The most common cause is that one of the Num* values doesn't match the values in *Names (e.g. NumOutputs vs. outputNames). Unfortunately, C/C ++ is kind of...
Although my project builds, I notice that it gives me a warning that WalkMC is a noop because my target does not have legs. However, I define that the target...
... There are some #define flags which declare basic capabilities, for instance TGT_HAS_LEGS. So if that is not defined by your Info.h file, then things like...
I upgraded from 4.0 to 5.0 in the past week and I was trying to use some of my old files that I had created for KHR2, including my kinematic definitions. I am...
... Correct, I've tried to make sure things "just work" as much as possible with default values. So just leave out key/value pairs for stuff like Model etc....
I finished importing my files for KHR2 and went to build, and although the build was fine, at the end it appears that I got an error from the LedEngine file,...
Hmm, one of the demo behaviors must be assuming LEDs are available. I wrapped Motion/LedEngine.h and Motion/LedMC.h in a #ifdef TGT_HAS_LEDS so it would give...
I grabbed the modified stuff off of CVS and had some issues but got it to compile and run my executable. Some files were yelling at me about LedMC not being...
... Yeah, i have some demo behaviors commented out in my copy, so I probably missed these. I modified the CameraCalibrationBehavior slightly to make it...
I've been having a lot of trouble getting ogre3d to compile. The main problem is that the package libglu1-mesa-dev refuses to install because of a problem...
Hello, I'm trying to build Tekkotsu on Ubuntu 9.04 using g++ 4.3.3 and there are compilation errors in filtersyswarn.cc. There are also "[: 1: -ge: unexpected...
I added #include <cstdlib> to filtersyswarn. cc and it compiles OK, but there are problems with other files in Tekkotsu/tools/ directory. I will try "bleeding...
OK, the bleeding edge version builds fine (with a few warnings as expected). I don't have hardware to test it with, but for all practical purposes this case is...
I finally got ogre to work. I ended up having to download libglu1-mesa-dev_7.0.3-7_i386.deb, extract the contents, and manually copy the files into my usr...
Well, as luck would have it, I've been working on the website a little and just uploaded a page for Mirage: http://tekkotsu.no-ip.org/mirage.html ... 'Camera'...
Thanks for the info. Now I have the problem of the OGRE window just giving me a gray screen. It flickers constantly whenever I try to run a simulation, so I...
... No, the Mirage application should show some environment right at launch without anything connected to it. So if you get a gray screen at launch, there's...
That was a good call telling me to look up. The camera was pointed straight at the ground. Now I see some markers. Still though, running a simulation tells...
I have Tekkotsu and Mirage communicating, but with some odd results. The only robot that loads up in Mirage is the Create, and before I can tell it to move...
Argh, you've caught up with me. :) I've got some patches that will keep the wheels on the axles, but not quite ready yet, and doesn't drive properly anyway...
Thanks, it's good to know I'm on the right track. I think I will dive into adding 3D objects to my custom .kin file. Keep up the good work. Jason Tennyson...
I am working with a KHR2 with an SBC attached to it (Linux 2.4, soon to be 2.6). The next step in my project is to be able to convert Controller commands to...
Yeah, I think your problem differs from the referenced thread. In particular, since you will be running Tekkotsu onboard the robot, you can hopefully use the...
The SSC32 does look more like what I want. I basically want a driver that collects data from Tekkotsu and exports it to another set of files or a program that...