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  • Category: Music
  • Founded: Jun 9, 2002
  • Language: English
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#41486 From: "mbreges" <mbreges@...>
Date: Mon Mar 1, 2010 8:41 pm
Subject: Re: stepped knob
mbreges
Send Email Send Email
 
Do you mean RotarySwitch?
It's under Controls > List Entry, then right-click the module, select Properties
and look for Rotary Switch in one of the dropdown menus.

--- In syntheditusers@yahoogroups.com, stefanmedia@... <no_reply@...> wrote:
>
> hello all,
>
> i need to know how can i make a stepped (midi) knob which than can send a
message for example at position 1,2,3... to Volts to List or something else, to
realise a switch of for example a preset.
>
> thanks s.
>

#41487 From: "markbolitho" <mbolitho1@...>
Date: Mon Mar 1, 2010 10:33 pm
Subject: we've got a code component in SE using reajs
markbolitho
Send Email Send Email
 
just a heads up - we can use reajs http://www.kvraudio.com/get/4329.html
to write code within SE.

I've only had a quick look but it seems to work fine and it has more features
than SM's code component.

cheers

mark

#41488 From: rubik909
Date: Mon Mar 1, 2010 11:41 pm
Subject: How do I make the host display the correct values for automation?
rubik909
 
Hi All,

I took great care in designing my synth to make all of the 'automatable'
parameters display the correct values/ranges.  For instance, the LFO Rate slider
readout displays 0 to 80 Hz.  But when I export the synth as VSTi and try to
automate the LFO rate in the host, the host's automation graph is set at the
range of 0 - 1.  So if I want to dial in a precise LFO frequency (say, 7 Hz)
from the host's automation graph, I have to convert: (1/80) * 7 =  0.0875.

It's do-able, but kind of a pain.  Is there a way to add some kind of
functionality from within SE so that the host will automatically know the
correct ranges of each parameter?

FWIW, I'm using Reaper and FL Studio as a host.

Thanks!

#41489 From: Eric Langou <elangou@...>
Date: Tue Mar 2, 2010 5:09 am
Subject: Re: How do I make the host display the correct values for automation?
opsis_novaflash
Send Email Send Email
 
hi,
set the knob to 0 to 80 then rescale the value
to drive your LFO.

>Hi All,
>
>I took great care in designing my synth to make all of the 'automatable'
parameters display the correct values/ranges.  For instance, the LFO Rate slider
readout displays 0 to 80 Hz.  But when I export the synth as VSTi and try to
automate the LFO rate in the host, the host's automation graph is set at the
range of 0 - 1.  So if I want to dial in a precise LFO frequency (say, 7 Hz)
from the host's automation graph, I have to convert: (1/80) * 7 =  0.0875.
>
>It's do-able, but kind of a pain.  Is there a way to add some kind of
functionality from within SE so that the host will automatically know the
correct ranges of each parameter?
>
>FWIW, I'm using Reaper and FL Studio as a host.
>
>Thanks!
>
>
>
>------------------------------------
>
>Yahoo! Groups Links
>
>
>
>

#41490 From: etric_van_mayer
Date: Tue Mar 2, 2010 12:01 pm
Subject: Re: we've got a code component in SE using reajs
etric_van_mayer
 
I wrote a code module for SE a few years ago.
Ok for none samplerate stuff like pan pots, mixers, level adjs, routers
converters etc... but when uses at samplerate for filters, oscillators etc...
it used very too much CPU. If the reajs is precompiling code like a JIT compiler
then it might be feasible.

Regards
Etric


--- In syntheditusers@yahoogroups.com, "markbolitho" <mbolitho1@...> wrote:
>
> just a heads up - we can use reajs http://www.kvraudio.com/get/4329.html
> to write code within SE.
>
> I've only had a quick look but it seems to work fine and it has more features
than SM's code component.
>
> cheers
>
> mark
>

#41491 From: gl <gl@...>
Date: Tue Mar 2, 2010 12:08 pm
Subject: Re: we've got a code component in SE using reajs
ultravy
Send Email Send Email
 
> just a heads up - we can use reajs http://www.kvraudio.com/get/4329.html
> to write code within SE.
>
> I've only had a quick look but it seems to work fine and it has more features
than SM's code component.
>
>

Thanks, that looks intriguing.  Unfortunately the page doesn't explain
how it works - does it interpret the code in real-time, or is it
compiled first?  If so, to what?  Native (SSE accelerated) code?
--
gl

#41492 From: rubik909
Date: Tue Mar 2, 2010 3:38 pm
Subject: Re: How do I make the host display the correct values for automation?
rubik909
 
Thanks Eric,

Scaling the slider within SE is not the issue - I already did that.  The rate
slider's voltage range is set to 0-80.  I then divide the output by 1000 to
drive the LFO, which is set to 1V/KHz.  So no problem there at all.

The problem is in the host.  When I try and automate that parameter (using an
automation track, where I draw a graph of how the values change over time) in
Reaper, the automation graph reads 0 at its minimum and  1 at it's maximum.  Or
if I try it in FL Studio, it reads 0% at minimum, and 100% at maximum.

Keep in mind that when I change the values in the host's automation graphs, the
VST GUI does update to the correct value in Hz.  But  it's a pain to keep
checking on the GUI to see if I've dialed in the right value.  It would be nice
if the host displayed the correct value right from the start.

Do you know if there's any way to make this happen?

Thanks!




--- In syntheditusers@yahoogroups.com, Eric Langou <elangou@...> wrote:
>
> hi,
> set the knob to 0 to 80 then rescale the value
> to drive your LFO.
>
> >Hi All,
> >
> >I took great care in designing my synth to make all of the 'automatable'
parameters display the correct values/ranges.  For instance, the LFO Rate slider
readout displays 0 to 80 Hz.  But when I export the synth as VSTi and try to
automate the LFO rate in the host, the host's automation graph is set at the
range of 0 - 1.  So if I want to dial in a precise LFO frequency (say, 7 Hz)
from the host's automation graph, I have to convert: (1/80) * 7 =  0.0875.
> >
> >It's do-able, but kind of a pain.  Is there a way to add some kind of
functionality from within SE so that the host will automatically know the
correct ranges of each parameter?
> >
> >FWIW, I'm using Reaper and FL Studio as a host.
> >
> >Thanks!
> >
> >
> >
> >------------------------------------
> >
> >Yahoo! Groups Links
> >
> >
> >
> >
>

#41493 From: daz diamond <daz.diamond@...>
Date: Tue Mar 2, 2010 3:55 pm
Subject: Re: Re: How do I make the host display the correct values for automation?
daz_diamond
Send Email Send Email
 
afaik its locked into each daw ... the values only appear on control surface screen readouts ...

hth ?
daz

On 2 March 2010 15:38, rubik909 <no_reply@yahoogroups.com> wrote:
 

Thanks Eric,

Scaling the slider within SE is not the issue - I already did that. The rate slider's voltage range is set to 0-80. I then divide the output by 1000 to drive the LFO, which is set to 1V/KHz. So no problem there at all.

The problem is in the host. When I try and automate that parameter (using an automation track, where I draw a graph of how the values change over time) in Reaper, the automation graph reads 0 at its minimum and 1 at it's maximum. Or if I try it in FL Studio, it reads 0% at minimum, and 100% at maximum.

Keep in mind that when I change the values in the host's automation graphs, the VST GUI does update to the correct value in Hz. But it's a pain to keep checking on the GUI to see if I've dialed in the right value. It would be nice if the host displayed the correct value right from the start.

Do you know if there's any way to make this happen?

Thanks!



--- In syntheditusers@yahoogroups.com, Eric Langou <elangou@...> wrote:
>
> hi,
> set the knob to 0 to 80 then rescale the value
> to drive your LFO.
>
> >Hi All,
> >
> >I took great care in designing my synth to make all of the 'automatable' parameters display the correct values/ranges. For instance, the LFO Rate slider readout displays 0 to 80 Hz. But when I export the synth as VSTi and try to automate the LFO rate in the host, the host's automation graph is set at the range of 0 - 1. So if I want to dial in a precise LFO frequency (say, 7 Hz) from the host's automation graph, I have to convert: (1/80) * 7 = 0.0875.
> >
> >It's do-able, but kind of a pain. Is there a way to add some kind of functionality from within SE so that the host will automatically know the correct ranges of each parameter?
> >
> >FWIW, I'm using Reaper and FL Studio as a host.
> >
> >Thanks!
> >
> >
> >
> >------------------------------------
> >
> >Yahoo! Groups Links
> >
> >
> >
> >
>



#41494 From: rubik909
Date: Tue Mar 2, 2010 8:25 pm
Subject: Re: How do I make the host display the correct values for automation?
rubik909
 
Thanks, daz

That's kind of what I feared.  Oh well.

I had hoped that maybe sub-controls or something could offer a way to
communicate with the host & tell it what ranges to display.  But if I have to do
a little math before plotting my automation graphs, then so be it.






--- In syntheditusers@yahoogroups.com, daz diamond <daz.diamond@...> wrote:
>
> afaik its locked into each daw ... the values only appear on control surface
> screen readouts ...
>
> hth ?
> daz
>
> On 2 March 2010 15:38, rubik909 <no_reply@yahoogroups.com> wrote:
>
> >
> >
> > Thanks Eric,
> >
> > Scaling the slider within SE is not the issue - I already did that. The
> > rate slider's voltage range is set to 0-80. I then divide the output by 1000
> > to drive the LFO, which is set to 1V/KHz. So no problem there at all.
> >
> > The problem is in the host. When I try and automate that parameter (using
> > an automation track, where I draw a graph of how the values change over
> > time) in Reaper, the automation graph reads 0 at its minimum and 1 at it's
> > maximum. Or if I try it in FL Studio, it reads 0% at minimum, and 100% at
> > maximum.
> >
> > Keep in mind that when I change the values in the host's automation graphs,
> > the VST GUI does update to the correct value in Hz. But it's a pain to keep
> > checking on the GUI to see if I've dialed in the right value. It would be
> > nice if the host displayed the correct value right from the start.
> >
> > Do you know if there's any way to make this happen?
> >
> > Thanks!
> >
> >
> > --- In syntheditusers@yahoogroups.com <syntheditusers%40yahoogroups.com>,
> > Eric Langou <elangou@> wrote:
> > >
> > > hi,
> > > set the knob to 0 to 80 then rescale the value
> > > to drive your LFO.
> > >
> > > >Hi All,
> > > >
> > > >I took great care in designing my synth to make all of the 'automatable'
> > parameters display the correct values/ranges. For instance, the LFO Rate
> > slider readout displays 0 to 80 Hz. But when I export the synth as VSTi and
> > try to automate the LFO rate in the host, the host's automation graph is set
> > at the range of 0 - 1. So if I want to dial in a precise LFO frequency (say,
> > 7 Hz) from the host's automation graph, I have to convert: (1/80) * 7 =
> > 0.0875.
> > > >
> > > >It's do-able, but kind of a pain. Is there a way to add some kind of
> > functionality from within SE so that the host will automatically know the
> > correct ranges of each parameter?
> > > >
> > > >FWIW, I'm using Reaper and FL Studio as a host.
> > > >
> > > >Thanks!
> > > >
> > > >
> > > >
> > > >------------------------------------
> > > >
> > > >Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > >
> >
> >
> >
>

#41495 From: "Jeff McClintock" <jef@...>
Date: Wed Mar 3, 2010 7:01 am
Subject: RE: Patch info - patch command
synthedit
Send Email Send Email
 

> I have connected a popup menu (subcontrols) to the patch info module so I can load and save patches from the GUI.
It works fine, but I can only load one patch, the second time I try to load a patch the file dialog will not show up.

 

Hi,

Set ‘momentary” = “false” – This resets the menu after every selection (else it stays on same selection until you manually choose another).

 

Best Regards!,

Jeff

 


#41496 From: "Julius @ Wikter" <wikter@...>
Date: Wed Mar 3, 2010 7:31 am
Subject: Re: Re: How do I make the host display the correct values for automation?
wikter
Send Email Send Email
 
Just record automation in "touch" mode and make adjustments from the plugin GUI.

#41497 From: "Jeff McClintock" <jef@...>
Date: Wed Mar 3, 2010 7:51 am
Subject: RE: RE: Patch info - patch command
synthedit
Send Email Send Email
 

I mean set “momentary” = “true”.

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of Jeff McClintock
Sent: Wednesday, 3 March 2010 8:02 p.m.
To: 'Gunnar Ekornĺs'
Cc: syntheditusers@yahoogroups.com
Subject: [syntheditusers] RE: Patch info - patch command

 

 

> I have connected a popup menu (subcontrols) to the patch info module so I can load and save patches from the GUI.
It works fine, but I can only load one patch, the second time I try to load a patch the file dialog will not show up.

 

Hi,

Set ‘momentary” = “false” – This resets the menu after every selection (else it stays on same selection until you manually choose another).

 

Best Regards!,

Jeff

 


#41498 From: chinkial
Date: Wed Mar 3, 2010 12:04 pm
Subject: Re: feedback loops ? Possible ?
chinkial
 
http://www.youtube.com/watch?v=f89sSAeMBwU

old version of my overdub looper now updated
gui done with help from daz d
cheers bud

its included in the download for this

http://www.youtube.com/watch?v=JTzRtoDxzzE
my kaoss pad 3 to ableton session view controler

done using delay2 module and an xfader module
simple
then added alsorts of stuff to it to sync it and warp it

al.

--- In syntheditusers@yahoogroups.com, "aversanomusic" <aversanomusic@...>
wrote:
>
> In tips and traps in the Synthedit help, you can find a section called
feedback paths which explains how feedback works in SE.
>
> hope that helps!
>
> --- In syntheditusers@yahoogroups.com, "Scott Muir" <blacklight9@> wrote:
> >
> > Thanks !  I'll do some experimentation with it and see where it leads me. 
8)
> >   ----- Original Message -----
> >   From: daz diamond
> >   To: syntheditusers@yahoogroups.com
> >   Sent: Friday, February 26, 2010 7:19 PM
> >   Subject: Re: [syntheditusers] feedback loops ? Possible ?
> >
> >
> >
> >   feedback at a sample-level is not possible in SE ... at a block level,
however, all you need is the feedback(delayed) module .... insert > special >
feedback ... voila ...
> >
> >   daz
> >
> >
> >
> >   On 26 February 2010 21:30, Scott Muir <blacklight9@> wrote:
> >
> >
> >
> >     Maybe I should clarify.  These videos explain everything.  You can
actually get some amazing and interesting sounds out of just a mixer, a couple
of cables, and some guitar pedals (I've sampled quite a few to use in my music):
> >     Part 1:
> >     http://www.youtube.com/user/F7sound#p/u/51/qk6NQvXSizg
> >
> >     Part 2:
> >     http://www.youtube.com/user/F7sound#p/u/50/hiV5xHQNv_4
> >
> >     Part 3:
> >     http://www.youtube.com/user/F7sound#p/u/47/npBwHTqcaEI
> >
> >     My old mixer doesn't have an Aux Send, but I use the headphone jack and
I get the same results.
> >     You just have to make sure that you keep the volume levels of your
speakers down because you CAN blow them this way.
> >     Synthedit unfortunately seems to restrict us from making loop
connections like this (at least in the modulle collection that I have).  I was
thinking that this would be interesting to do in something like Synthedit
because of all the wacky connections you can do with it.
> >
> >
> >       ----- Original Message -----
> >       From: Eric Langou
> >       To: syntheditusers@yahoogroups.com
> >       Sent: Friday, February 26, 2010 1:47 AM
> >       Subject: Re: [syntheditusers] feedback loops ? Possible ?
> >
> >
> >
> >       insert/Feedback (delayed) ?
> >
> >       >>>Is using synthedit to create feeback loop based instruments a
possibility ?
> >
>

#41499 From: "logan" <loganpthompson@...>
Date: Wed Mar 3, 2010 3:11 pm
Subject: I am... so sorry. again and again.
loganpthompson
Send Email Send Email
 
hey,

maybe you remember me.. I have the exact same question as last time.

I created a synth and now wish to save as vsti.  however,  I haven't quite
figured out the container and IO mod yet.  my synth is in a container yet when I
choose to save,  it doesn't ask plugin is synth.

I'm almost there.  help with the last steps and I'd really appreciate it.

Logan

#41500 From: "Jeff McClintock" <jef@...>
Date: Wed Mar 3, 2010 9:16 pm
Subject: RE: SE plugins crash
synthedit
Send Email Send Email
 

Hi Efflam,

There is a limit to how many dlls (SEMs and VSTs) can load at the same time. Approx 300. So you can load say 10 different VST plugins, each with 30 SEMS, but any more than that will fail. This is a limitation of Windows unfortunately.

You can improve things by using SEMs that contain multiple modules, e.g. I recently combined all the Patch-Mem modules into one SEM file. Also use SynthEdit’s built-in modules if possible. In Version 1.1 many conversion modules are now included with SynthEdit. This can reduce your overall SEM-count.

3rd party developers can also help by packaging related modules together in one SEM.

 

Hope that’s helpful,

Jeff

 

From: Efflam
Sent: Friday, 26 February 2010 9:21 p.m.
To: Jeff McClintock
Subject: SE plugins crash

 

Hi Jeff,

I was reported that my SE plugins crashed some system when you load around 6 or 8 plugins.
It heppanned to me too, but it seems not to happen to most users.

I attached you a screen shot.
The sem file mentionned on the message window isn't the problem i think, since when crash occurs, a message like this appears for almost all the modules contained...

If you have any clue.

Best,

Efflam

 


#41501 From: "Jeff McClintock" <jef@...>
Date: Wed Mar 3, 2010 9:20 pm
Subject: RE: RE: RE: possible se bug
synthedit
Send Email Send Email
 

> While porting this Percumat from the old SE Version to the new one did work pretty seamless I had a

prob with an another VSTi in terms that the presets had vanished in a way there has been the same preset in every preset slot and even

loading the fxb did not help.

 

Check you container’s “Ignore program Change”. It didn’t work correctly prior to Version 1.1, so many synth had this switched on by accident.

 

Best Regards,

Jeff

 

 

 

 

From: HG
Sent: Thursday, 4 March 2010 9:40 a.m.
To: Jeff McClintock
Subject: Re: RE: RE: possible se bug

 

Hallo Jeff,

 

thanks, now this looks fine.

Didn't realize there was now an inbuilt popup menu as time was pressing to get this one out. 

And still I've got a prob but that's probably not your concern. Even after fiddling around for one and half a day I could not solve it

so I had to postpone solving it in removing MIDI trigger of the instrument slots. Basically it was working for itself, but it 'took away'

the gates of the inbuilt sequencer which simply went mute after triggering a slot via MIDI. Even in 'hardswitching' the resp. gates 

via many2one did not help. and I did try several other way to get this solved. Probably I'll have tu use the new keyboard2 for this one

although I'll have to hide the kb display here. anyway MIDI triggering is only a less important feature but I've to look into this after I'll

have finished the current special thing.    

 

One other thing I did notice. While porting this Percumat from the old SE Version to the new one did work pretty seamless I had a

prob with an another VSTi in terms that the presets had vanished in a way there has been the same preset in every preset slot and even

loading the fxb did not help. This was not the case with PercuMat where anything went really smooth. In this special case it doesn't matter

so much as I 'll do that special version with the old SE version anyway now. But maybe the hint about the preset prob is helpful to you.

 

best wishes

Guenter 

 


#41502 From: "Jeff McClintock" <jef@...>
Date: Wed Mar 3, 2010 9:48 pm
Subject: RE: midi monitor
synthedit
Send Email Send Email
 
> see attached a picture showing something weird :
the midi monitor must display C-1, like the KDL captured bellow and a small
rectangle appears at the EOF.

Thanks Eric,
That's the 'newline' character, I'll remove it.

Best Regards!,
Jeff



-----Original Message-----
From: Eric L
Sent: Sunday, 28 February 2010 1:17 a.m.
To: Jeff McClintock
Subject: midi monitor

hi,
see attached a picture showing something weird :
the midi monitor must display C-1, like the KDL captured bellow and a small
rectangle appears at the EOF.

cheers,
eric

#41503 From: "Jeff McClintock" <jef@...>
Date: Wed Mar 3, 2010 10:54 pm
Subject: RE: Midi to CV Polyphony Mode
synthedit
Send Email Send Email
 

>Hi. The Midi to CV module has "Soft Steal", "Hard Steal" and "Overlap" ... but there is no option to make these selectable via a List Entry, i.e. there is no connector pin for them on the Midi to CV module.

I’ll expose that pin so you can hook up a list entry. Available next beta.

 

Best regards,

Jeff

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of simonecuttlefish
Sent: Friday, 19 February 2010 5:00 p.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] Midi to CV Polyphony Mode

 

 

Hi. The Midi to CV module has "Soft Steal", "Hard Steal" and "Overlap" modes selectable on the module for the polyphony mode setting. These implement some seriously different modes, but there is no option to make these selectable via a List Entry, i.e. there is no connector pin for them on the Midi to CV module.

Is it possible to make this a selectable option, or is the only way to put in three Midi to CV modules in separate containers, and select which one is outputting to the rest of the synth via flow control options?

Thanks.


#41504 From: "Jeff McClintock" <jef@...>
Date: Wed Mar 3, 2010 11:54 pm
Subject: RE: ADSR2 Gate/Trigger 1->Many weirdness
synthedit
Send Email Send Email
 

>When I connect the CV gate to a 1->Many switch, with option to redirect to the ADSR2 Gate or Trigger inputs.. The Trigger option now has NO effect.

 

Initially when you didn’t connect anything to the gate, it defaulted to “10 V”. i.e. ‘gate-on’.

However when you connect a 1-many-switch, the gate’s inactive output defaults to zero, i.e. ‘gate-off’.

 

You need to organise the gate to be held high when using only the trigger input. Perhaps via a 2nd ganged switch that applier a constant 10V to the gate in ‘trigger’ mode.

 

Hope that makes sense,

jeff

 

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of simonecuttlefish
Sent: Friday, 19 February 2010 5:35 p.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] ADSR2 Gate/Trigger 1->Many weirdness

 

 

Hi. I'm using synthedit 1.1780 and can't understand some behaviour I'm seeing in the Gate/Trigger behaviour of the ADSR2 module.

Example. I'm using an ADSR2 to modulate pitch.

When I connect CV Gate -> ADSR2 Gate in pin, beautiful.
The ADSR does it's thing, and on key release, the release segment of the ADSR kicks in and fades to 0.

When I connect CV Gate -> ADSR2 Trigger in pin, beautiful.
The ADSR does it's thing, and on key release, the release segment of the ADSR is ignored, and the pitch stays stable.

NOW... (dramatic music plays in background)

When I connect the CV gate out to a 1->Many switch, with List Entry selectable option to redirect to the ADSR2 Gate or Trigger inputs;

The GATE option works as above, beautiful.
The Trigger option now has NO effect, i.e., there is NO pitch modulation at all. It is like there is no ADSR2 in place at all.

http://users.on.net/~mpollock/trigger-not.gif 

Is it just me?
Thanks.


#41505 From: "Jeff McClintock" <jef@...>
Date: Thu Mar 4, 2010 12:46 am
Subject: RE: Patches For Sub-Container Only
synthedit
Send Email Send Email
 

> I'm using SE 1.1 and want to know how I can make patches for controls that are in a sub-container.

 

Hi Currently the patch-automator don’t support sub-patches. There may be some 3rd party modules that do though.

Jeff

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of xenobioz
Sent: Monday, 22 February 2010 6:19 p.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] Patches For Sub-Container Only

 

 

Hello,

I'm using SE 1.1 and want to know how I can make patches for controls that are in a sub-container. I know how to make presets for the whole synth with the patch Automator.

So I tried putting the patch Automator in a Sub-container but the synth refuses to make any sound with it in there.

If I turn monophonic mode on then I will get a sound but it will be just some heavy FM like sounds and not the real sound of the oscillator.

It seems by the way that in monophonic mode you get a sound in many setups were poly is quiet.


#41506 From: "Jeff McClintock" <jef@...>
Date: Thu Mar 4, 2010 1:11 am
Subject: RE: presets
synthedit
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>2 (or more) column for the presets :
too long to go from 001 to 128.

Cool. Done (in next beta).

Jeff

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of Eric Langou
Sent: Thursday, 25 February 2010 9:19 a.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] presets

 

 

direct request to Jeff :
2 (or more) column for the presets :
too long to go from 001 to 128.


#41507 From: "Jeff McClintock" <jef@...>
Date: Thu Mar 4, 2010 2:26 am
Subject: RE: oh and, why wont this be updated visually?
synthedit
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Try replacing the GuiInt2GuiList with a List-Converter-A.

 

http://www.synthedit.com/test-files/bools.png

 

Hope that’s helpful,

jeff

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of sonicflash1980
Sent: Saturday, 27 February 2010 2:09 a.m.
To: syntheditusers@yahoogroups.com
Subject: [syntheditusers] oh and, why wont this be updated visually?

 

 

here´s the method i´ve used before. works, but control won´t be updated on screen when changing presets. anyone know why?

(inside its own container, visible on parent, visible on module). and yes, a global patch automater has been placed in the main container)

picture:
http://www.prodyon.kilu.de/onceagain2.jpg

(I´m using the latest beta)

Thanks!!!


1 of 1 Photo(s)


#41508 From: "Jeff McClintock" <jef@...>
Date: Thu Mar 4, 2010 3:03 am
Subject: SynthEdit Beta V 1.18 available
synthedit
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Hi All,
SynthEdit Beta V 1.18 available

http://www.synthedit.com/beta.htm

* Tweaked colors - Integer pins more orange to diferentiate with Text pins. Brightness increased a little.
* MIDI Monitor - Removed weird newline charater from end of lines.
* MIDI CV - Exposed Allocation Mode pin.
* Scope 3 - Improved capturing of 'flat-line' signals.
* Patch Select menu now in columns.

Best Regards,
Jeff M


#41509 From: "Jorgen Arvidsson" <jorgen@...>
Date: Thu Mar 4, 2010 5:29 am
Subject: Limit & Re-arranging GUI list bug
omnitaur
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Hello!
 
Jeff, can you please take a look at this:
When limiting and re-arranging the GUI list the GUI isn't updating properly
when changing presets (incrementing order). Here's a basic example:
 
Cheers
Jorgen


 
 

#41510 From: "Jeff McClintock" <jef@...>
Date: Thu Mar 4, 2010 8:45 am
Subject: RE: Limit & Re-arranging GUI list bug
synthedit
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Cheers for that Jorgen!, You found a bug in the List-to-Bools. Fix in next beta.

Best Regards,

Jeff

 

From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com] On Behalf Of Jorgen Arvidsson
Sent: Thursday, 4 March 2010 6:29 p.m.
To: SynthEdit Users
Subject: [syntheditusers] Limit & Re-arranging GUI list bug

 

 

Hello!

 

Jeff, can you please take a look at this:

When limiting and re-arranging the GUI list the GUI isn't updating properly

when changing presets (incrementing order). Here's a basic example:

 

Cheers

Jorgen

 

 


#41511 From: Eric Langou <elangou@...>
Date: Thu Mar 4, 2010 2:17 pm
Subject: Re: RE: SE plugins crash
opsis_novaflash
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hi all,
there is a tool from DAV permitting to concatenate
the .sem but it have a default (reported to the author)
it save always the new module with the same internal name
(conflict)


>Hi Efflam,
>
>There is a limit to how many dlls (SEMs and VSTs) can load at the same time.
Approx 300. So you can load say 10 different VST plugins, each with 30 SEMS, but
any more than that will fail. This is a limitation of Windows unfortunately.
>
>You can improve things by using SEMs that contain multiple modules, e.g. I
recently combined all the Patch-Mem modules into one SEM file. Also use
SynthEdit’s built-in modules if possible. In Version 1.1 many conversion
modules are now included with SynthEdit. This can reduce your overall SEM-count.
>
>3rd party developers can also help by packaging related modules together in one
SEM.
>
>
>Hope that’s helpful,
>
>Jeff
>


>
>Hi Jeff,
>
>I was reported that my SE plugins crashed some system when you load around 6 or
8 plugins.
>It heppanned to me too, but it seems not to happen to most users.
>
>I attached you a screen shot.
>The sem file mentionned on the message window isn't the problem i think, since
when crash occurs, a message like this appears for almost all the modules
contained...
>
>If you have any clue.
>
>Best,
>
>Efflam
>

#41512 From: "Rune Lund-Hermansen" <otiumfx@...>
Date: Thu Mar 4, 2010 3:11 pm
Subject: RE: RE: SE plugins crash
rune_lh
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Hi,

> there is a tool from DAV permitting to concatenate
> the .sem

I did some tests a while back on this and unfortunately it did not seem that
SEMs merged with this tool helped on the issue. SEMs have to be merged at
compile time.

Here are a couple of general notes about what I've found regarding this
issue:

1) As Jeff described the limitation of SEMs is shared amongst all plug-ins
loaded. Multiple instances of the same plug-in do not seem to use more of
the limited SEM count. What matters is the number of *different* plug-ins
and the number of SEMs they use.

2) Possibly merging in other resources when Saving-as-VST (like txt, pdf,
sf2, wav) also impacts the number of plug-ins the system can load.

3) Some hosts allow more plug-ins to be loaded than others. A light host
like VSTHost seems to allow more plug-ins than Cubase.

4) Native SE modules that are extracted as SEMs (Spring2, FloatLimiter, .)
are very easy to recompile in a merged SEM (especially with the sdk3). These
can also be combined with any other custom modules used in the project.

5) The limitation also applies to SE1.0 projects.

Regards,
Rune

#41513 From: Chris Sciurba / Ugo Audio <ugo@...>
Date: Thu Mar 4, 2010 3:51 pm
Subject: Joystick MIDI Learn?
synapticmisfire
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Is there any way to access MIDI learn for the joystick/XY on a VSTi? Right click doesn't seem to be bringing anything up except the about box.

Thanks,
Ugo


#41514 From: "H. G. Fortune" <fortune@...>
Date: Thu Mar 4, 2010 10:16 pm
Subject: Re: Joystick MIDI Learn?
poly4tune
Send Email Send Email
 
Well, I did notice only normal controls as knobs and sliders can be reassigned
with MIDI CC by the user but not the subcontrol type of controls as only the
about box pops up in that cases. Sure it would be helpful if MIDI CC could be
reassigned on subcontrol based controls too.

cheers
HG

#41515 From: simonecuttlefish
Date: Thu Mar 4, 2010 10:52 pm
Subject: Re: Midi to CV Polyphony Mode
simonecuttle...
 
Thanks HEAPS ... any chance of exposing the "Polyphony" and "Polyphony Reserve"
pins on the "Midi to CV" module as well, or am I really pushing it this time?
Perhaps this is not a sensible option, but I like the idea or reducing memory
usage on really complex synths when you don't NEED millions of components
duplicated, except for those few "special" patches (atmospheric/evolving pads in
particular) with very long release times.

Thanks again!

--- In syntheditusers@yahoogroups.com, "Jeff McClintock" <jef@...> wrote:
>
> >Hi. The Midi to CV module has "Soft Steal", "Hard Steal" and "Overlap" ...
> but there is no option to make these selectable via a List Entry, i.e. there
> is no connector pin for them on the Midi to CV module.
>
> I'll expose that pin so you can hook up a list entry. Available next beta.
>
>
>
> Best regards,
>
> Jeff
>
>
>
> From: syntheditusers@yahoogroups.com [mailto:syntheditusers@yahoogroups.com]
> On Behalf Of simonecuttlefish
> Sent: Friday, 19 February 2010 5:00 p.m.
> To: syntheditusers@yahoogroups.com
> Subject: [syntheditusers] Midi to CV Polyphony Mode
>
>
>
>
>
> Hi. The Midi to CV module has "Soft Steal", "Hard Steal" and "Overlap" modes
> selectable on the module for the polyphony mode setting. These implement
> some seriously different modes, but there is no option to make these
> selectable via a List Entry, i.e. there is no connector pin for them on the
> Midi to CV module.
>
> Is it possible to make this a selectable option, or is the only way to put
> in three Midi to CV modules in separate containers, and select which one is
> outputting to the rest of the synth via flow control options?
>
> Thanks.
>

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