Search the web
Sign In
New User? Sign Up
syntheditusers · SynthEdit Users
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 40979 - 41008 of 41008   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Show Message Summaries   (Group by Topic) Sort by Date ^  
#40979 From: soundspectral <rene2@...>
Date: Mon Nov 23, 2009 3:36 pm
Subject: Re: Thanks to SE and C++ coding - my dreamplug comes true!
midiworks2
Online Now Online Now
Send Email Send Email
 
This is looking really great and interesting !
good luck to you and success!

Cheers
Rene

On 11/23/09, Mildon Maducdoc <mildonm@...> wrote:
> wow. really cool. :-)
>
> On Mon, Nov 23, 2009 at 6:22 AM, sonicflash1980
> <sonicflash1980@...>wrote:
>
>>
>>
>> Hi folks,
>>
>> just wanted to inform you that my new Livemachine will be released on
>> Dec.
>> 06th 2009! Synthedit made it happen!!
>>
>> Check it out if you want: http://prodyon.kilu.de/livemachine.html
>>
>> Thanks to Jeff, all ModuleDevelopers and all others!
>>
>> Cheers!
>> -Dennis
>>
>>
>>
>

#40980 From: "stridulationist" <stridulationist@...>
Date: Mon Nov 23, 2009 12:46 pm
Subject: Re: MIDI Tuning Standard Beta-Testing
stridulationist
Offline Offline
Send Email Send Email
 
--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
> > To further assist with testing the MTS feature, I've uploaded to the
> Simple MTS Synth directory a ZIP archive
>
> Cheers, will investigate
>
> Best Regards!,
>
> Jeff
>
> To further assist with testing the MTS feature, I've uploaded to the Simple
> MTS Synth directory a ZIP archive containing MTS MID files, created with
> Scala, for equal temperaments 5, 7, 11, 12, 13, 15, and 17.

Here's a little food for thought. I was just refreshing my memory about the
standard by reading here:

http://www.midi.org/techspecs/midituning.php

Found this bit interesting:

"The specification provides for 128 tuning memory locations (programs). As with
the MIDI program change message, this is a maximum value. An instrument
supporting MIDI Tuning may have any lesser number of tuning programs. The
specification requires only that all existing tuning programs respond to the
messages as specified (See section 3, "Continuous Controller Messages")."

So, this begs the question of how to provide these 128 tuning memory locations.
Perhaps some sort of SYSEX transmission module, kind of like the MIDI Player,
that would enable the user to load up to 128 microtuning programs and switch
between them using a list selector. If list selection of the microtunings could
also be changed with MIDI CCs that would be very useful.

Thanks,

J

#40981 From: "jezprice" <jez.price@...>
Date: Mon Nov 23, 2009 4:57 pm
Subject: Re: Jeff, I'll ask again.
jezprice
Offline Offline
Send Email Send Email
 
OK. I just needed to know, because one of my synths first created in V1.0
allowed users to enter values via text entry - which would have been nice to
have kept. I've just disabled the writeable parameter in the text entry module.

Jez


--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
>
> > Are there any plans of this being implemented in the near future?
>
>
>
> Hi, No not in the near future.
>
> Jeff
>
>
>
> From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com]
> On Behalf Of jezprice
> Sent: Sunday, 22 November 2009 5:55 a.m.
> To: syntheditusers@yahoogroups.com
> Subject: [syntheditusers] Jeff, I'll ask again.
>
>
>
>
>
> It states in the V1.1 help files that the GUI converters are bi-directional,
> and I complained the 'Float To Text' converter would not format the Text
> Entry 3 Module to numbers, and also accepted letter character entry, which
> wasn't possible in V1.0.
>
> You suggested a dedicated number-entry sem would be useful.
> Are there any plans of this being implemented in the near future?
>
> Jez
>

#40982 From: David McLeod <ddmcleod@...>
Date: Mon Nov 23, 2009 5:56 pm
Subject: Re: Thanks to SE and C++ coding - my dreamplug comes true!
ddmcleod
Offline Offline
Send Email Send Email
 
Awesome job, Dennis!  Livemachine looks like a great tool.  My son is a hip-hop artist, and I am sure he could make good use of it!  Good luck.
 
David
 
PS.  Enchoir looks like a great product also, and I can't believe you're only asking $27 for it!


From: Mildon Maducdoc <mildonm@...>
To: syntheditusers@yahoogroups.com
Sent: Sun, November 22, 2009 8:37:15 PM
Subject: Re: [syntheditusers] Thanks to SE and C++ coding - my dreamplug comes true!

 

wow. really cool. :-)

On Mon, Nov 23, 2009 at 6:22 AM, sonicflash1980 <sonicflash1980@ yahoo.de> wrote:
 

Hi folks,

just wanted to inform you that my new Livemachine will be released on Dec. 06th 2009! Synthedit made it happen!!

Check it out if you want: http://prodyon. kilu.de/livemach ine.html

Thanks to Jeff, all ModuleDevelopers and all others!

Cheers!
-Dennis




#40983 From: "s.wallis09" <s.wallis09@...>
Date: Mon Nov 23, 2009 9:44 pm
Subject: Re: GUI Pages... Is it possible?
s.wallis09
Offline Offline
Send Email Send Email
 
Can't thank you guys enough for the help! (I can't believe i missed the module
in the examples folder either, whoops!)


--- In syntheditusers@yahoogroups.com, Eric Langou <elangou@...> wrote:
>
> it's a "FAQ" you should find a few solution previously posted here.
>
> my favorite is :
> [one to many]->[volt to bool]->[container]
>
> >> Soo... Does anyone know if it's possible to create seperate pages for the
GUI(one for OSC 1, one for OSC2, one for the filter(s), etc...)
>

#40984 From: "typetosmurky" <typetosmurky@...>
Date: Tue Nov 24, 2009 2:43 pm
Subject: ADSR2 Incorrect Duration
typetosmurky
Offline Offline
Send Email Send Email
 
I installed 1.1 yesterday, and overall I'm really impressed, however ADSR2 seems
to be processing duration inaccurately. Here is a link to Audacity screenshots
of the output of a patch identical but for the use of ADSR vs. ADSR2. The
desired duration is 800 mSec. ADSR is pretty close, but ADSR2 gives about 300
mSec.

http://www.mediafire.com/?sharekey=9509e7633e4e6059ab1eab3e9fa335ca291f2b5ae28a9\
60e

Regards,
Jonathan Murphy.

#40985 From: "sirsicksik" <R_V_D_M@...>
Date: Wed Nov 25, 2009 2:32 pm
Subject: Re: Chaotic synths ???
sirsicksik
Offline Offline
Send Email Send Email
 
What I found to be really interesting is to redirect the aduio-output of the
synthesizer into it's own parameters (pitch, volume, filter cut/res, sustain,
etc etc). I made a matrix into which the output is routed, then a row of
'sliders'+'leveladjust's to determine how much is being returned to each
parameter.
Of course, you could also use adsr's to define the amount of feedback.
The synth I've come up with can produce sounds of really weird noise up to
trumpet and other 'other-worldly' sounds.
Connect a random-osc+sample&hold+glidemodule to the leveladjust to randomize the
character of each sound.

sirsicksik

--- In syntheditusers@yahoogroups.com, pat2070 <no_reply@...> wrote:
>
> Check out De La Mancha plugins
>
> Two that spring to mind include --->
http://www.delamancha.co.uk/dirty_harry.htm
>
> and also
>
> http://www.delamancha.co.uk/bent.htm
>
> De La Mancha are my favourite Synthedit developer! :)
>
> Pat
>
>
>
> --- In syntheditusers@yahoogroups.com, "Scott Muir" <blacklight9@> wrote:
> >
> > I was just curious if anyone has ever made anything REALLY chaotic with
Synthedit, perhaps something similar to a circuit bent instrument ?
> > I've taken existing Reaktor synths and stuck random modules in all over the
place on occasion (especially math ones) that turn them into circuit bent
instruments that really generate a lot of interesting, barely controllable
sounds and noise.  Has anyone done anything like this with Synthedit ?  I'd love
to see your stuff if you have !  8)
> >
>

#40986 From: "sirsicksik" <R_V_D_M@...>
Date: Wed Nov 25, 2009 2:37 pm
Subject: Re: A-still problem SE 1.1 B- Midi recorder?
sirsicksik
Offline Offline
Send Email Send Email
 
Ah thanks!
I knew I read it somewhere, just forgot that it's name wasn't 'midi-recorder'!
I'll check it out tonight and see if I can build some new midi-automation vst's
for my hardware stuff :)
I've jsut bought a new kicksynthesizer 'Jomox mBase01' and I must say I'm really
REALLY impressed :P, just one problem is that it only has one single know to
adjust parameters, so a controller-automator made with synthedit would come in
really useful :)

sik

--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
>
> ?Anyone knows about anything about a new 'midi-record-module'?
>
>
>
> Insert/Diagnostic/MIDI Logger ?
>
>
>
> From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com]
> On Behalf Of sirsicksik
> Sent: Wednesday, 18 November 2009 11:32 p.m.
> To: syntheditusers@yahoogroups.com
> Subject: [syntheditusers] Re: A-still problem SE 1.1 B- Midi recorder?
>
>
>
>
>
> *Kick*
>
> Anyone knows about anything about a new 'midi-record-module'? (I'm pretty
> sure I read about it somewhere, but can't remember where...)
>
> also,
> as I have a new house (WHOOHOO!! freaking finally after 9 years of
> waiting!!) ......without internet.....which will be the reason I won't be
> online much.. So people asking me questions or trying to get in touch with
> me have to be a little patient as I'll only be checking out my e-mail once
> every week..
>
> sik
>
> --- In syntheditusers@yahoogroups.com
> <mailto:syntheditusers%40yahoogroups.com> , "sirsicksik" <R_V_D_M@>
> wrote:
> >
> > A- Hi, I've still got my loading problems using synthedit 1.1 I found out
> that it DOES load, but only after waiting for longer than 5 minutes..
> >
> > B- I think I remember to have read a thread on here that tells something
> about a module for recording midi(automation?)... now I was wondering...
> which module is that?? Is that in synthedit 1.1 or only a beta version?
> >
> > sik
> >
>

#40987 From: "typetosmurky" <typetosmurky@...>
Date: Wed Nov 25, 2009 2:29 pm
Subject: Re: ADSR2 Incorrect Duration
typetosmurky
Offline Offline
Send Email Send Email
 
Screenshots probably not all that helpful. Here is the link to a zip containing
a prefab, a midi file, the rendered wave file, and a comparative screenshot.
Left channel is adsr2, right channel adsr.

http://www.mediafire.com/file/gkjmjkymn4o/adsr_vs_adsr2.zip

Synthedit version is 1.17.

Regards,
Jonathan.

--- In syntheditusers@yahoogroups.com, "typetosmurky" <typetosmurky@...> wrote:
>
> I installed 1.1 yesterday, and overall I'm really impressed, however ADSR2
seems to be processing duration inaccurately. Here is a link to Audacity
screenshots of the output of a patch identical but for the use of ADSR vs.
ADSR2. The desired duration is 800 mSec. ADSR is pretty close, but ADSR2 gives
about 300 mSec.
>
>
http://www.mediafire.com/?sharekey=9509e7633e4e6059ab1eab3e9fa335ca291f2b5ae28a9\
60e
>
> Regards,
> Jonathan Murphy.
>

#40988 From: "Jeff McClintock" <jef@...>
Date: Wed Nov 25, 2009 9:33 pm
Subject: RE: Loading and Saving of FXP, FXB files?
synthedit
Offline Offline
Send Email Send Email
 

Hi Chris,

 

> Is it possible in SynthEdit to Load and Save patches from within the GUI when saved as a VST instrument?

 

SE 1.1 can do this. Specifically: You can send a command to the patch-info to bring up the “Save Bank” dialog box. The user can then choose the filename and save the bank.

Hook up a List-Entry3 to a Patch-Info module.

 

Best Regards!,

Jeff


#40989 From: "Jeff McClintock" <jef@...>
Date: Wed Nov 25, 2009 9:36 pm
Subject: RE: Dual Layer Synth, Patch Automator Setup?
synthedit
Offline Offline
Send Email Send Email
 

> I'm not sure how to handle patch organization using two separate synths in one VST instrument, is it possible to use a Patch Automator in each layer or can only one Patch Automator be used in a single VST instrument before the two synth containers?

 

Hi Chris,

I’ve never tried dual patches. Several people have asked for this feature but I simply ran out of time before I could add this to SE 1.1

 I suggest you experiment with two patch-automators, each in its own container.

 

Best Regards!,

Jeff

 

 


#40990 From: "Klaus" <synthfreak@...>
Date: Wed Nov 25, 2009 10:02 pm
Subject: Re: RE: Dual Layer Synth, Patch Automator Setup?
kwenzel89
Offline Offline
Send Email Send Email
 
Hi ,
 
it works in two separate containers. I have test it quick a few time bevore.The only disturbing thing is the white small Pannel and the blue arrows .
Jeff , is it possible to choose the colors and change the arrows (other Pic's)
 
Greetings
 
Synthfreak
 
 
 
 
----- Original Message -----
Sent: Wednesday, November 25, 2009 10:36 PM
Subject: [syntheditusers] RE: Dual Layer Synth, Patch Automator Setup?

 

> I'm not sure how to handle patch organization using two separate synths in one VST instrument, is it possible to use a Patch Automator in each layer or can only one Patch Automator be used in a single VST instrument before the two synth containers?

Hi Chris,

I’ve never tried dual patches. Several people have asked for this feature but I simply ran out of time before I could add this to SE 1.1

 I suggest you experiment with two patch-automators, each in its own container.

Best Regards!,

Jeff


#40991 From: daz diamond <daz.diamond@...>
Date: Wed Nov 25, 2009 10:33 pm
Subject: Re: RE: Dual Layer Synth, Patch Automator Setup?
daz_diamond
Offline Offline
Send Email Send Email
 
containerise the Patch Automator & use the Patch Info (for gui controls) as sibling to the container ... seems to work - :o)

2009/11/25 Klaus <synthfreak@...>
 

Hi ,
 
it works in two separate containers. I have test it quick a few time bevore.The only disturbing thing is the white small Pannel and the blue arrows .
Jeff , is it possible to choose the colors and change the arrows (other Pic's)
 
Greetings
 
Synthfreak
 
 
 
 
----- Original Message -----
Sent: Wednesday, November 25, 2009 10:36 PM
Subject: [syntheditusers] RE: Dual Layer Synth, Patch Automator Setup?

 

> I'm not sure how to handle patch organization using two separate synths in one VST instrument, is it possible to use a Patch Automator in each layer or can only one Patch Automator be used in a single VST instrument before the two synth containers?

Hi Chris,

I’ve never tried dual patches. Several people have asked for this feature but I simply ran out of time before I could add this to SE 1.1

 I suggest you experiment with two patch-automators, each in its own container.

Best Regards!,

Jeff



#40992 From: "Jeff McClintock" <jef@...>
Date: Wed Nov 25, 2009 10:51 pm
Subject: RE: Flanging Effect Oscillator Stacks!
synthedit
Offline Offline
Send Email Send Email
 

> When Oscillators are stacked for massive detuning, there is a strange flanging effect when the audio engine first starts,

 

When the audio engine starts, all Oscs are in perfect phase (and in your case will then gradually ‘flange’ out of phase), to change that - set the “Phase mod” of each to some different semi-random value between 0 – 10, this will force each Osc to start out-of-phase with the others.

 

Best Regards!,

Jeff

 


#40993 From: "Jeff McClintock" <jef@...>
Date: Wed Nov 25, 2009 11:09 pm
Subject: RE: Re: MIDI Tuning Standard Beta-Testing
synthedit
Offline Offline
Send Email Send Email
 

> So, this begs the question of how to provide these 128 tuning memory locations. Perhaps some sort of SYSEX transmission module, kind of like the MIDI Player, that would enable the user to load up to 128 microtuning programs and switch between them using a list selector. If list selection of the microtunings could also be changed with MIDI CCs that would be very useful.

I’ve added the Unison-Fix module source-code to the SDK download.  This may be helpful to someone because it shows how to send and receive MIDI tuning messages.

 

Jeff

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of stridulationist
Sent: Tuesday, 24 November 2009 1:46 a.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] Re: MIDI Tuning Standard Beta-Testing

 

 

--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
> > To further assist with testing the MTS feature, I've uploaded to the
> Simple MTS Synth directory a ZIP archive
>
> Cheers, will investigate
>
> Best Regards!,
>
> Jeff
>
> To further assist with testing the MTS feature, I've uploaded to the Simple
> MTS Synth directory a ZIP archive containing MTS MID files, created with
> Scala, for equal temperaments 5, 7, 11, 12, 13, 15, and 17.

Here's a little food for thought. I was just refreshing my memory about the standard by reading here:

http://www.midi.org/techspecs/midituning.php

Found this bit interesting:

"The specification provides for 128 tuning memory locations (programs). As with the MIDI program change message, this is a maximum value. An instrument supporting MIDI Tuning may have any lesser number of tuning programs. The specification requires only that all existing tuning programs respond to the messages as specified (See section 3, "Continuous Controller Messages")."

So, this begs the question of how to provide these 128 tuning memory locations. Perhaps some sort of SYSEX transmission module, kind of like the MIDI Player, that would enable the user to load up to 128 microtuning programs and switch between them using a list selector. If list selection of the microtunings could also be changed with MIDI CCs that would be very useful.

Thanks,

J


#40994 From: "Jeff McClintock" <jef@...>
Date: Wed Nov 25, 2009 11:44 pm
Subject: RE: Re: ADSR2 Incorrect Duration
synthedit
Offline Offline
Send Email Send Email
 

Hi,

Due to customer requests, the ADSR2 is faster (1ms at 0V). I’ve updated the help file to explain...

 

ADSR2

Provides a standard Envelope. This Envelope offers faster response than the old ADSR.

Segment timing

seconds = 10 0.4 volts - 3

e.g. 0 Volts gives 0.001 seconds (1 ms).
10 Volts gives 10 seconds

 

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of typetosmurky
Sent: Thursday, 26 November 2009 3:29 a.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] Re: ADSR2 Incorrect Duration

 

 



Screenshots probably not all that helpful. Here is the link to a zip containing a prefab, a midi file, the rendered wave file, and a comparative screenshot. Left channel is adsr2, right channel adsr.

http://www.mediafire.com/file/gkjmjkymn4o/adsr_vs_adsr2.zip

Synthedit version is 1.17.

Regards,
Jonathan.

--- In syntheditusers@yahoogroups.com, "typetosmurky" <typetosmurky@...> wrote:
>
> I installed 1.1 yesterday, and overall I'm really impressed, however ADSR2 seems to be processing duration inaccurately. Here is a link to Audacity screenshots of the output of a patch identical but for the use of ADSR vs. ADSR2. The desired duration is 800 mSec. ADSR is pretty close, but ADSR2 gives about 300 mSec.
>
> http://www.mediafire.com/?sharekey=9509e7633e4e6059ab1eab3e9fa335ca291f2b5ae28a960e
>
> Regards,
> Jonathan Murphy.
>


#40995 From: "Jeff McClintock" <jef@...>
Date: Thu Nov 26, 2009 2:40 am
Subject: RE: BUG ? (v1.1680)
synthedit
Offline Offline
Send Email Send Email
 

> when i connect a Volt to Float to a Patch Memory Float3
previously set, the automation value is reset. (not the case into v1.0)

Hi, That’s deliberate, like when you connect a slider to something for the first time, it’s min/max values get reset. Same with PatchMem modules.

Best Regards!,

Jeff

 

 

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of Eric Langou
Sent: Saturday, 21 November 2009 8:22 a.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] BUG ? (v1.1680)

 

 

when i connect a Volt to Float to a Patch Memory Float3
previously set, the automation value is reseted.
(not the case into v1.0)


#40996 From: "Jeff McClintock" <jef@...>
Date: Thu Nov 26, 2009 2:43 am
Subject: RE: Re: SynthEdit Beta V 1.17 available
synthedit
Offline Offline
Send Email Send Email
 

> i've another weird behavior, sometime, when i click on the SE shortcut
a "re-installing" occurs... (v1.168)

>the .msi format seems "special".

Yeah, If you change any file in the install location, Windows will re-install that file. Same might happen if you rename the SE install folder. This is to protect against viruses etc.

 

Jeff

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of Eric Langou
Sent: Saturday, 14 November 2009 9:25 a.m.
To: syntheditusers@yahoogroups.com
Subject: Re: [syntheditusers] Re: SynthEdit Beta V 1.17 available

 

 

i've another weird behavior, sometime, when i click on the SE shortcut
a "re-installing" occurs... (v1.168)

the .msi format seems "special".

>> >Firefox 3.5 just shows code when the download link is clicked.
>>
>> here too, but right click / "save target link as" works.
>>
>
>Yeah, I found the 'save target' link works in Firefox, but when the msi wouldn't install properly I switched to Explorer8. But still the beta file fails to install the files. :(


#40997 From: "Jeff McClintock" <jef@...>
Date: Thu Nov 26, 2009 3:49 am
Subject: SynthEdit Beta V 1.172 available
synthedit
Offline Offline
Send Email Send Email
 

Hi All,
SynthEdit Beta V 1.172 available

http://www.synthedit.com/beta.htm

* SYSEX - Now support Roland checksum (SS).
* Micro-Tuning - Added support for recieving 'SINGLE NOTE TUNING CHANGE (REAL-TIME)' and 'KEY-BASED TUNING DUMP'.
* Unison Fix - Now supports microtuning.
* MIDI Monitor - Shows more SYSEX message bytes.
* SDK Modules can now use chm (compiled html) help files.

Best Regards,
Jeff M


#40998 From: "stridulationist" <stridulationist@...>
Date: Thu Nov 26, 2009 5:02 am
Subject: Re: MIDI Tuning Standard Beta-Testing
stridulationist
Offline Offline
Send Email Send Email
 
Update:

OK - I just tried transmitting the SYSEX again from the MIDI Player, and while
it does not work inside of SynthEdit, it *does* however work perfectly within
the VSTi when after using Save As VST.

So, here we are folks - full keyboard microtuning with MTS!

For anyone interested, you can download the MTS Synth from the files section of
this forum, and save the VST, and it should work with the single note MTS files
just as it is configured now. The MIDI Player will automatically transmit the
SYSEX, and retune the entire instrument, as soon as you open one of the MID
files.

So now we can add microtuning functionality to any SE synth without hassles.
This is a fantastic development.

Thanks Jeff!

J

#40999 From: "stridulationist" <stridulationist@...>
Date: Thu Nov 26, 2009 4:44 am
Subject: Re: MIDI Tuning Standard Beta-Testing
stridulationist
Offline Offline
Send Email Send Email
 
--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
>
> > So, this begs the question of how to provide these 128 tuning memory
> locations. Perhaps some sort of SYSEX transmission module, kind of like the
> MIDI Player, that would enable the user to load up to 128 microtuning
> programs and switch between them using a list selector. If list selection of
> the microtunings could also be changed with MIDI CCs that would be very
> useful.
>
> I've added the Unison-Fix module source-code to the SDK download.  This may
> be helpful to someone because it shows how to send and receive MIDI tuning
> messages.
>
> Jeff

--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
>
> Hi All,
> SynthEdit Beta V 1.172 available
>
> http://www.synthedit.com/beta.htm
>
> * SYSEX - Now support Roland checksum (SS).
> * Micro-Tuning - Added support for recieving 'SINGLE NOTE TUNING CHANGE
> (REAL-TIME)' and 'KEY-BASED TUNING DUMP'.
> * Unison Fix - Now supports microtuning.
> * MIDI Monitor - Shows more SYSEX message bytes.
> * SDK Modules can now use chm (compiled html) help files.
>
> Best Regards,
> Jeff M

Hi Jeff,

I've just tested the newest beta and have been able to do full keyboard
microtuning using the single note MTS (used the Scala files I created before).

To retune the MTS synth, I removed the MIDI Player module, and sent the MIDI to
the synth from a track in Reaper.

I also tried retuning the synth with the KEY-BASED TUNING DUMP, which is the
more common format used by synths like FM7/8 etc, but this didn't seem to work.
I'll work with it some more tomorrow and create a batch of MID files to
experiment with.

It would be really nice if we could come up with a solution to transmitting the
SYSEX within the plugin itself. Even if we are limited to only one tuning at a
time, this would still enable us to use the new feature for microtuning our VSTi
without having to do it by transmitting the MIDI externally - but we are close
it seems.

This is very exciting to see this working. Thanks very much for the effort!

J

#41000 From: "stridulationist" <stridulationist@...>
Date: Thu Nov 26, 2009 5:29 am
Subject: Re: MIDI Tuning Standard Beta-Testing
stridulationist
Offline Offline
Send Email Send Email
 
A parting thought:

It is possible, if you have CK Pack 9, to use CK_128x_Filename_Table connected
to the MIDI Player module File Name In, to create a switchable bank of 128
microtunings. The only small problem is that what you will see in the List Entry
are numbers 1-128 rather than the names of the microtunings. All the same, this
could be very useful where one might like to be able to have more than one
tuning available at a time.

If it were that CK_128x_Filename_Table could display the file names (and maybe
the numbers too), then it would be close to perfect for this application.

J

--- In syntheditusers@yahoogroups.com, "stridulationist" <stridulationist@...>
wrote:
>
> Update:
>
> OK - I just tried transmitting the SYSEX again from the MIDI Player, and while
it does not work inside of SynthEdit, it *does* however work perfectly within
the VSTi when after using Save As VST.
>
> So, here we are folks - full keyboard microtuning with MTS!
>
> For anyone interested, you can download the MTS Synth from the files section
of this forum, and save the VST, and it should work with the single note MTS
files just as it is configured now. The MIDI Player will automatically transmit
the SYSEX, and retune the entire instrument, as soon as you open one of the MID
files.
>
> So now we can add microtuning functionality to any SE synth without hassles.
This is a fantastic development.
>
> Thanks Jeff!
>
> J
>

#41001 From: "robacid78" <xgmode@...>
Date: Thu Nov 26, 2009 10:13 am
Subject: SYSEX in SE
robacid78
Offline Offline
Send Email Send Email
 
Hi,

The last time i tried SYSEX, to change the data thru a slider "<vv vv>" was
used. I think i was able to reach FFh (255 volts), now it's "LL MM", but when i
test this i can only get to 77h ( 127 volts, going higher doesn't increase the
value ).

Check out this screenshot:
[ http://img209.imageshack.us/img209/7775/sysexse.gif ]

The fake SYSEX msg used:
F0 43 1C 01 LL MM SS F7

Say i want to do this fake msg, how to set it up correctly in the slider?:
F0 43 1C 01 02 03 <datachange: 40h to 70h> F7


It's still confusing me, and i would like to request a resizable MIDI monitor..
long messages can't fully be seen.

#41002 From: dominic goold <domgoold@...>
Date: Thu Nov 26, 2009 5:25 pm
Subject: Re: Re: Magnetic Knobs? another solution
k9k9dog
Offline Offline
Send Email Send Email
 
not crashing SE, i mean the drafted plugin crashing the host...i didn't have the
problem before, so it's probably this new setup; was just checking that boolsplitters and bpmclock2 are not of ill-fame...hey, but i just discovered cool new use for boolsplitter as
an 'any'-directional bools connector, made my day (...); have, however, found that some,
but not all float and bools connections accept multiple in/outs; confusing for a while, but
you eventually remember which do or not.

--- On Fri, 11/20/09, daz diamond <daz.diamond@...> wrote:

From: daz diamond <daz.diamond@...>
Subject: Re: [syntheditusers] Re: Magnetic Knobs? another solution
To: syntheditusers@yahoogroups.com
Date: Friday, November 20, 2009, 4:20 PM

 
sure, crashing SE using splitters is pretty easy on the gui-side - setting-up some kind of feedback loop usually works pretty well - sometimes it can't be instantly seen, like if using various switches ... I've plenty of times got to a point where something works, not saved, then hit the wrong button to have SE go up in smoke due to a feedback I've missed ... hth ?

2009/11/19 dominic goold <domgoold@yahoo. com>
 
[Attachment(s) from dominic goold included below]
hi folks
you can also do it using a simple reset prefab using simple standard components;
don't know about the fine tuning, as haven't used it too much..hang on, lets see if i can dig it out ( goes off rummaging... ) yup, here it is, see attachment ( i hope you can get to attachments via this ): ' knob and centre reset FINAL' (...). it works; please tell me if there is some inherent problem with it; you could surely increase the resolution/range by adjusting values and image frames; this is a derivative of an old file i got off the usergroup files; it ain't 'magnetic', but it resets to any position you want;
daz, do you know anything about bool splitters or bpmclock2 causing problems ( with v1.016 )? i think i saw a mention, and want to track down a crash problem - but it could just be new machine and vista. i've been trying to use controls that operate with SE in stop mode, so got into float and bools solutions over volt ones, if you knoworrimean. .appreciate any info on this as it affects recent projects. cheers.

--- On Thu, 11/19/09, klemens.marksteiner <klemens.marksteiner @yahoo.com> wrote:

From: klemens.marksteiner <klemens.marksteiner @yahoo.com>
Subject: [syntheditusers] Re: Magnetic Knobs?
To: syntheditusers@ yahoogroups. com
Date: Thursday, November 19, 2009, 6:08 AM

 
wow, thanks for the help guys! :)

daz, this is exactely what I was looking for, thank you very much!

cheers!
Klemens

--- In syntheditusers@ yahoogroups. com, Del F <illutica@.. .> wrote:
>
>
> --- On Thu, 11/19/09, bones121058 <bones@...> wrote:
>
> > The problem you will encounter is
> > that the snap will take away your ability to use small,
> > subtle settings, which is particularly bad for pitch
> > modulation.
>
> afaiu, the small values are still there since daz writes:
>
> >> outside of this, the values
> >> are rescaled so to face between 0 and magnet position,
> >> and magnet position and 1 ...
>
> > For other things, like left/right or a simple
> > A/B mix, it's less important anyway so you end up doing all
> > this work for very little value.
>
> an instant example of a control that *badly* needs snapping to zero with no big importance of subtle values:
> L/R channel delay (L/R timeshift). I use this fx in most every synth i make - so far I had to use L/R switch + delay time slider..
>
> daz: Thank you for your magnet (not tested yet, just dl'ed)
>
> F
>
> > --- In syntheditusers@ yahoogroups. com,
> > daz diamond <daz.diamond@ > wrote:
> > >
> > > proved to be quite simple ... if I understand the
> > situation ...
> > >
> > > magnet position = 0.5 (mp)
> > > magnet strength = 0.1 (ms)
> > > handle = transparent png ontop of display image
> > > AP = Animation Position output (to Patch Mem - Float)
> > >
> > > when handle == 0, AP = 0
> > > when handle == magnet position - magnet strength, AP =
> > magnet position
> > > when handle == magnet position + magnet strength, AP =
> > magnet position
> > > when handle == 1, AP = 1
> > >
> > > when handle is in any position between (mp-ms) and
> > (mp+ms) the "real"
> > > animation position (AP) is stuck to the magnet.
> > outside of this, the values
> > > are rescaled so to face between 0 and magnet position,
> > and magnet position
> > > and 1 ...
> > >
> > > ... give it a test for me ? - not sure about 1.1 ... I
> > can't seem to figure
> > > why my sems work differently in 1.016 and 1.1nnn
> > ?????
> > >
> > > pins for AP (i + o)
> > > handle image
> > > indicator - illuminated when "stuck"
> > > magnet position - i.e. 0.5
> > > magnet strength - i.e. 0.1
> > >
> > > daz
> > >
> > > http://www.roughdia mondproductions. com/SE/
> > >
> > >
> > >
> > > 2009/11/18 daz diamond <daz.diamond@ >
> > >
> > > > haha !! ... not sure I've made anything that'll
> > do it ... yet ... I'll
> > > > maybe take a look at this
> > > >
> > > > e.g. using 2 images - one invisible on top for
> > mouse interaction, another
> > > > underneath for visuals, then impliment a
> > snap-zone, either side of 0.5
> > > > (Animation Position) so if position is within 0.1
> > either side of 0.5 the
> > > > image snaps to 0.5 ... etc etc ... then an output
> > that talks to the
> > > > patch-mem ?
> > > >
> > > > anyway ... I'll have a think ... maybe ... ;)
> > > >
> > > > daz
> > > >
> > > > 2009/11/18 Eric Langou <elangou@>
> > > >
> > > >
> > > >>
> > > >> check DD modules from Daz, all modules
> > available here :
> > > >> http://www.novaflas h.com/synthedit_ resources. htm
> > > >>
> > > >>
> > > >> >I know this thread is kinda old, but I
> > haven't found a solution yet...
> > > >> so, is there already a way to create magnetic
> > knobs?
> > > >> >
> > > >> >cheers!
> > > >> >
> > > >> >Klemens
> > > >> >
> > > >>
> >
>





#41003 From: "typetosmurky" <typetosmurky@...>
Date: Thu Nov 26, 2009 7:38 am
Subject: Re: ADSR2 Incorrect Duration
typetosmurky
Offline Offline
Send Email Send Email
 
That would be it then. Thanks for the explanation, Jeff. I'm having some
problems with Yahoo group search, sorry if this was the 10th time you've had to
answer that question.

Regards,
Jonathan.

--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
>
> Hi,
>
> Due to customer requests, the ADSR2 is faster (1ms at 0V). I've updated the
> help file to explain...
>
>
>
> ADSR2
>
> Provides a standard Envelope. This Envelope offers faster response than the
> old ADSR.
>
> Segment timing
>
> seconds = 10 0.4 volts - 3
>
> e.g. 0 Volts gives 0.001 seconds (1 ms).
> 10 Volts gives 10 seconds
>
>
>
>
>
> From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com]
> On Behalf Of typetosmurky
> Sent: Thursday, 26 November 2009 3:29 a.m.
> To: syntheditusers@yahoogroups.com
> Subject: [syntheditusers] Re: ADSR2 Incorrect Duration
>
>
>
>
>
>
>
> Screenshots probably not all that helpful. Here is the link to a zip
> containing a prefab, a midi file, the rendered wave file, and a comparative
> screenshot. Left channel is adsr2, right channel adsr.
>
> http://www.mediafire.com/file/gkjmjkymn4o/adsr_vs_adsr2.zip
>
> Synthedit version is 1.17.
>
> Regards,
> Jonathan.
>
> --- In syntheditusers@yahoogroups.com
> <mailto:syntheditusers%40yahoogroups.com> , "typetosmurky"
> <typetosmurky@> wrote:
> >
> > I installed 1.1 yesterday, and overall I'm really impressed, however ADSR2
> seems to be processing duration inaccurately. Here is a link to Audacity
> screenshots of the output of a patch identical but for the use of ADSR vs.
> ADSR2. The desired duration is 800 mSec. ADSR is pretty close, but ADSR2
> gives about 300 mSec.
> >
> >
> http://www.mediafire.com/?sharekey=9509e7633e4e6059ab1eab3e9fa335ca291f2b5ae
> 28a960e
> >
> > Regards,
> > Jonathan Murphy.
> >
>

#41004 From: "stridulationist" <stridulationist@...>
Date: Thu Nov 26, 2009 1:45 pm
Subject: Re: MIDI Tuning Standard Beta-Testing
stridulationist
Offline Offline
Send Email Send Email
 
--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
> Hi All,
> SynthEdit Beta V 1.172 available
> * Micro-Tuning - Added support for recieving 'SINGLE NOTE TUNING CHANGE
> (REAL-TIME)' and 'KEY-BASED TUNING DUMP'.
> * Unison Fix - Now supports microtuning.
> Best Regards,
> Jeff M

Hi Jeff,

The 'KEY-BASED TUNING DUMP' appears to not be working.

To help with troubleshooting the bulk dump microtuning, in the files section,
I've updated the MTS_Equal_Temperaments.zip archive to include both MTS Single
Note and Bulk Dump Equal Temperaments. Same as before, there are 2 folders, one
for 60.C.262 and 69.A.440.

These are created with Scala using the synth setting "107: MIDI Tuning Standard
bulk tuning dump, 3 byte".

BTW – I've thoroughly checked the Single Note microtuning and that is working
perfectly.

Thanks,

J

#41005 From: "bones121058" <bones@...>
Date: Thu Nov 26, 2009 11:19 pm
Subject: Any News on the Unison Problem?
bones121058
Offline Offline
Send Email Send Email
 
I'm itching to forge ahead with my new project but this is a real show-stopper
right now. Jeff, you said you were going to look into it last week, how did that
go?

BONES

#41006 From: "Jeff McClintock" <jef@...>
Date: Fri Nov 27, 2009 4:44 am
Subject: RE: Any News on the Unison Problem?
synthedit
Offline Offline
Send Email Send Email
 

> Any News on the Unison Problem?

... Thu 19/11/2009 7:13 p.m.

SynthEdit Beta V 1.171 available. Mostly a fix for Unison...

[Unison]->[Unison Fix]->[MIDI-CV]

This is very complex code, so let me know what problem crop up.

http://www.synthedit.com/beta.htm

 

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of bones121058
Sent: Friday, 27 November 2009 12:20 p.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] Any News on the Unison Problem?

 

 

I'm itching to forge ahead with my new project but this is a real show-stopper right now. Jeff, you said you were going to look into it last week, how did that go?

BONES


#41007 From: "Jeff McClintock" <jef@...>
Date: Fri Nov 27, 2009 4:50 am
Subject: RE: SYSEX in SE
synthedit
Offline Offline
Send Email Send Email
 

Hi, Yeah 127 is the largest 1-byte controller value (for any controller including SYSEX).

 

> Say i want to do this fake msg, how to set it up correctly in the slider?:
F0 43 1C 01 02 03 <datachange: 40h to 70h> F7

DO you want the range 40-70h?, Currently the SYSEX controller will always send a full range 0-127 (0 - 7Fh).

> It's still confusing me, and i would like to request a resizable MIDI monitor.. long messages can't fully be seen.

SYSEX messages now wrap to two lines on the monitor.

Best Regards!,

Jeff

 

 

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of robacid78
Sent: Thursday, 26 November 2009 11:13 p.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] SYSEX in SE

 

 

Hi,

The last time i tried SYSEX, to change the data thru a slider "<vv vv>" was used. I think i was able to reach FFh (255 volts), now it's "LL MM", but when i test this i can only get to 77h ( 127 volts, going higher doesn't increase the value ).

Check out this screenshot:
[ http://img209.imageshack.us/img209/7775/sysexse.gif ]

The fake SYSEX msg used:
F0 43 1C 01 LL MM SS F7

Say i want to do this fake msg, how to set it up correctly in the slider?:
F0 43 1C 01 02 03 <datachange: 40h to 70h> F7

It's still confusing me, and i would like to request a resizable MIDI monitor.. long messages can't fully be seen.


#41008 From: "robacid78" <xgmode@...>
Date: Fri Nov 27, 2009 8:04 am
Subject: Re: SYSEX in SE
robacid78
Offline Offline
Send Email Send Email
 
Hi Jeff,

I don't want the change the range, just the databyte value :)

I just want to know the correct way to change the data byte, from 40h (64v) to
like 70h (112v)..just as an example:

F0 43 1C 01 02 03 40 F7
to
F0 43 1C 01 02 03 70 F7


The old method was using <vv vv>:

F0 43 1C 01 02 03 <vv vv> F7   (correct?)

The new method is <LL MM>:

F0 43 1C 01 02 03 <LL MM> F7   (correct?)

..now, when i try the new method. The max. hexidecimal value i can get is 77h 
...i would expect 7Fh.
See the screenshot, in my previous post.
Or am a doing something wrong, that's what i want to know.

cheers,
rob




--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:

> DO you want the range 40-70h?, Currently the SYSEX controller will always
> send a full range 0-127 (0 - 7Fh).

Messages 40979 - 41008 of 41008   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help