Hello. Just to give a warning about Worldbuilder tool. It fails in some key translations to "mirage" files. - Observer key: - "location" key doesn't generate...
Hello again. I've build a world in mirage, and I would like to add some robot models as objects inside of it. Is there any way to do that? Can I use another...
... You're running an old release of the WorldBuilder. All these things have been fixed. If you're using an older release of Tekkotsu, you can use cvs to go...
Sorry Dave, But I've downloadeds last cvs version of worldbuilder and it fails in the translation of observer keyword and its parameters. You can test it with...
... I just checked in a patch to the WorldBuilder that generates better shape names in the .mirage file by using the name= attribute of a shape if you supply...
Hi all, I’ll add that the .mirage files support setting a path to a kinematics file for an object, which would allow you to actually load the full robot .kin...
Oh and one more thing, if using the regular tekkotsu executable, have to somehow set the wireless id in ms/config/tekkotsu.xml for each launch so that each...
Hello. Finally I've build a mesh file for the full robot by opening the .blender file, joining all meshes, and saving the resultant mesh in Ogre format. I've...
Hi. I'm modifying kinematic model for AIBO ("ERS-7.kin") in order to be able to collide and have mass. I'm working based on some information by Sergei...
Hello Ethan. Regarding to this way to add a robot object to a mirage scene, how could I change kinematics file (".kin") so an AIBO robot starts in a different...
Hello. I've found a problem when using simulated robots with camera in Mirage and camera must be close to the object it is viewing. It seems that the "blue...
Since you are using Tekkotsu to load and send the .kin to mirage, it’s mostly a matter of having Tekkotsu set the current position before it sends it to...
I’m pretty sure you’d still see this even if you removed the blue graphic (remove the CameraFOV Model in the .kin file). The problem is the graphics...
... Actually this was just a straightforward oversight, I’ve fixed them up: http://www.tekkotsu.org/cvslog2web/2012/07/commit-1341458312.html Thus when one...
Hello. You forgot write also the <Visible> </false> key at line 53, as Camera objet has two components (revolute and prismatics) if you don't do so, you'll see...
Thanks a lot Ethan!! It seems to work!! PS: I forgot to ask...but, what for is the mCamera->setNearClipDistance(5); line at UIController.cc:496? ... Ignacio...
We've checked in a new version of the Tekkotsu SketchGUI that offers a 3D viewer in addition to the regular 2D viewer. You'll see this the next time you do a...
Hello. It may sound odd, but I need to calibrate walking parameters for a simulated AIBO robot in a Mirage environment. I though that in a "perfect" simulated...
Hi all, First of all I want to present myself. My name is Miquel Perelló and I am a student in the Universitat Politècnica de Catalunya studying Artificial...
Hello Miquel. I suggest you work with the STABLE version of Tekkotsu. I think that you're using a in-develop version, so it's possible it has some errors like...
Thanks for the clue Ignacio, but finally I worked with 4.03 version. I have to present the project next monday and therefore I finished the implementation...
Hi, I'm a masters student at University of Calgary. I'm trying to program Aibos using Tekkotsu. I downloaded the STABLE version of Tekkotsu using the following...
... The "Ubuntu install instructions" are for Tekkotsu version 5.1. The AIBO requires an older version of the gcc compiler (version 3.3.6), as described...