have any
students reading...

G



Sun Feb 24, 2008 12:15 am

graham_toal
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Message #305 of 326 |
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I had a thought today (while watching "The King of Kong" as it happens) which is this... we can emulate classic video games at what - 1000 times faster than ...
Graham Toal
graham_toal
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Feb 24, 2008
12:15 am

... I had a vague idea of the same kind of thing, used to find the end sequence of a game, but I had the problem of doing it statically - it would not be able...
Jeremy Smith
jeremyalansmith
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Feb 24, 2008
10:44 pm

On Tue, Mar 25, 2008 at 6:24 AM, jankaspermartinsen ... well, think about a game like pacman - there are a very few *right* choices to make and a lot of...
Graham Toal
graham_toal
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Mar 25, 2008
9:45 pm
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