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Messages 113 - 142 of 326   Oldest  |  < Older  |  Newer >  |  Newest
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113
Hi this is paul cockshott who has recently joined. I work on hardware description languages and automatic generation of parallelising code generators. I would...
clyder1922
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Sep 2, 2003
2:11 pm
114
... Hi Paul, welcome aboard. Sorry I didn't get a chance to reply earlier, I've had a hectic week here. If you look at the sort of register transfer...
Graham Toal
graham_toal
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Sep 7, 2003
9:07 pm
115
... Actually I found some by doing a Google search on ICLG and Cockshott: http://www.dcs.gla.ac.uk/~wpc/reports/ilcg/mmxcomp.html#tth_chAp3 There's some...
Graham Toal
graham_toal
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Sep 7, 2003
9:23 pm
116
I have a couple of tools so far both very similar. ILCG is a program written in java that will take a machine description in ilcg source code and write a java...
Paul William
clyder1922
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Sep 8, 2003
2:03 pm
117
Thanks for the links, Paul. Since you're new to this area it occurred to me you might not be familiar with some of the existing work. Pretty much the ...
Graham Toal
graham_toal
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Sep 8, 2003
9:50 pm
118
http://www.acmqueue.com/modules.php? name=Content&pa=showpage&pid=68&page=1...
ksqkpisqka
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Sep 25, 2003
5:27 pm
119
... name=Content&pa=showpage&pid=68&page=1 Here's a page of one of the other guys in their company who works with them: http://www.vavasour.ca/jeff/games.html...
Graham Toal
graham_toal
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Sep 26, 2003
1:48 am
120
... and it would appear from hints on the page plus the article above that the Atari (Asteroids etc) emulation on the GBA is actually a static binary...
Graham Toal
graham_toal
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Sep 26, 2003
2:12 am
121
... few ... and ... the ... An update: I've been working quietly on the 6502 translator and I just discovered a nastiness with the 6502 instruction set. Almost...
Graham Toal
graham_toal
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Sep 27, 2003
3:58 pm
122
This seems like way too much trouble for what boils down to little more than one extra store. Nearly all of the instructions set both N and Z, but if you are...
Mike Perry
riff6809
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Sep 29, 2003
9:46 pm
123
... In the context of a traditional emulator I'd agree 100% but when you're getting down to something like 1 to 3 target instructions per source instruction,...
Graham Toal
graham_toal
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Sep 30, 2003
3:10 am
124
Because of the high overlap I'm posting this to compilers101 and staticrecompilers as well. But please followup to dynarec. ... Hello guys, I'm bored out of...
Graham Toal
graham_toal
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Jan 2, 2004
6:46 pm
125
Okay, I'm just starting off with my static recompiler and am doing call tree/depth traversal. The code works so far! Looks like I don't yet have enough entry...
Neil Bradley
nb@...
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Jun 29, 2004
12:22 pm
126
0269: 216f02 LD HL, 026fh 026c: e3 EX (SP), HL 026d: d5 PUSH DE 026e: e9 JP (HL) 00ab: cd4101 CALL 0141h Areas...
Graham Toal
graham_toal
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Jun 29, 2004
12:35 pm
127
... Yup - that's the case here, too. There's another spot that contains a jump table or two in there as well. I did find other code laying around. Also, one...
Neil Bradley
nb@...
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Jun 29, 2004
3:43 pm
128
... contains a jump ... My initial strategy with the Cinemu was to first tree-walk as much as I could, then have a rapid change/test loop to add new addresses...
Graham Toal
graham_toal
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Jun 29, 2004
4:20 pm
129
1) http://www.dwelch.com/ipod/asteroids.htm I ported Asteroids to the iPod. 2) To disagree with Graham, for the above SBT, what I did was for each instruction...
David Welch
dwelch1967
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Jun 29, 2004
6:08 pm
130
... I found several places where sequences of code with EX (SP), HL giving a very good hint as to where a jump location could be. It seems to be a common...
Neil Bradley
nb@...
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Jun 29, 2004
6:11 pm
131
... Yup. All I have to do is add the entry point to my list: entry 0, 0x08, 0x10, 0x2f8, invaders; and recompile. Done! Fairly simple to do, actually, and when...
Neil Bradley
nb@...
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Jun 29, 2004
6:22 pm
132
I'm in the process of creating a static recompiler that is extensible to multiple sources and targets. At this point I have it doing an opcode call tree build...
Neil Bradley
nb@...
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Jun 29, 2004
6:40 pm
133
... Be careful there: it depends on what style of emulator you are writing; there are 3 choices: 1) keeping a flag byte up to date to match the CPU status...
Graham Toal
graham_toal
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Jun 29, 2004
8:02 pm
134
... Can't you trap those with a 'default' case and cause a runtime error, rather than just failing to translate the code and dropping through to the wrong part...
Graham Toal
graham_toal
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Jun 29, 2004
8:09 pm
135
... Cool! Any chance I can take a look at the recompiled output? ... What is a "hitlist"? Is it a "list of locations where execution has/will taken place"? ......
Neil Bradley
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Jun 29, 2004
10:40 pm
136
... Hm... that's something I hadn't considered. At any given point, you can figure out if something else is going to use a given set of flags (on an individual...
Neil Bradley
nb@...
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Jun 30, 2004
4:40 am
137
... Each opcode generates several "dump()" calls to output code. Individual calls to dump() include the input and output flags. In the description above when I...
Graham Toal
graham_toal
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Jun 30, 2004
5:17 am
138
... So are you emitting code on a per instruction basis, or are you developing an in memory tree of everything and taking another pass at it? ... Well, I'm...
Neil Bradley
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Jun 30, 2004
6:10 am
139
... linear list, only keep enough for a basic block, which means it is flushed on any branch. G...
Graham Toal
graham_toal
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Jun 30, 2004
6:22 am
140
... You can statically find *most* jump destinations. Then you can run under an emulator and locate the dynamic jumps, with the emulator's help. Once you know...
Graham Toal
graham_toal
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Jul 2, 2004
10:37 pm
141
... [...] ... There is one problem with that approach: I have seen many old programs that used tricks and had a real opcode used as an immediate value: 100...
ldesnogu
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Jul 2, 2004
11:05 pm
142
... I've seen that at Acorn where they would define a new 6502 opcode called "SKP" which was intended to be a 1-byte skip, but was actually just the opcode of...
Graham Toal
graham_toal
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Jul 2, 2004
11:18 pm
Messages 113 - 142 of 326   Oldest  |  < Older  |  Newer >  |  Newest
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