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I thought someone might find this interesting - a story from a couple of days ago: http://www.gamesetwatch.com/2009/07/source_code_for_over_a_dozen_7.php ...
1 Jul 5, 2009
8:05 pm

Jeremy Smith
jeremyalansmith
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Michael Steil, the guy who did the Pear dynarec for Macs and who discussed the recompiler howto in his document, has written a recompiler for Apple I and...
11 Jul 5, 2009
1:53 am

Graham Toal
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Yeah, I know, not strictly on topic, but I just got my expression evaluator emitting correct uOps for a BASIC interpreter. Anyway, a sequence like this: Dim...
3 Aug 31, 2008
5:44 pm

Neil Bradley
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Hi all, In 2006, or thereabouts, I had an idea for a computer which you could 'rewind' and take it back to any earlier instance. It would do this by logging...
3 Aug 5, 2008
6:16 pm

Jeremy Smith
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http://video.aol.com/video-detail/zx-spectrum-emulator-on-atari-8bit/1839861807 Im not sure if this is true static binary recompiler (I haven't searched for...
1 Jun 13, 2008
9:18 pm

jankaspermartinsen
jankaspermar...
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I had a thought today (while watching "The King of Kong" as it happens) which is this... we can emulate classic video games at what - 1000 times faster than ...
3 Mar 25, 2008
9:45 pm

Graham Toal
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It's been a few years since I looked at UQBT and I'm sure when I last looked at it, most of the papers associated with it were on commercial servers and there...
1 Oct 25, 2007
10:07 pm

Graham Toal
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Hi guys. I just joined the group and thought I should say hi and introduce myself. I'm mostly interested in handheld game console development (GB, NGPC, GBA,...
2 Oct 25, 2007
7:26 pm

Graham Toal
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I found this on the net today. It's a decompiler from X86 to C, in some ways similar to the various SBTs that we've all written. However where it's different...
2 Sep 7, 2007
3:34 am

qedstate
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Years ago, I wrote a phoenix emulator. After some playing, it quickly was placed together with old projects on my harddrive. Then some months ago, I read the...
2 Mar 26, 2007
6:23 pm

Graham Toal
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You might be interested, I made a static compiled version of the phoenix arcade game (the only emulator I have ever written). It can be run on j2me enabled...
1 Nov 6, 2006
8:49 pm

jankaspermartinsen
jankaspermar...
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Found the weirdest static translator today, thought y'all might be interested... http://www.xwt.org/mips2java/ http://www.thisiscool.com/mips2java.htm G...
1 Sep 15, 2005
3:30 pm

Graham Toal
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Look what I found today... written in 1991... this outlines the same basic method we've been following (though it doesn't have any of the advanced tweaks...
1 Mar 8, 2005
2:37 am

Graham Toal
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I've just posted Orion V0.04 for scrutiny. Lots of changes in this release. I'm also including both tar and regular Zipped versions: ...
53 Aug 24, 2004
6:02 pm

Neil Bradley
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Okay, I'm just starting off with my static recompiler and am doing call tree/depth traversal. The code works so far! Looks like I don't yet have enough entry...
43 Jul 30, 2004
10:13 am

ldesnogu
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Available as always here. I'd be interested in people tweaking with gcc and other command line parameters to get it running. It runs under Windows and UNIX....
2 Jul 26, 2004
3:57 am

Graham Toal
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I now have enough of a platform extension to run Space Invaders! It works under emulation and under recompilation at this point (I think). How's the...
3 Jul 25, 2004
1:17 am

Neil Bradley
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I found the following entry points: - 0000, 0008, 0010 (reset + interrupts) - 026f (return after the jp (hl) @026e) - 028e, 03bb, 0476, 04b6, 050e, 0682 (jp...
1 Jul 21, 2004
12:31 pm

ldesnogu
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I thought I'd give you all an idea of where I am on Orion. At this point, I have most of the basic 8080 instructions of the Z80 being covered. An example...
7 Jul 21, 2004
1:04 am

Neil Bradley
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I recoded the possible "return to" address procedures in Orion (increased performance from something like 13 seconds down to less than 250ms!). For the past...
7 Jul 8, 2004
5:04 pm

Neil Bradley
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Significant changes abound: V0.06: * Added data/code labeling (see template files for format) * Added 74 instructions of the 6502 * Moved all of the call tree...
1 Jul 8, 2004
7:15 am

Neil Bradley
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After, asking stupid questions, I thought it was time to start doing real work. Right now I have a 8080 disassembler that walks down call tree to identify...
24 Jul 7, 2004
1:15 pm

Laurent Desnogues
ldesnogu
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I am still at the thinking stage... While implementing the C emitter for Space Invaders' 8080, something that should have been obvious occurred to me: for...
17 Jul 7, 2004
1:42 am

Neil Bradley
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Are there any CPUs that require more than 4 bytes to decide what the instruction is (Itanium notwithstanding)? I'm not talking about overall length of the...
3 Jul 4, 2004
10:16 am

mperry@...
riff6809
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... You can statically find *most* jump destinations. Then you can run under an emulator and locate the dynamic jumps, with the emulator's help. Once you know...
3 Jul 2, 2004
11:32 pm

Graham Toal
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I'm in the process of creating a static recompiler that is extensible to multiple sources and targets. At this point I have it doing an opcode call tree build...
6 Jun 30, 2004
6:22 am

Graham Toal
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Because of the high overlap I'm posting this to compilers101 and staticrecompilers as well. But please followup to dynarec. ... Hello guys, I'm bored out of...
1 Jan 2, 2004
6:46 pm

Graham Toal
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I've been thinking about flags... You can rely heavily on lookup tables, eg for "ROL A" we could have A = P = ROL[P][A]; P >>= 8; (A is unsigned char and P...
6 Sep 30, 2003
3:10 am

Graham Toal
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http://www.acmqueue.com/modules.php? name=Content&pa=showpage&pid=68&page=1...
3 Sep 26, 2003
2:12 am

Graham Toal
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I have a couple of tools so far both very similar. ILCG is a program written in java that will take a machine description in ilcg source code and write a java...
2 Sep 8, 2003
9:50 pm

Graham Toal
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