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Messages 35 - 64 of 326   Oldest  |  < Older  |  Newer >  |  Newest
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35
Hi! As a new member to the group, I thought I'd introduce myself. I am a programmer, and have been working with handhelds for 4 years now. I wrote an...
Maven
methetton
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Jul 23, 2003
1:18 pm
36
... important ... I ... Palm ... I've written a translator that sounds relevant to your project. It's an Atari VCS/2600 emulator for AmigaOS, and so translates...
nacafferkey
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Jul 23, 2003
3:20 pm
37
... Thanks. I'll take a look at it. ... The newest Palm devices (OS 5 and future) all use ARM processors. Although in the OS 5 devices, there is a 68k...
Mike Ethetton
methetton
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Jul 23, 2003
3:40 pm
38
... Neil kindly provided a .zip version for the amiga-deprived among us and I've unpacked it into the individual files for the bandwidth- deprived......
Graham Toal
graham_toal
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Jul 24, 2003
4:55 am
39
... Welcome aboard to you too, Neil. They're ARMs. (ARM7 or ARM9 - I'm not sure which - I think they allow Thumb code) If one were doing a 650X to ARM...
Graham Toal
graham_toal
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Jul 24, 2003
5:03 am
40
... It's ... http://us.aminet.net/aminet/misc/emu/Electrostatic.lha Here's a present for you Neil :-) ...
Graham Toal
graham_toal
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Jul 25, 2003
12:23 am
41
Neil, I've had a chance to look at how your translator works and it's very neat and table driven. The templates for each instruction are here: ...
Graham Toal
graham_toal
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Jul 25, 2003
3:09 am
42
... make ... Why not put up your sources online for us to have a look at? We now have 4 people (including yourself) who have actually written one of these...
Graham Toal
graham_toal
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Jul 26, 2003
3:38 am
43
... what the ... The Atari 2600 does not have a frame buffer. The TIA chip only keeps track of one scan line at a time. You have to count cycles and write ...
Mike Perry
riff6809
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Jul 26, 2003
4:23 am
44
... what the ... Mike Perry explained it well. I'd just like to add that the VCS doesn't have a VSync interrupt (or any interrupts), the programmer has to...
nacafferkey
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Jul 26, 2003
2:39 pm
45
... Thanks a lot! Regards, Neil Cafferkey...
nacafferkey
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Jul 26, 2003
2:46 pm
46
... pauses ... Thank you both, Mikes explanation gave me this gist of it and the docs you just uploaded have some of the details: TELEVISION PROTOCOL (The TV...
Graham Toal
graham_toal
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Jul 26, 2003
11:21 pm
47
The problem is that sometimes the programmer doesn't update the FIFO, in which case the same pixel pattern is drawn across MULTIPLE lines. In fact, this is...
Mike Ethetton
methetton
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Jul 27, 2003
12:12 am
48
... FIFO, in ... In fact, ... also ... counted ... correct ... location) ... Yes. In fact each sprite is sometimes used more than once on the same line. That...
nacafferkey
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Jul 27, 2003
2:56 pm
49
Hi, (sorry for the delay) ... well, to tell the truth, i made tests with one demo made by chris covell. si just wrote a lex scanner for the opcodes presents in...
jarodcanal
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Jul 31, 2003
12:58 pm
50
I've been working on a couple of new ideas; "MIDAS" is starting to work; "Mr HAT" is still vaporware... http://www.gtoal.com/sbt/midas.html G...
Graham Toal
graham_toal
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Aug 3, 2003
5:06 pm
51
http://www.dwelch.com/gba/roids.htm A static translation of Asteroids (6502) to ARM by D Welch. I found this by accident while looking for a harness for ...
Graham Toal
graham_toal
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Aug 6, 2003
1:46 am
52
Hello everyone. I was approached the other day by Graham to join this group. Yep, I did what I called a translation of Asteroids from the 6502 to ARM. ...
David Welch
dwelch1967
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Aug 8, 2003
5:58 am
53
... can ... and ... I had a go with this to disassemble asteroids and it's definitely not bad, but I've seen much better. It messed up badly in some places...
Graham Toal
graham_toal
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Aug 9, 2003
1:15 am
54
Hi Graham, ... Please can you recommend better 6502 disassemblers. (IDA pro?) Thanks in advance. Regards...
jarodcanal
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Aug 11, 2003
11:46 am
55
Hey, I got gcc to beat ARM...it happens from time to time I guess... I didnt follow the HOWTO, did my own thing. See phase three, mid page: ...
David Welch
dwelch1967
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Aug 13, 2003
11:28 pm
56
What a great HOWTO. Very good info. I am new here but not to this topic. Yes, this approach works great! We (Eric Smith and I) used it before using a...
ksqkpisqka
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Aug 14, 2003
1:40 am
57
... has ... branch ... Acorn programmers routinely used bit immediate as a 1-byte skip instruction, i.e. a "Bit Immediate" whose operand was another (usually...
Graham Toal
graham_toal
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Aug 14, 2003
2:06 am
58
... opcodes as it is running. (note you need to build this list in such a way that you can add to it later). ... translated code for the opcodes in your opcode...
Graham Toal
graham_toal
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Aug 14, 2003
2:56 am
59
Only a partial implementation, sorry. In case you want to try other compilers or check my numbers. http://www.dwelch.com/gba/three.zip Dont have ADS running...
David Welch
dwelch1967
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Aug 14, 2003
7:41 am
60
... On the GP32, I don't think it's a problem. I ported Tailgunner the same way and it too is vector based and used a slow-ish processor, but it ran in ...
Graham Toal
graham_toal
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Aug 14, 2003
10:29 am
61
... Your asteroids translation looks to be quite close to fast enough for the GBA. Here's some ideas that might get you the rest of the way... #define...
Graham Toal
graham_toal
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Aug 14, 2003
9:21 pm
62
I switched gears, I found some 6502 code that was certainly what the emulator I was using was derived from. So I started over with asteroids deluxe and this...
David Welch
dwelch1967
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Aug 15, 2003
12:00 am
63
Nope, not complete, just barely started. I think I have a good 6502 skeleton to work from for those who are interested (and in case I give up and dont...
David Welch
dwelch1967
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Aug 15, 2003
10:42 pm
64
... Damn, I am running ahead of a hurricane here (sitting in my car with the internet on a cellphone) otherwise I'ld love to have a look at what you've done...
Graham Toal
graham_toal
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Aug 16, 2003
12:07 am
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