Hi! I'm again. I think I've found an error in the sample at section "Detecting Motion Completion" in "Motion Commands and the Control of Effectors". I think...
Thanks for your help. I do have one question though. I'm trying to listen for the completion of my "PictureNode" (which is my own defined node type), but...
Thanks Ethan. Hopefully I can get this done soon, as Mike needs some data to run his algorithm on. As for the way point stuff - first off, nice job. This...
... pictrans is going to be a little overzealous as given here - normally, when a node is started, it gives an activation event, and similarly a deactivation...
... That would be here: http://www-2.cs.cmu.edu/%7Edst/Tekkotsu/Tutorial/motion.shtml#completion ... Good catch. The problem was that the hard-coded joint...
The problem I'm having is that, for some reason, inside processEvent (), I'm not getting the actually print out. That is, it's not ... This is the main...
... The two general theories I have are that either the node isn't subscribing (addListener hasn't been called, or something has caused removeListener to be...
I think there's an error in: http://www-2.cs.cmu.edu/~dst/Tekkotsu/Tutorial/sound.shtml In the exercise Stopping a Sound, and Mixing Sounds. The next error is...
As I was driving home late last night, it hit me. I didn't subscribe/listen for the stateMachineEGID. Duh. Sorry for wasting your time. Now to get some...
... This is another ERS-7 / ERS-210 compatibility issue. For the head buttons, Ethan made "HeadButOffset" an alias for "HeadFrButOffset". I guess something...
Hi all, Together with a couple of fellow students I am trying to decide wether or not to use tekkotsu for our future (Dutch) Robocup project. We have only...
Harm Aarts
haarts@...
Dec 3, 2004 10:29 am
556
We've already started prepping the framework for local compilation. The tools 'safemot' and 'convertmot' both use significant portions of the framework code,...
Is there an easy way to pause a motion sequence, and then resume from the right play time? I've rewritten PlayMotionSequenceNode such that setup is the ...
Also, looking into HeadPointerNode. There's no examples of how a HeadPointerNode is used, and I'm pulling my hair out trying to get the damn head of move. ...
... You've got the right idea of what it *should* be doing, but apparently there's a bug with resume()...? Unfortunately, I am unable to replicate the error -...
... Sorry for the frustration - it is a very simple class - instead of reimplementing all of the functions of HeadPointerMC, you can just call getMC() or...
Oh, no need to be sorry. It's not your fault. But yeah, I've moved on and am using setJoints now. It seems to work. Lastly, as for the pause/resume thing,...
Hi all, i'm a student from university of messina, in Sicily (Italy). I saw your message about udp vision... First of all i want to excuse me for my english,...
... But what are the units? Milliseconds, I'm assuming? What's the smallest granularity that it likely to work? If I set delay = 1 will I actually get events...
malcolmr.tekkotsu@...
Dec 9, 2004 12:16 am
565
times are generally in milliseconds... if it's not specified, use the type of the parameter to tell - ints will be milliseconds, floats will be seconds (but...
Hello I have a setup between some AIBOs which sends and receives data via the wireless interface. I have one problem though, when sending larger amount of...
... The second question is how often are you sending it? In practice, the AIBOs seem to have about 300-400KB/s total bandwidth... and that's only a few feet...
Hello, I'm attempting to do a more in depth version of sound localization with the AIBO ERS-7, something similar to the Stare at sound behavior in Tekk 2.2.1...
... The left and right channels are interleaved each sample, each sample is the amplitude at that point in time. To determine which frequencies are present,...
... It would be nice to do it by comparing arrival times, but since the two mics are only about 10cm apart, and since sound travels at 340m/s we would need to...
malcolmr.tekkotsu@...
Dec 13, 2004 4:29 am
571
... Oh, I should also add that the microphone data is 16 bit, 16KHz, and I think it should come in 32ms buffers. At 16KHz, that means each sample is 0.0625ms...