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Messages 297 - 326 of 326   Oldest  |  < Older  |  Newer >  |  Newest
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297
You might be interested, I made a static compiled version of the phoenix arcade game (the only emulator I have ever written). It can be run on j2me enabled...
jankaspermartinsen
jankaspermar...
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Nov 6, 2006
8:49 pm
298
Years ago, I wrote a phoenix emulator. After some playing, it quickly was placed together with old projects on my harddrive. Then some months ago, I read the...
jankaspermartinsen
jankaspermar...
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Mar 22, 2007
7:37 am
299
... I think you may be on to something, but maybe the details aren't quite optimum yet. I'm sorry I haven't posted sooner, and indeed I'm so busy at the...
Graham Toal
graham_toal
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Mar 26, 2007
6:23 pm
300
I found this on the net today. It's a decompiler from X86 to C, in some ways similar to the various SBTs that we've all written. However where it's different...
Graham Toal
graham_toal
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Aug 4, 2007
12:32 am
301
The latest entry into the decompiler arena that I know of is HexRays. http://www.hexblog.com/hexrays/manual/ http://www.hexblog.com/ Its the one project to...
qedstate
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Sep 7, 2007
3:34 am
302
Hi guys. I just joined the group and thought I should say hi and introduce myself. I'm mostly interested in handheld game console development (GB, NGPC, GBA,...
Ed
theflav
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Oct 25, 2007
6:26 pm
303
... You're very welcome, and as a fellow GP32/GP2X (and arcade game) enthusiast, it'll be good to have someone who is interested in the same areas to bounce...
Graham Toal
graham_toal
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Oct 25, 2007
7:26 pm
304
It's been a few years since I looked at UQBT and I'm sure when I last looked at it, most of the papers associated with it were on commercial servers and there...
Graham Toal
graham_toal
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Oct 25, 2007
10:07 pm
305
I had a thought today (while watching "The King of Kong" as it happens) which is this... we can emulate classic video games at what - 1000 times faster than ...
Graham Toal
graham_toal
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Feb 24, 2008
12:15 am
306
... I had a vague idea of the same kind of thing, used to find the end sequence of a game, but I had the problem of doing it statically - it would not be able...
Jeremy Smith
jeremyalansmith
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Feb 24, 2008
10:44 pm
307
On Tue, Mar 25, 2008 at 6:24 AM, jankaspermartinsen ... well, think about a game like pacman - there are a very few *right* choices to make and a lot of...
Graham Toal
graham_toal
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Mar 25, 2008
9:45 pm
308
http://video.aol.com/video-detail/zx-spectrum-emulator-on-atari-8bit/1839861807 Im not sure if this is true static binary recompiler (I haven't searched for...
jankaspermartinsen
jankaspermar...
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Jun 13, 2008
9:18 pm
309
Hi all, In 2006, or thereabouts, I had an idea for a computer which you could 'rewind' and take it back to any earlier instance. It would do this by logging...
Jeremy Smith
jeremyalansmith
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Aug 5, 2008
3:51 am
310
You could accomplish that with a the use of an OS hypervisor that traps memory writes via a hardware protection access and journals that to disk for future...
Steve Coleman
qedstate
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Aug 5, 2008
10:26 am
311
... Hi, Thanks for the ideas. The reason for the timestamp is I hit 'Send All Messages' by mistake and it posted that old message. Sorry about that! Jeremy....
Jeremy Smith
jeremyalansmith
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Aug 5, 2008
6:16 pm
312
Yeah, I know, not strictly on topic, but I just got my expression evaluator emitting correct uOps for a BASIC interpreter. Anyway, a sequence like this: Dim...
Neil Bradley
nb@...
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Aug 31, 2008
7:28 am
313
... Hi Neil - Cris Cranford over in "compilers101" is in the early stages of writing a BASIC as well - I can't remember if I ever dragged you into that group...
Graham Toal
graham_toal
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Aug 31, 2008
3:32 pm
314
... That would be excellent! Where/how do I get subscribed? -->Neil ... C. Neil Bradley - KE7IXP - The one eyed man in the land of the blind is not king. He's...
Neil Bradley
nb@...
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Aug 31, 2008
5:44 pm
315
Michael Steil, the guy who did the Pear dynarec for Macs and who discussed the recompiler howto in his document, has written a recompiler for Apple I and...
Graham Toal
graham_toal
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Jul 3, 2009
8:51 pm
316
... As far as I understand it, SSA is part of LLVM so using LLVM provides you with SSA optimised code for free, which is good. On the other hand, I prefer a...
Laurent DESNOGUES
ldesnogu
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Jul 4, 2009
11:15 am
317
... Are you referring to AST + target or just target? I would think the AST route is the way to go. ... Does someone have a copy of the Apple 1 EPROM? I'd be...
Neil Bradley
nb@...
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Jul 4, 2009
6:59 pm
318
... Of course! LLVM is a compiler back-end - you feed it your AST and it does all the optimisations on the AST for you, and has a choice of target code ...
Graham Toal
graham_toal
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Jul 4, 2009
9:00 pm
319
... It's looking for the vectors at 0xfff8-0xffff, which is probably all 0s unless you load something there. Try adding: loadimage 0xf000,...
Neil Bradley
nb@...
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Jul 4, 2009
9:04 pm
320
... Well, that wouldn't have worked as it hit several opcodes that weren't implemented. Here is a new recomp.exe, template, and ROM image for the Apple1: ...
Neil Bradley
nb@...
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Jul 4, 2009
10:10 pm
321
... That's pretty good! Comparing it manually to http://www.brouhaha.com/~eric/retrocomputing/apple/apple1/basic/a1basic.dis all I've seen so far is a missing...
Graham Toal
graham_toal
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Jul 5, 2009
12:06 am
322
... and when I made the $FF opcode into data, it generated an output file just fine, and the few missing code sections all look to be there now... My copy of...
Graham Toal
graham_toal
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Jul 5, 2009
12:41 am
323
... Well, that's lucky! Usually it completely goes off into the weeds when it attempts to disassemble data. ... The 6502 module wasn't complete and probably...
Neil Bradley
nb@...
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Jul 5, 2009
12:44 am
324
... Sweet! Can you send me the latest template? ... I haven't implemented the opcodes for anything more than a disassembly, so if you try to emit C code,...
Neil Bradley
nb@...
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Jul 5, 2009
12:50 am
325
... just ... http://www.gtoal.com/apple1/template.apple1 The updated disassembly is http://www.gtoal.com/apple1/apple1.asm.txt ... so ... Well, first priority...
Graham Toal
graham_toal
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Jul 5, 2009
1:53 am
326
I thought someone might find this interesting - a story from a couple of days ago: http://www.gamesetwatch.com/2009/07/source_code_for_over_a_dozen_7.php ...
Jeremy Smith
jeremyalansmith
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Jul 5, 2009
8:05 pm
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